mostly using sigil of the unfaltering knight(+defense on icy touch cast) but ill switch to bone gryphon(+dodge from rune strikes) when fighting melee. you can actually weave both sigils cause blizzard forgot to remove proc stacking from different ilvl relics but i don't do it atm. im orc btw.
basically have a little over 27% dodge AND parry lol. 5.80% chance to miss from defense XD. the rune strikes! not including the extra defense or dodge from the sigils either.
i think this the talent built to go with, maybe dropping abomination's might/veteran of the third war and going deeper into unholy but im not sure. i skipped all the crit talents cause i have like 10% crit chance baseline which gets eaten up by resilience so i didn't even bother. this spec is straight broken vs melee. ultimate spec for attrition cause all melee need to be able to hit you to activate their self-healing and pretty much nobody stacks extra hit/expertise. ive beaten full pve arp prot warriors with this spec and im trash. its also good against casters cause spell deflection provides a little over 12% spell dmg reduction on avg(from direct hits only tho.) its about 4% less spell dmg reduction than having 1100 resil or so. i have 370 resil btw. im in full blackrock starter gear so it can only get more busted from here.
Going a blood unholy hybrid specc is no new idea. It's usually combined with resilience stacking and high stamina to stall in 1vs1.
You bas
The tank gear is fairly useless in PvP.
With such low resi, casters will kill you in seconds.
Against meeles you can survive for some time.
But you deal very low damage.
So any meele class with some sustain just has to stall and wait till they get lucky and hit you 3-4 times in a row.
Or use their non-meele spells.
Rogue can stun and hit from behind or use bleeds.
Arms Warrior has overpower.
The only class you can beat really is prot warrior, because they have no sustain, no ms and no way around your dodge/parry.