1. July 5, 2017  

    **** Economy and Auction House (Lordaeron)

    This thread is only to discuss the current state of the Auction House, mainly on the server Lordaeron. Please feel free to leave other suggestions down low, I'm not an economic expert but I feel as if listing the current issues with the economy is a priority for the reasons below.

    1. Discourages success for newer players - My first point is a big one and could contribute to the overall success of the server going forward in terms of building upon the already very successful and populated community.

    2. Gold-buying - A major reason that people buy gold is because they can't afford stuff, and it doesn't help when the market is over priced to the point that for people that only have one toon they think buying gold is a viable option.

    3. Less Spending - Now because the prices are so high, people are inclined to spend less. Now what happens is now people hoard their gold so less gets spent, distributed, and taxed. So because of those three things the prices continue to increase because the amount of gold an average player carries just keeps getting higher and higher so it's like a cycle. So the more gold people have the more expensive things get and vice versa.

    4. People are less equipped - Now this is more towards the lower levels because groups might be a little harder to make to do dungeons, but because prices are so high people are less adequately geared and rely heavily on vendor gear making the game way harder than it should be. This is kind of a re-irradiation of my point in a certain way.

    5. Cities would be more populated - If people came to the auction house to buy and sell gear more often the capital cities would be much more populated, with much more needed activity in cities such as Orgrimmar and Stormwind.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Next I'd like to drill home a couple of adept strategies that even in the smallest ways can help shape the economy back to a healthy shape.

    1. Undercutting - Now believe it or not, undercutting is a very very healthy thing for the market. It creates more sales and competition for that item(s) for the short period of time that the price is lowered. Eventually the prices return to normally but by undercutting you're encouraging people to spend their gold and creating competition among other sellers of those items.

    2. Using the AH most often - Now this is a more obvious one but the more items there are on the AH, the more the prices fluctuate and eventually lower and increase for short periods of time. This helps the economy by allowing players to sell low and buy high, but a con is that people sometimes use these to create monopolies which we'll touch on later.

    3. Quantity over Quality - Now in real life this is thought as not a good strategy, but WoW is still just a game so that means every "copper bar" is the exact same. So lets say you post 1 stack of copper bars for the regular price, for sake of the argument lets say it's 5G. Now the more time your item stays on the AH the less profit you make per hour, but if you undercut by a gold you eliminate the time gap and generate a faster income without decreasing quality.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Next I'd like to summarize monopolies and explain why they're so bad for economies and damage it severely.

    Monopolies are when 1 person controls the entire sale of 1 item thus also controlling it's price. Now if 1 person is selling Linen Cloth and sets the price at 10 G per stack (just a number, not a portrayal of reality) and no one else competes with that person or posts enough to where he's overwhelmed he becomes the standard. Meaning that most people will find that 10G is the normal price for a stack of Linen Cloth not knowing that it's vastly overpriced, and if they do they cannot compete. This creates so many problems as you can see and this is why people need to utilize the auction house much more frequently to eliminate monopolies on the server.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Lastly, I'd like to say that there are some points in this post that are re-iterated in a way and I apologize for that but I really like to drill a lot of these points home. So thank you very much for getting this far and please leave suggestions and comments down below


    SPECIAL THANKS TO - Dr. Shlong, Uruzka, and Xikar.

    ARTICLES ON ECONOMY -

    http://www.businessinsider.com/how-t...e-chart-2012-8

    http://www.cnbc.com/2017/02/20/reute...bank-says.html

    http://www.investopedia.com/terms/m/...sticmarket.asp

    https://www.quora.com/Why-are-monopo...-for-consumers

  2. July 5, 2017  
    This is an extremely well put together post and I hope it works out for you. Best of luck!
    -Spicy

  3. July 5, 2017  
    What's the point of this thread? It's like you wrote it to demonstrate some kind of knowledge of economics and then completely forgot to have any point at all and instead filled it with the most basic things you could possibly think of saying about the game economy. We have one section that presents us with apparent reasons for why fixing the apparent economy is apparently a good thing, another one with possible fixes and then something about beating your friends at Monopoly. I wasn't aware anyone needed reasons for why fixing the economy is a good thing but it seems the OP thinks otherwise.

    Spoiler: Show
    1. Discourages success for newer players - My first point is a big one and could contribute to the overall success of the server going forward in terms of building upon the already very successful and populated community.
    Higher prices make it harder for new people to start? That's absolutely wrong. The goods new people acquire are very much worth the same inflated amounts. While the player-driven economy keeps inflating, the in-game static economy stays the same. This makes it very easy for a new player to sell a couple stacks of copper bars on the AH and be set for the next 20 levels on training, repairs and mount fees.

