1. [WOltk] Personal based CR (no more teams)

    Hello and thank you for reading this,

    One of the major problems with pre 5.3(iirc) versions of WOW and with icecrown in particular was that instead of personal MMR and CR you had a personal MMR but could only do real arenas in teams. This leads to a bunch of issues such as MMR dropping almost being required to aim high and a lot of "downtime" and a lot less casual players.

    Let me explain:

    With personal mmr/cr your cr is almost always very close to your mmr, meaning if you are at 2.5k mmr your team has a average cr of around 2.5k too however with teambased CR once you have 2.5k mmr your mmr stays that way even if you leave a team, which leads you with a 0 rating team if you make a new one and 2.5k mmr, meaning if mmr works you will lose/win 50% of your games, making it almost totally impossible to really climb. The only solution to that is to drop personal mmr down. (not to mention the healer/dps swapping to keep mmr low team wise etc).

    Another drawback of the system is that you are locked down to play only with a select few people (at a time), some of us have jobs/schedules and cannot play 24/7 so it becomes annoying trying to coordinate play time with just 1 (or up to 3 if your the captain) partner. You cant just go and play a few games with someone else, youll lose your team/your personal CR. I personally have had it multiple times that my partner had to go on a worktrip/internet cut out/etc and i logged in, saw him not online (and no new messages) and logged out to play something else (be it an alt or another game). This is annoying.


    Now to the most important part, it makes it a ot harder to find new teammates. Say you are kinda new to arenas, are for the first time at 1700 and are looking for a partner, but all you do is find people with teams - either you leave and go back to 1k or the other person leaves and goes to 1k. We all know the global spam if "6k class lf class 2v2, MY TEAM". And since you always start at either 0 or 1k it makes it super annoying to start anew. And also, the catcup mechanics dont seem to work, if you join a 2k team you start at 1k, yet if your mmr is the same you seem to lose/gain the same amount of points per game as the other person. You cant just play a few games with someone to check, its always somewhat of a commitment which is bad for casual players.

    Take the mop server, ignore anything else about those servers and just take how long it takes to find people to q with and youll see (at least it was that way the last time i played mop here, 1 year ago) that its much much easier to find people to play with on mop, since there are not teams to consider.

    All of these points now lead me to my suggestion:

    Remove the team based system and introduce the personal based one from later versions.

    This would make the pvp side of the game much more accesible, boost pvp participation (especially from players from retail coming over to check it out, its very weird to be confontred with team if you havnt seen those in almost a decade) and just make it all around easier to get to play some pvp.
    Imo this would make way less changes then the transmog one did (which actually affected being able to see the gear levels in arenas impossible) and it wouldnt affect gameplay one bit while also making the game better without losing any of the "WOLTKness".

    I hope whoever reads this agrees, at least somewhat and i hope the warmane people at least consider this.

    Kind regards.

  2. I dont know what is the new datadisc solo system, but I guess it might require lot of development and might cause confusement for wotlk players

    I would personally solve problems you describe by adding bonus rating for victory: (scalable up to like +30 bonus for 500 mmr diff ?)
    1) bonus team rating
    - if all players that won the arena have much higher mmr than team rating
    2) bonus personal rating
    - if team rating and players mmr are much higher than players personal

    This basically solves all these problems and doesnt change arena team mechanics at all, just helps you match your team/personal rating with your mmr faster, but doesnt give any benefit to boosting lower mmr players - their mmr is progressing the same and acts as stopper for any bonuses

  3. Hello and thank you for reading this,

    One of the major problems with pre 5.3(iirc) versions of WOW and with icecrown in particular was that instead of personal MMR and CR you had a personal MMR but could only do real arenas in teams. This leads to a bunch of issues such as MMR dropping almost being required to aim high and a lot of "downtime" and a lot less casual players.

    Let me explain:

    With personal mmr/cr your cr is almost always very close to your mmr, meaning if you are at 2.5k mmr your team has a average cr of around 2.5k too however with teambased CR once you have 2.5k mmr your mmr stays that way even if you leave a team, which leads you with a 0 rating team if you make a new one and 2.5k mmr, meaning if mmr works you will lose/win 50% of your games, making it almost totally impossible to really climb. The only solution to that is to drop personal mmr down. (not to mention the healer/dps swapping to keep mmr low team wise etc).

    Another drawback of the system is that you are locked down to play only with a select few people (at a time), some of us have jobs/schedules and cannot play 24/7 so it becomes annoying trying to coordinate play time with just 1 (or up to 3 if your the captain) partner. You cant just go and play a few games with someone else, youll lose your team/your personal CR. I personally have had it multiple times that my partner had to go on a worktrip/internet cut out/etc and i logged in, saw him not online (and no new messages) and logged out to play something else (be it an alt or another game). This is annoying.


    Now to the most important part, it makes it a ot harder to find new teammates. Say you are kinda new to arenas, are for the first time at 1700 and are looking for a partner, but all you do is find people with teams - either you leave and go back to 1k or the other person leaves and goes to 1k. We all know the global spam if "6k class lf class 2v2, MY TEAM". And since you always start at either 0 or 1k it makes it super annoying to start anew. And also, the catcup mechanics dont seem to work, if you join a 2k team you start at 1k, yet if your mmr is the same you seem to lose/gain the same amount of points per game as the other person. You cant just play a few games with someone to check, its always somewhat of a commitment which is bad for casual players.

    Take the mop server, ignore anything else about those servers and just take how long it takes to find people to q with and youll see (at least it was that way the last time i played mop here, 1 year ago) that its much much easier to find people to play with on mop, since there are not teams to consider.

    All of these points now lead me to my suggestion:

    Remove the team based system and introduce the personal based one from later versions.

    This would make the pvp side of the game much more accesible, boost pvp participation (especially from players from retail coming over to check it out, its very weird to be confontred with team if you havnt seen those in almost a decade) and just make it all around easier to get to play some pvp.
    Imo this would make way less changes then the transmog one did (which actually affected being able to see the gear levels in arenas impossible) and it wouldnt affect gameplay one bit while also making the game better without losing any of the "WOLTKness".

    I hope whoever reads this agrees, at least somewhat and i hope the warmane people at least consider this.

    Kind regards.
    Don't you get it, its made on purpose so players MUST pay.

    Example when you fighting on 1600MMR is like you fighting agains 2k MMR, now imagine people with furious or PVE gear, they will never stand a chance.

    But yeah they made nicely the system so people are forced to pay LOL.

    Wanna get 2k rating, of course first go donate. There is no actual point of playing arena if you wanna get items , maybe you gonna reach 1600~1700 with normal gear but everything above FULL WRATH.

  4. Don't you get it, its made on purpose so players MUST pay.

    Example when you fighting on 1600MMR is like you fighting agains 2k MMR, now imagine people with furious or PVE gear, they will never stand a chance.

    But yeah they made nicely the system so people are forced to pay LOL.

    Wanna get 2k rating, of course first go donate. There is no actual point of playing arena if you wanna get items , maybe you gonna reach 1600~1700 with normal gear but everything above FULL WRATH.
    Its not really made to pay, its the way it used to be back in the day. I bet warmane would make more money if more people were to get into pvp, but the mmr issues drives people away (lets q into the rank 1 team 5 times in a row at 1500mmr, fun fun fun).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •