1. Devs Q

    are you guys still working on vanilla content?

    Many instance bugs still not fixed after a week on the bug tracker. There used to be a ton of updates on lordaeron but the past week or so I haven't seen the server go offline once for updates

  2. are you guys still working on vanilla content?

    Many instance bugs still not fixed after a week on the bug tracker. There used to be a ton of updates on lordaeron but the past week or so I haven't seen the server go offline once for updates
    Yes they are still being worked on, and yes lordaeron is still receiving nightly updates (though, most of the time it's reserved for major hotfixes, stability and performance improvements as we try to minimize the impact of bugs caused by updates. Everything else is usually included in a mass update that happens every few days or so). Not quite sure where you got haven't seen updates on lordaeron for a week, considering lordaeron was updated and changelog posted just three days ago (check the main page).

  3. I was wondering the same thing , although i see the changelong, so things are happening. It would seem that high level dungeons and raids are getting all the attention. Witch isn't a bad thing , just that, some of us low level players, would also like to see bugs fixed in low level dungeons and areas.
    Might not be important for most players who are already at 60 and don't care too much about Deadmines or Gnomeregan, but remember we all started at level 1 and we all did those low level dungeons. And alot of new players will do them in the future.

  4. I was wondering the same thing , although i see the changelong, so things are happening. It would seem that high level dungeons and raids are getting all the attention. Witch isn't a bad thing , just that, some of us low level players, would also like to see bugs fixed in low level dungeons and areas.
    Might not be important for most players who are already at 60 and don't care too much about Deadmines or Gnomeregan, but remember we all started at level 1 and we all did those low level dungeons. And alot of new players will do them in the future.
    Weird, I completed these dungeons 2 times but did not find any bugs related to them.
    In the bug tracker I see no instance unconfirmed/confirmed/pending bugs related to these dungeons. Instead, I see this and this. Are you sure if there is a bug it was reported?

    Also, to the OP, from the changelog 3 days ago:

    Spoiler: Show
    DUNGEONS AND RAIDS
    • Blackrock Spire
      • Corrections to the Rend Blackhand encounter, he will now spawn correctly

    • Zul'Farrak
      • Corrections to the Zul'Farrak Ziggurat script

    • Maraudon
      • Noxxion's Spawns will no longer drop loot

    • Scholomance
      • Corpse Explosion will no longer target players (single issue with a player having the corpse model instead of his normal one)

    • Stratholme

    • Scarlet Monastery
      • The Secret Door should will now open when the player uses the Torch object
      • Corrections to the Scarlet Commander Mograine encounter

    • Blackrock Depths
      • Tomb of Seven encounter will now reset properly after a wipe

    • Molten Core
      • Son of Flame will no longer drop loot
      • Lava Splash object in the Ragnaros encounter will now despawn correctly
      • Golemagg the Incinerator will now always be pulled with his two Core Ragers and will not crash the server

    • Zul'Gurub
      • High Priest Thekal
        • Thekal will now reset to his original size after a wipe
        • Thekal will now get resurrected when both him and his adds die before any cast of Resurrection has been completed
        • The crash in the transition between phases 1 and 2 has been resolved
        • The revive animation and hp reset of the boss was corrected
        • Charge will now be used during phase 2

      • High Priestess Jeklik
        • Corrected some Line of Sight issues on pull
        • Adds in phase 1 will now spawn and move correctly

      • Bloodlord Mandokir
        • Corrections to the encounter start, killing a Vilebranch Speaker will now start the event again

      • Hakkar's Blood Siphon healing will now stack

    • Ruins of Ahn'Qiraj
      • Added immunities for all of the Ahn'Qiraj 20 bosses
      • Added emotes to the General Rajaxx encounter creatures
      • If players fail to clear a wave in 3 minutes during the General Rajaxx encounter, the next wave will be pulled
      • Sand Vortex will no longer spawn if some are already spawned after a wipe
      • Full Speed mechanic has been added in the Buru encounter, the boss will gain speed and reset it when an egg explodes near him
      • Ossirian Crystal will now be usable by players and will despawn after a wipe

    • Temple of Ahn'Qiraj
      • The Prophet Skeram encounter corrections
      • The boss will no longer be selected or have any raid markers when he uses his split
      • Teleport will no longer have a delay when the boss swaps places with his images
      • Summon Images will now keep the boss and his images in sync in terms of visibility, making it harder to distinguish the real boss from the fake ones
      • Vengeance will no longer be cast a few seconds after the pull if the players previously killed Vem
      • C'thun will now instantly aggro when players show up on the stairs
      • Corrections to Viscidus evade mechanics

    • Blackwing Lair
      • Firemaw , Ebonroc and Flamegor will now cast Summon Player
      • Corrections to the Vaelastrasz the Corrupt pre-encounter event and Firemaw encounter scripts
      • Vaelastrasz the Corrupt will now have the correct animation after a wipe
      • Corrections to the Phase Transition script during the Razorgore encounter

    • Tempest Keep
      • Corrected boss respawn timers
      • Crystalcore Sentinel spawn locations corrected
      • Corrections to all doors within tempest keep, they will now adjust their state depending on which bosses have been defeated
      • Kael'Thas Sunstrider

      • Al'ar
        • Added pre-encounter patrols to the boss and all adds in The Phoenix Hall
        • Corrections to the Flame Quills timer and Ember of Al'ar will spawn when the boss goes in the mid of the room
        • The boss will no longer follow proper pathing while he is flying from one platform to another
        • Rebirth after a Dive Bomb will no longer revive Al’ar in mid air if the player is not close to the impact point
        • Charge will now be used in the second phase
        • Ember of Al'ar will now spawn when the boss casts Rebirth after a Dive Bomb

      • High Astromancer Solarian

    • Karazhan

    • Magtheridon’s Lair
      • Magtheridon will now use his Quake
      • Manticron Cube mechanic has been rewritten

    • Ulduar
      • The teleporter to Mimiron will now be available after Auriaya has been defeated
      • Iron Construct will no longer be able to evade the activation during the Ignis the Furnace Master encounter
      • Razorscale encounter corrections
      • Flame Breath will now be used in phase two
      • Flame Breath hit chance has been increased to 100%
      • Life Spark will now have the correct model
      • Kologarn will no longer keep players in combat and reset when he has been defeated
      • The initial Flash Freeze, before the Hodir encounter starts will have the correct model
      • Thorim

    https://www.warmane.com/changelog

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