1. RDF Wait Times

    I am sure this has been brought up before, and the response has been anything from, re-roll tank or healer, to find a group in global, however, it should be noted that it can take over 90 minutes to fill a group for specific dungeons. Maybe Warmane can examine ways to rectify this situation such as create an incentive for healers and tanks to queue up and COMPLETE a dungeon such as a tank/healer bag that has a chance to get anything from a BOJ, arena points, flasks, elixirs, or potions that are beneficial to them, or food that can be cooked.

    This is simply a suggestion to improve the wait times. Any other constructive suggestions would be appreciated.

  2. the issue with the queues are that people dont want to get stuck with warriors, rogues and chickens in their groups, especially for heroics. thats why most heroic groups are premade and rdf suffers.

  3. Shouldn't RDF heroics anyway. Build the groups so you don't end up with a full melee comp. Rogues and warriors are fine in heroics, but ending up with your 3 dps being only those is going to be extremely brutal in most of the heroics. So most healers likely aren't wasting their time queing for pointless attempts where they have to heal that many targets so aggressively in certain heroic dungeons.

    Tank ques are also not instant most of the time, where as healer ques are very fast. Lack of healers is the big issue for now.

  4. THe main issue of TBC heroic dungeons is that they are not compatible with Dungeon Finder. You cant just stick up together 3 random dpses 1 random tank and 1 random heal and make a party that can go through any heroic dungeon. Heroic dungeons are more challenging than even T4 raids, thats why people choose to make premade groups and tanks/healers would rather make/join a premade party than counting on luck.

    Even trash mobs are overbeefed and hit like a truck and without any decent control of battle you are screwed so yeah you gotta need that classes with very reliable light and hard CC like mage and some bosses require to be killed ASAP like SH first boss, so you definitely gonna need that shaman for bloodlust. If your party is like 1 protwar 3 rogues and priest is basically a recipe of not passing even through 1 pack of mobs.


    If really we want to make RDF as viable tool for finding people for heroic dungeons. Devs need to basically heavily nerf almost every trash mob and some bosses but they wont do that because devs and some "Elitists" are obsessed over "Pure blizzlike experience" so yeah, you gotta premade mate.
    Edited: November 30, 2024

  5. Hi I play 3 tanks and 1 healer char, like 50% is instant pop and 50% is within the first 5 minutes.
    I queue RDF as tank I get a group with a feral dps (lol), boomkin that didnt bring any water (lol) and a healer that leaves after 2 pulls because "dps is too low to kill last boss" .
    I play my healer char I get a tank that is not crit immune and gets 2 shot by boglord in SV hc.
    Play my tank again I get 2 rogues that dont attack skull and healer leaves because he gets interupted by skull.
    That was just yesterday btw.

  6. Hi I play 3 tanks and 1 healer char, like 50% is instant pop and 50% is within the first 5 minutes.
    I queue RDF as tank I get a group with a feral dps (lol), boomkin that didnt bring any water (lol) and a healer that leaves after 2 pulls because "dps is too low to kill last boss" .
    I play my healer char I get a tank that is not crit immune and gets 2 shot by boglord in SV hc.
    Play my tank again I get 2 rogues that dont attack skull and healer leaves because he gets interupted by skull.
    That was just yesterday btw.
    I feel your pain, brother. I try to LoS pull a pack so dps doesn't get feared into pats, rogue still goes in before the pats come around the corner and proceeds to ambush, panics and runs away from the tank, other dps meanwhile then gets feared into the group I was hoping to avoid.


    I can understand now why all my friends who tanked from my first job started to go bald, and not to be judgemental but warmane has a lower barrier of entry thus getting the worst of the worst in the game.

  7. RDF normal queues have been ok and I've had a lot of success there with groups. No different than Icecrown really.

    Heroics the queues are never ending. I think players learned pretty quick, especially tanks who got queue pop more often, that you need the right group to be successful in heroics. So many complaints of bad comps, players lacking skill and players not geared or not even have the heroic keys in RDF heroics. My experience has been wiping a dozen times, hours stuck in a dungeon or just absolute glorious epic fails on the dumbest things.

    Started making groups in global or hopping into groups there and life has been good. I think people just learned.

  8. Is everyone forgetting the RDF Daily Heroic? It has a reward of 2x Badge of Justice + 13g20s.

    Unlike RDF for Normals, RDF for Heroics is like playing Minesweeper, except without any clues. 15 Heroics + tank doesn't matter + shaman (Lust) + mage + lets say you always want more than middle of the pack dps spec so 10 specs out of 20 for 2 dps spots. So, you have 25% chance to not step on a comp bomb for the Daily Heroic.

