Hello,
I would like to say that I am not happy with the change in the pvp brackets.
I think they were very good before.
Would it be possible to have clear rules when it comes to the prerequisites of each bracket?
Sincerely
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?goto=nextnewest&t=441461"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
Hello,
I would like to say that I am not happy with the change in the pvp brackets.
I think they were very good before.
Would it be possible to have clear rules when it comes to the prerequisites of each bracket?
Sincerely
Considering that the limit is adaptative and reacts to the PvP population and how players act, the whole point, as per Palutena's reply to a recent thread, being to not have players gaming the limit to "twink" it, having clear rules would be counterproductive - as people would use them to try to game the system again - and effectively pointless - since as soon as they started doing that, they would be moved to the higher bracket.
Play fair, without trying to get an "edge," and this should never be an issue.