[NA] <Passenger> is looking for skilled new raiders with a hardcore mentality
Are you new to the server, but not the game?
Do you hate the climb from 5k to 6k GS?
Does it make you groan when you see some caveman asking for 6.1k GS to pug a TOC25?
Despite your poor gear, do you perform superbly in raids?
I've been dealing with the same issues on all my characters since I rerolled on this server.
You and I need a raiding guild that's going to be killing Lich King 10man every week, quickly and on schedule, ensuring that we gear up quickly.
<Passenger> is a North American afternoon/evening raiding guild on the Alliance side of Icecrown server, seeking skilled players of either faction to clear T9.5-T10 content.
Loot distribution, attendance and raid strategy is done differently, but better, in Passenger than it is done in other guilds. If this interests you, don't wait! Fill out the application at the bottom and YOU could become a Passenger!
With the important bits out of the way, let me lay down the rules, so you know what this guild is all about and how it's going to be different from your last guild.
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Guild Rules:
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LOOT DISTRIBUTION IN PASSENGER
Passenger’s loot system is derived from common sense and utility. To me this expansion seems more like a raid simulator than a role-playing game. I don't believe that the D&D-style roll system serves a useful purpose. “Fairness through randomness” is a system created by Blizzard and adopted by the population, I believe because it offers quick distribution, and alleviates the raid leader from responsibility or accusations of favoritism. BUT the roll system is horrible at gearing people for progression. It normally distributes gear inefficiently: sometimes to the bad players over the good, to someone who doesn't use its stats as well as your spec does, or to someone for whom the item is a small upgrade over someone for whom the upgrade would actually matter.
Passenger believes that loot is a tool for killing the next boss, not a reward for killing the boss it dropped from. After all, ‘loot’ is ‘tool’ spelled backwards. We want to put the most effective tools in the hands of our best people so that they can perform. Loot is always the raid's upgrade, not your upgrade. Therefore, the player who is capable of making the best use of an item will receive it. Passenger structures loot assignment in the following way:
Members will be ranked first-string, second-string, and provisional.
First-string raiders will receive loot over second-string raiders if the item is an upgrade.
If two first-string players need the item, the one who is better suited to its itemization (including armor proficiency) will receive it.
If two first-string raiders need the item, and its itemization is suited to both, then the player for whom it is a larger upgrade will receive it.
The purpose of classifying raiders as first- or second-string is to assign loot effectively. It does not serve the raid group to waste an upgrade on a poor player, thus the distinction between our best performers and our weakest. There is nothing stopping a newer player from proving that he deserves loot priority. Ideally, all 10 raiders in Passenger's group should be first-string raiders. Players new to Passenger will be considered Provisional members for a period of either 2 weeks or 3 raids, whichever concludes first, while we assess your abilities. Your current level of gear is not relevant to whether you are designated as first- or second-string upon the ending of the provisional period.
ATTENDANCE IN PASSENGER
All raids will begin exactly when they are scheduled to begin with few exceptions. All raid compositions are finalized 3 days before the day of the raid.
Passenger believes that the quickest path to a dead guild is unstable raid attendance. There is nothing more frustrating than waiting an additional hour for your raid to begin when you are on time. There is also nothing worse for a progression guild than being forced to substitute your core raiders with people you haven't practiced with. To combat this problem, Passenger introduces Raid Deposits.
To claim your raid spot in Passenger, in addition to signing up for the raid on the calendar, you must make a guild bank deposit. This gold will remain in the guild bank until the conclusion of the raid you signed up for, and then it will be refunded to you.
Rules for Deposits:
If you sign up for a raid on the calendar but do not pay the deposit, you will not be allowed to attend.
If you pay your deposit but do not sign up on the calendar, your gold will be refunded to you, but you will not be able to attend.
If you pay your deposit and sign up on the calendar, but are not invited to the raid, your gold will be refunded to you.
