Is this respawn rate of elementals really the final design of a mega server? It feels virtually no different than smaller servers or classic that had LAYERING to compensate for so many people lol
Need to up the respawn rate to mirror how many players there are; TBC servers were never meant to be over 3.5k, and it makes no sense that primal fires are somehow the mid range cost instead of the top dog. Clearly something is off, and I am not sure how the devs do not seem to see this.
On a side note. Motes of fire are VERY common from fel iron, so they upped that, but chose not to give a crap about airs at all lol
In the future it will get easier. In future patches Mote of Water and Air will be available to engineers.
Yes, but to not fix this issue in what is arguably the most exciting time to play TBC? For a 12k player server, there are no where near enough mob respawns. Was meant for 3.5k~ at most at any given time.