Hi, I was just in the deadmines normal mode and the Foe Reaper 5000 can't be attacked so we were stuck in his room and can't move on.
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Hi, I was just in the deadmines normal mode and the Foe Reaper 5000 can't be attacked so we were stuck in his room and can't move on.
It's been this way for a while, like looong time. It started out this way on Cata, and even if you somehow pass that bugged boss, quoting a hacker, there is a spawn of elites that a mere lowbie cannot fight, even if accompanied by a high level player, so the dungeon is deemed impossible from the get go, hence his action revealed this. Mages, Druids, Rgoues and Warriors can get pass the door using charge, blink, etc but completing the dungeon is futile, unless you can one shot the elite before he one shots you, or before said mob can summon this powerful elite.
In cata been this way for 5 yrs when we hit Cata, MoP shares the same fate, unless they fix this.
There was no mobs that should not be there when I did it a few weeks ago. All the mobs were the correct lvls and group sizes after foe, this is not cata.
As for the bug with the boss it happens with me when i was there had to reset the boss/even with the adds by dying or leaving. Once you kill the last add in the room stay away from the boss let him completely his speech, only after he does it works as it should and does't bug. Atleast thats what I experienced hope it helps.
There is, it was mentioned time and time again, also this is regarding normal Deadmines, and the same thing that happen on Cata, and on MOP, along with it's PTR during that time. The mob is usually level 85-90, high HP mind you, and comes out of nowhere during the sequence, this is some point after the Reaver 3000 boss, hecne, if the player goes by means of glitching to get pass the door, but all after that is futile due to this mob.
Edited: September 10, 2015