    2. Gold-buying - A major reason that people buy gold is because they can't afford stuff, and it doesn't help when the market is over priced to the point that for people that only have one toon they think buying gold is a viable option.
    Higher prices encourage people to buy gold? That's terrible! I'm sure Warmane staff is disgusted by this incentive for people to donate.

    3. Less Spending - Now because the prices are so high, people are inclined to spend less. Now what happens is now people hoard their gold so less gets spent, distributed, and taxed. So because of those three things the prices continue to increase because the amount of gold an average player carries just keeps getting higher and higher so it's like a cycle. So the more gold people have the more expensive things get and vice versa.
    This is literally you saying that inflation equals less gold spent. This is advanced stupidity.

    4. People are less equipped - Now this is more towards the lower levels because groups might be a little harder to make to do dungeons, but because prices are so high people are less adequately geared and rely heavily on vendor gear making the game way harder than it should be. This is kind of a re-irradiation of my point in a certain way.
    Again, lower levels are benefiting from the same inflation rates of the AH. Their goods sell for way more than they have any right of having at those levels and the static game economy does not account for it in any way.

    5. Cities would be more populated - If people came to the auction house to buy and sell gear more often the capital cities would be much more populated, with much more needed activity in cities such as Orgrimmar and Stormwind.
    Not only is this reason entirely your own subjective opinion because we don't have any corelation between AH activity and inflation but you also end up listing the most popular cities as needing activity the most.



    Spoiler: Show
    Next I'd like to drill home a couple of adept strategies that even in the smallest ways can help shape the economy back to a healthy shape.

    1. Undercutting - Now believe it or not, undercutting is a very very healthy thing for the market. It creates more sales and competition for that item(s) for the short period of time that the price is lowered. Eventually the prices return to normally but by undercutting you're encouraging people to spend their gold and creating competition among other sellers of those items.
    We have some "adept strategies" here for shaping the economy. Your number one advice is a function any person and AH addon do by default. How you wrote that, looked at it and decided it was a good idea to post, I will never understand.

    2. Using the AH most often - Now this is a more obvious one but the more items there are on the AH, the more the prices fluctuate and eventually lower and increase for short periods of time. This helps the economy by allowing players to sell low and buy high, but a con is that people sometimes use these to create monopolies which we'll touch on later.
    This is just #1 again. You're asking people to undercut each other more often. They already do that and this is why prices fluctuate at all.

    3. Quantity over Quality - Now in real life this is thought as not a good strategy, but WoW is still just a game so that means every "copper bar" is the exact same. So lets say you post 1 stack of copper bars for the regular price, for sake of the argument lets say it's 5G. Now the more time your item stays on the AH the less profit you make per hour, but if you undercut by a gold you eliminate the time gap and generate a faster income without decreasing quality.
    Why did you even bother numbering and naming any of these? They're literally the exact same suggestion that everyone does already. It's just you saying "undercut more" over and over, pretending you're saying something else every time.



    Spoiler: Show
    Next I'd like to summarize monopolies and explain why they're so bad for economies and damage it severely.

    Monopolies are when 1 person controls the entire sale of 1 item thus also controlling it's price. Now if 1 person is selling Linen Cloth and sets the price at 10 G per stack (just a number, not a portrayal of reality) and no one else competes with that person or posts enough to where he's overwhelmed he becomes the standard. Meaning that most people will find that 10G is the normal price for a stack of Linen Cloth not knowing that it's vastly overpriced, and if they do they cannot compete. This creates so many problems as you can see and this is why people need to utilize the auction house much more frequently to eliminate monopolies on the server.
    You're once again telling people to undercut more. Enlightening.


    Lastly, I'd like to say that there are some points in this post that are re-iterated in a way and I apologize for that but I really like to drill a lot of these points home. So thank you very much for getting this far and please leave suggestions and comments down below
    This wall of tautology has no right to be anywhere longer than a couple of sentences. "Undercut more, high prices are bad." It still wouldn't change the fact that this thread would offer nothing worth discussing or make any kind of impact on the behaviors of the 3 people that bothered to read this garbage, me included, but it might've turned those 3 people into 20.

  4. July 6, 2017  
    sounds like you want to be smart but in the end you arent.

    ah is working as intended and new player are not in any disatvantage if prices are so high they can get the materials and sell for these high prices aswell as any other player

    dunno whats your point now that you cant buy full 264 boes when you ping lvl 80 or what?

  5. July 6, 2017  
    stop qqing and start getting wealthy instead, maybe

  6. July 6, 2017  
    Hello, sorry for the lack of quality in this post. I realize in hindsight how poorly written and pointless it actually is. It may seem like I'm just complaining about not having gold, that is not the case. At the time I was too worried about getting this thread posted I did not bother to review it and it's very rushed. I'd like to apologize tremendously if I wasted anyone's time and I thank you for your criticism.
    Edited: July 6, 2017

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