1. Wintergrasp - Unintended bugs/abuses

    Hello!

    I would like to create this thread to ask a bit of a question regarding the Wintergrasp as it is now. There are a lot of debates on buffs, teleports and etc. but I don't think a specific theme has been discussed enough:
    * Teleporting Inside and Outside of Wintergrasp when it Starts or Ends

    Every time ( AND I MEAN EVERY TIME ) I get teleported be it inside or outside of Wintergrasp - something like 20~30 players from the opposite faction are farming that location. That usually is not an issue unless it becomes a constant behavior. As such Wintergrasp has become a place where you queue and die or you leave Wintergrasp and get teleported out and die again.

    This is a bit of a concern ... You see ... Wintergrasp is a place where you enter to DEFEND an objective and having enemy players be inside it already the moment you enter Wintergrasp kinda breaks the whole thing. So ... how about EVERY player that is inside Wintergrasp gets teleported to their faction specific starting location no matter if they are herbing, queueing, mining or doing w/e they want?

    This might sound a bit frustrating but most people do not stay in Wintergrasp without knowing it will start (and there's a big timer above your screen that says WG will start). I know this will be a bit heavy server-wise as you'd have to teleport every player inside a zone depending on their faction to a specific location and that can be something like 3000 players all at once, but today I entered a Wintergrasp fortress that had all its cannons destroyed before even a single siege vehicle had been created.

    Let me say that again - I entered a Wintergrasp to defend a fortress without having a single cannon active that I could use to defend with. And it wasn't even 1min passed. Now if you really know what Wintergrasp is and what I just said - I would like to have some discussions about possible fixes. Making cannons and players Neutral Faction for 30sec when WG starts could also be a solution, tho I can already see ways people would abuse that.
    Edited: August 12, 2024 Reason: Faction Specific Teleport Location at start of WG

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