1. Freezing Trap bug

    Before the updates, traps would trigger instantly when they were launched out of combat. This was a bug, and it's good that it was fixed. But the problem here is the amount of time before it affects the target(arming time, trigger time..)

    Currently, a trap takes 2 seconds to activate ; Within combat or not.

    Normally, a trap should take 2 seconds to activate while in combat AND 1 second to activate while outside of combat.

    So the error part is the arming time out of combat which is supposed to be 1 and not 2.

    (I might also be wrong, it might already be 1 second out of combat, but I didn't see a difference while using it during and outside combat)

    Anyone can confirm that the trap triggers 2 seconds when out of combat?(instead of 1)


    Fixing this would help for 1v1 battles against melee opponents;

  2. so...?

    If anyone could post this in bug tracker(even if it takes 2 more years to fix..)

  3. so...?

    If anyone could post this in bug tracker(even if it takes 2 more years to fix..)

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