I think it is unnecessary to tell how the usual dynamics of certain maps are.
Take the example of Tanaris, Wintergasp, Borean Tundra, or HellFire Peninsula.
While the ultimate goal is to complete the max-level instances, the game's great content is in the leveling.
In which players face numerous obstacles, those experienced and those who are not, too.
For example, not knowing how to move in dungeons affects both new and experienced players, since in certain roles more than others an entire party is affected.
But what this post brings is the hateful habit that many players have developed of going to camps, towns and leveling areas to kill both Npc mission giver and players at low level.
This is not fun, it does not promote competitive play,
ruins the gaming experience.
It's public knowledge how our ah staff took sides to ban theft of items in raids, scammers, cheaters, and more.
I haven't met a player who agrees with the behavior these players have.
My will is to give visibility to a situation that so far does not have enough echo to be corrected and that finally that moment arrives where all those thoughts will be heard.
Those who support this initiative, leave their "Like", although many will have an opinion to share... The idea here is to convey a clear idea to our staff.
Although not the vast majority of players will be here in the forum, those of us who are have the responsibility to transmit and participate in an orderly manner with the requests and suggestions of the kingdoms.