    You can can control for the rest of your heroics by
    - having a sense of the ranking of heroics, lets say from easiest to hardest: UB < AC < SP < BoT < Ramp < SV < SH < SL < Mech < BM < BF < SHH < MT < OHF < Arc < MGT (not out yet)
    - only using social means: friends, guild, /join Global chat for LFM
    - getting addons to help you spot or make groups in chat, e.g. wQueue or GroupBulletinBoard, AutoFlood to repeat posting automatically
    - then inspect players for any lingering greens, except possibly jewelry (neck/rings due to Jewelcrafting) and maybe one trinket (from quests). Every gem socket except meta gems needs a gem, but enchants not necessary at all, until maybe the very hardest Heroics (SHH and above)
    - oh, and as you can see from the list above, for RDF Daily, maybe bank whichever keys you dont want to have to deal with, e.g. Keeper's of Time key. This will eliminate your ability to queue randomly for them until a week or two when everyone has a bit more gear
    - while healers CANNOT carry a heroic (this isn't WotLK, since each mob in TBC heroic can have brutal mechanics and damage), don't enter a heroic without a 227 +Healing weapon and at least one [Lower City Prayerbook] (requires Revered Lower City reputation from Normals + questing).

    With all of the above you've given yourself possible chance. Just by using social means alone, your endgame heroic experience will vastly improve.

  9. Is everyone forgetting the RDF Daily Heroic? It has a reward of 2x Badge of Justice + 13g20s.

    Unlike RDF for Normals, RDF for Heroics is like playing Minesweeper, except without any clues. 15 Heroics + tank doesn't matter + shaman (Lust) + mage + lets say you always want more than middle of the pack dps spec so 10 specs out of 20 for 2 dps spots. So, you have 25% chance to not step on a comp bomb for the Daily Heroic.

    You can can control for the rest of your heroics by
    - having a sense of the ranking of heroics, lets say from easiest to hardest: UB < AC < SP < BoT < Ramp < SV < SH < SL < Mech < BM < BF < SHH < MT < OHF < Arc < MGT (not out yet)
    - only using social means: friends, guild, /join Global chat for LFM
    - getting addons to help you spot or make groups in chat, e.g. wQueue or GroupBulletinBoard, AutoFlood to repeat posting automatically
    - then inspect players for any lingering greens, except possibly jewelry (neck/rings due to Jewelcrafting) and maybe one trinket (from quests). Every gem socket except meta gems needs a gem, but enchants not necessary at all, until maybe the very hardest Heroics (SHH and above)
    - oh, and as you can see from the list above, for RDF Daily, maybe bank whichever keys you dont want to have to deal with, e.g. Keeper's of Time key. This will eliminate your ability to queue randomly for them until a week or two when everyone has a bit more gear
    - while healers CANNOT carry a heroic (this isn't WotLK, since each mob in TBC heroic can have brutal mechanics and damage), don't enter a heroic without a 227 +Healing weapon and at least one [Lower City Prayerbook] (requires Revered Lower City reputation from Normals + questing).

    With all of the above you've given yourself possible chance. Just by using social means alone, your endgame heroic experience will vastly improve.
    Tank damage taken is the problem for the most part. A handful of heroics such as old hillsbrad seem to hit the tank for nothing (as opposed to original where it was painful to heal), but the traditionally easy picks like ramps and SP (even mech aside from those bots with the self buff) are downing tanks like nothing for some reason. Slightly kara geared tanks are what has made runs a bit easier, but even they are getting slapped into nothingness in odd ways.

    Also your list of what is easiest is simply incorrect. UB? You mean the sporebats that are hitting for 3k+ and the elementals with the enrage that practically 2 shot most tanks? Most groups disband within the first 2 pulls lol; sadly, this isn't like original or classic where the list makes sense. Right now old hillsbrad is by far the easiest heroic, which is insane to me. The server is simply wrong in regards to heroic balance.

  10. I can tell you with absolute certainty that all tbc dungeons are tuned exactly like it was during that expansion. The reason why is that we have retail data for all npcs up to zul'aman and after that its mostly data from logs

  11. Weren't Heroics supposed to be available starting phase 4 and not now? https://www.wowhead.com/tbc/news/upc...honored-326370 Or am I looking at the wrong info...

  12. Its okay that heroics are hard and still relevant content. Raids feel quite too easy tho

  13. Trash packs in TBC were always more difficult than the bosses. They have very unique mechanics which require a certain group composition and strategy.

    The result of that is some groups will find it easier or more challenging. In particular the mechanics don't favor melee or classes without CC. That's just TBC.

    On top of that having fewer people means each player holds more weight in the group than a raid. If there's a weak link it's a lot more obvious.

  14. Sadly that list is not from my Warmane experience of Heroics, so you could be entirely right for this server. I have yet to find out.

  15. The RDF queue is broken. As a tank if you queue solo you are almost guaranteed to get an instant dungeon 24 hours a day 7 days a week. This dramatically changes if you even have 1 person in your party, which defies logic. Something is off. If I have instant dungeons as a tank, this means heals and dps are in the queue. Why would this not be true if I am a tank with 1 dps?

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