If you pay your deposit and sign up on the calendar, but are late by more than 20 minutes on raid day, you will lose your deposit.
If you pay your deposit and sign up on the calendar, but leave the raid before it has concluded, you will lose your deposit.
First-string members must pay a 1000g deposit. Second-string members must pay a 500g deposit. Provisional members do not need to pay a deposit.
You can put your deposit into the guild bank at any time after the raid is posted on the calendar. If you discover that you can't attend the raid after you've already made your deposit, message the guild master and your deposit will be returned to you. You must do this either by mail or in-game message at least 3 days prior to the raid. This is to give us time to replace you.
WHO PASSENGER WANTS
Passenger does not care about your level of gear, just your spec knowledge, attendance record, encounter knowledge, and above all else PERSONAL ACCOUNTABILITY. Dishonesty serves no purpose among individuals with the goal to progress. Passenger wants to build a cohesive team, it doesn't need toxic blame-shifting mother****ers.
To keep Passenger alive and progressing, every member is accountable for their mistakes and their observations. If you die to a raid mechanic, it is your duty after the encounter is over to state what killed you and why you think it happened. If you notice another member perform well or fail a mechanic, you also have a duty to mention it in the open. If it becomes a pattern that other members have to point out mistakes that you failed to take responsibility for, you will be removed from the guild. If you mess up you should be the first to notice it and fix it, and the rest of the raid needs to know exactly what you observed so that everyone gets a clearer picture of what's going on in the encounter. Players who exemplify personal accountability and honesty in Passenger will be the ones who get Heroic Lich King kills.
In an expansion that has become more of a raid simulator than a role-playing game, the D&D-style roll system does not serve a useful purpose. “Fairness through randomness” is a system created by Blizzard and adopted by the population because it offers quick distribution, and alleviates the raid leader from responsibility or accusations of favoritism. But the roll system is horrible at gearing people for progression. It normally distributes gear inefficiently: to an unskilled player over a skilled player, to a spec that does not make the most use out of the item's stats, or to someone for whom the item is a small upgrade over someone for whom the upgrade is substantial.
Finally a guild that doesn't use group loot! My current progress is Anub'arak 5HC and I hope to take down the Lich King early next year in the Halls of Reflection, and <Passenger> will be my escort.
They're form of loot is basically Loot Council, just without saying those words. Typically guilds that loot this way fall apart due to corruption, and they didn't include 'officers' in the loot prio description which I assume is above 'first-string'.
1. Raid Deposits are bad because you could steal gold.
The skate rink could steal your shoes too, but they still keep them to ensure that you return their much more expensive skates. Ultimately, your 1000g only takes a few hours for one person to farm. To not show up to a raid you signed up for wastes 9 other peoples' time, at least 2 hours of it if the raid is canceled. The value of our time is worth much more than your 1000g, but it's an impressively large enough number that people would wince to lose it. This is the effectiveness of the deposit.
2. You are using a loot council and it tends toward corruption.
I agree that groups of people with power over others tend to corrupt themselves, but so that there is no misunderstanding, I have not dressed our loot policy up as a 'loot council' because it is not a loot council. As it is implied in the post, the loot distribution is done autocratically, by me, using the logic I outlined in the post. If my allocation is unjust, consider whether it is unjust to the individual or unjust to the group. An individual losing his upgrade because I gave it to someone else would find it an injustice done to him, but the raid losing out on the full utility of that upgrade in the hands of a player who uses the item better is an injustice done to them. All of my loot decisions follow this line of logic. You must trust the guild master to distribute loot fairly even in a Master Loot roll system -- in this system, you are trusting the guild master to distribute loot efficiently based on his game knowledge. I have played WoW since 2009, the stat needs of each spec are well known to me, and if someone is knowledgeable enough to challenge my decisions on loot priority, I welcome that dialogue in front of the entire raid.
Thank you for your comments! I am glad that I was given the opportunity to clarify these points without enlarging the OP.