1. July 2, 2015  

    PVP? Really?

    Hey guys,
    Today I dueled 2-3 rogues and guess what? they dodged my hits and my Expertise is at 7%? How possible? Evasion? No their evasion was off. also I dueled 2x Frost mages and their ice lances were way too OP, one of them did hit me for 150k. really Warmane? why do you fix "battle pets" and "SoO" while PvP is currently broken... PvP fatigue doesn't decrease Absorbs if you enable Absorbs before the fight begin.... that's how disco priest and holy pala completely rape you on Arenas....

  2. July 2, 2015  
    If you found a bug, report it on the bugtracker or if it has already been reported, upvote it. QQing on the forums won't get it fixed.

  3. July 2, 2015  
    So you have 7% Expertise (and that reduces Dodge by 7%) and your target has 20% or more chance to Dodge. I see nothing wrong with that.

  4. July 2, 2015  
    So you have 7% Expertise (and that reduces Dodge by 7%) and your target has 20% or more chance to Dodge. I see nothing wrong with that.
    You've been gone too long senpai!

    We needz moar pvp fixes plox >:(

  5. July 3, 2015  
    All Agility classes get 27% of agility rating as Dodge.

    your 7% expertise will remove 7% of his total Dodge. Which can be pretty high if said rogue/feral/shaman/hunter is +500 ilvl.
    Also remember to try and keep behind a target as then their dodge is pointless.

  6. July 3, 2015  
    yes they can pop shield before engage in combat so it wouldn't be afffected by battle fatigue, that's how it is. The more serious bugs that we need to address are buff stacking and regen rate while drinking bugs.
    Edited: July 3, 2015

  7. July 3, 2015  
    PvP fatigue doesn't decrease Absorbs if you enable Absorbs before the fight begin.... that's how disco priest and holy pala completely rape you on Arenas....
    Interesting... That would also explain why you kill yourself on reflective shields.

  8. July 3, 2015  
    Interesting... That would also explain why you kill yourself on reflective shields.
    Not just that.
    Before arena starts (orBG):
    DK can stack Shadow Infusion.
    Priest all kinds of shields and effects.
    Lock shield.
    Shaman can stack HP for whole team.
    Mage shield.
    Paladins shields also, especially mastery stack holy with 300k holy shock absorb.
    ...and ofc theres problem with buff stacking in general.

    But we still need battle pets or whatever that *rap is calling.

  9. July 3, 2015  
    Not just that.
    Before arena starts (orBG):
    DK can stack Shadow Infusion.
    Priest all kinds of shields and effects.
    Lock shield.
    Shaman can stack HP for whole team.
    Mage shield.
    Paladins shields also, especially mastery stack holy with 300k holy shock absorb.
    ...and ofc theres problem with buff stacking in general.

    But we still need battle pets or whatever that *rap is calling.
    I can confirm that shammy cant stack hp before arena, only in bg

  10. July 3, 2015  
    Not just that.
    Before arena starts (orBG):
    DK can stack Shadow Infusion.
    Priest all kinds of shields and effects.
    Lock shield.
    Shaman can stack HP for whole team.
    Mage shield.
    Paladins shields also, especially mastery stack holy with 300k holy shock absorb.
    ...and ofc theres problem with buff stacking in general.

    But we still need battle pets or whatever that *rap is calling.
    oh come on ppl, it's pretty obvious that MOP is not the current focus of warmane.

    RIP MOP all hail WTLK

    #BringBattlePetsBack

  11. July 3, 2015  
    Not just that.
    Before arena starts (orBG):
    DK can stack Shadow Infusion.
    Priest all kinds of shields and effects.
    Lock shield.
    Shaman can stack HP for whole team.
    Mage shield.
    Paladins shields also, especially mastery stack holy with 300k holy shock absorb.
    ...and ofc theres problem with buff stacking in general.

    But we still need battle pets or whatever that *rap is calling.
    You summed it up perfectly.
    I think warmane understood that pet battles (lol) was optionnal tho.

  12. July 3, 2015  
    yes they can pop shield before engage in combat so it wouldn't be afffected by battle fatigue, that's how it is. The more serious bugs that we need to address are buff stacking and regen rate while drinking bugs.
    The solution to this issue is simple. Battle Fatigue should kick in from the moment you enter arenas or battlegrounds, not on damage taken from another player. It was like that on retail afterall.

  13. July 3, 2015  
    The solution to this issue is simple. Battle Fatigue should kick in from the moment you enter arenas or battlegrounds, not on damage taken from another player. It was like that on retail afterall.
    Sadly, you are incorrect. I wish it worked that way so that people couldn't stack shields before arena's started, however battle fatigue is only applied when PvP combat starts.

    Please see link. The final quote is of great interest:

    "I tested it today in a bg.

    You'll get full heal until you're hit by any attack. So its not a permanent debuff in BG's.

    Also I had the feeling the debuff lasted longer then 20sec. More like ~40sec-60sec"

    Arenas here are still a joke though :D

  14. July 3, 2015  
    Sadly, you are incorrect. I wish it worked that way so that people couldn't stack shields before arena's started, however battle fatigue is only applied when PvP combat starts.

    Please see link. The final quote is of great interest:

    "I tested it today in a bg.

    You'll get full heal until you're hit by any attack. So its not a permanent debuff in BG's.

    Also I had the feeling the debuff lasted longer then 20sec. More like ~40sec-60sec"

    Arenas here are still a joke though :D

    At the time of that post it wasn't. It was changed some time later so it is always active. Here is a reference post although people that played retail can also confirm: http://www.arenajunkies.com/topic/23...tealth-change/ :)

  15. July 3, 2015  
    With the frost mage problem, they do hit hard. But, as a DK I found that using Glyph of Anti-Magic Shell, their damage is almost crippled. Granted the shield may only stay up for one cast because it hits so hard, but I also hit hard on the clothie. Retail had all of the problems, people just found ways to get around them. Granted I'm no PvP expert for MoP because I was gone on military training for the first half of the expansion, but I have seen these issues on retail lol.

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