Just wanted to make a post gathering the informations on the state of every bosses in Ulduar + Emalon since some are buggy or have different scripts than retail on purpose and we lose time pulling them when they can't be done or figuring out what changed.
Note: I only raided in 25 and didn't try some bosses since last week and some at all, if you guys know more than me you're welcome to post to correct me or add some comments for the bosses I didn't try, same for 10man raids; I'll update the post based on the feedback.
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25M NM RAID
Flame Leviathan: Turrets are bugged (either there are no turrets or when you kill them the boss is not vulnerable/stun, I don't remember)
Ignis: works fine
Razorscale: Adds HP buffed to the roof + Sentinels immune to all CC (can't interrupt whirlwind)
XT-002 Deconstructor: Seems to work fine; high dmg during Tympanic Tantrum
Iron Council: The little one (Stormcaller Brundir) doesn't move when he's interrupt.
Kologarn: works fine
Auriaya: works fine
Hodir: Beams stacks
Thorim: Chain lightning links even when you're not packed sometimes, Warbringers are immune to CM.
Freya: Adds HP buffed to the roof
Mimiron: Seems to work fine; high dmg in p2
Vezax: Seems to work fine
Yogg Saron: [Malady of the mind] chains people infinitely if you stand on them and can't escape, brain link also doesn't work and crusher tentacles are sometimes invisible. Adds in phase1 are evading when in the shallow water.
Algalon: -
Emalon: - Lightning AOE cannot be avoided, it deals random damage (14k-30k) wether you're in melee or in range, you cannot LOS it.
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Please answer with constructive feedback, this is not a cry post or whatever, peace.
Adds from XT spawn correctly from the 4 different spots
Freya is entirely doable, you should know that boss are hp and damage buffed and that's not really an issue
Hodir beams stack and they work even when you stand far out of them, s, Yogg-Saron Melady chains people infinitely if you stand on them and can't escape, brain link also doesn't work and crusher tentacles are sometimes invisible
XT works perfectly, adds spawn on all sides, NE, NW, SE, SW.
Stormcaller Brundir is interuptable with a shaman's Wind Shear.
Mimiron works just like he should, altho i do reckon that the damage in Phase 2 is abit overtuned.
Vezax works perfectly.
Yogg last Phase is ******ed end of story. But Phase 1 and phase 2 on Yogg is perfect. It's just Phase 3 that is stupid.
XT works perfectly, adds spawn on all sides, NE, NW, SE, SW.
Stormcaller Brundir is interuptable with a shaman's Wind Shear.
Mimiron works just like he should, altho i do reckon that the damage in Phase 2 is abit overtuned.
Vezax works perfectly.
Yogg last Phase is ******ed end of story. But Phase 1 and phase 2 on Yogg is perfect. It's just Phase 3 that is stupid.
Yogg Phase 2 "perfect"... brain link doesn't even work, malady of the mind chain spreads and the brain phase skulls deal damage like 3 times per second.
Yogg Phase 2 "perfect"... brain link doesn't even work, malady of the mind chain spreads and the brain phase skulls deal damage like 3 times per second.
We just did it 2 days ago so no? Everything is easy as **** in phase 1 and Phase 2. You literally can't wipe.
We just did it 2 days ago so no? Everything is easy as **** in phase 1 and Phase 2. You literally can't wipe.
It's not about if you can do it or not, the thread is about scripting quality of the encounters and saying that phase 2 is perfect because you can do it is not true. By the same logic I can say phase 3 is perfect because yogg died every time we reached phase 3.
We just did it 2 days ago so no? Everything is easy as **** in phase 1 and Phase 2. You literally can't wipe.
Malady of the Mind shouldn't chain to more than one person and Brain Link does not happen. Adds in phase 1 also evade bug when in shallow water. He is criticizing the scripting, not the difficulty of the encounter, unless the former affects the latter.