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document.write('');
var yuipath = 'clientscript/yui';
var yuicombopath = '';
var remoteyui = false;
}
else // Load Rest of YUI remotely (where possible)
{
var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build';
var yuicombopath = '';
var remoteyui = true;
if (!yuicombopath)
{
document.write('');
}
}
var SESSIONURL = "";
var SECURITYTOKEN = "guest";
var IMGDIR_MISC = "warmane/misc";
var IMGDIR_BUTTON = "warmane/buttons";
var vb_disable_ajax = parseInt("0", 10);
var SIMPLEVERSION = "422";
var BBURL = "https://forum.warmane.com";
var LOGGEDIN = 0 > 0 ? true : false;
var THIS_SCRIPT = "showthread";
var RELPATH = "showthread.php?goto=nextnewest&t=320860";
var PATHS = {
forum : "",
cms : "",
blog : ""
};
var AJAXBASEURL = "https://forum.warmane.com/";
var CoTTooltips = {
rename: true,
icons: false,
iconsize: 15,
qualitycolor: true,
overridecolor: {
spells: '#839309',
items: '',
npcs: '#fff',
objects: '#fff',
quests: '#ffb100',
achievements: '#fff'
}
};
// -->
Lordaeron Prompted for Update after Server Crash
Member
Prompted for Update after Server Crash
After the last crash (~1 hour ago), one of my friends was prompted with an update after logging back in. He did not open the launcher, but was prompted to download within the game client after logging back in.
Has anyone encountered this problem before?
Member
You do get that message if you log in with your email rather than your username. If he updated the client, he will have to redownload it.
Member
It is probable that this happened. Thanks for the info.
If the update in game started and he cancelled it, will he still have to redownload the game client?
Community Manager
No, since the game did not update.
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