Before the updates, traps would trigger instantly when they were launched out of combat. This was a bug, and it's good that it was fixed. But the problem here is the amount of time before it affects the target(arming time, trigger time..)
Currently, a trap takes 2 seconds to activate ; Within combat or not.
Normally, a trap should take 2 seconds to activate while in combat AND 1 second to activate while outside of combat.
So the error part is the arming time out of combat which is supposed to be 1 and not 2.
(I might also be wrong, it might already be 1 second out of combat, but I didn't see a difference while using it during and outside combat)
Anyone can confirm that the trap triggers 2 seconds when out of combat?(instead of 1)
Fixing this would help for 1v1 battles against melee opponents;