Hello, I’m about to start multiboxing and I want to create a 5-character team. My goal is to farm dungeons for gold. I already have a paladin tank that’s almost full T4.
Here are the possible team compositions I’d like to try:
1 paladin tank / 3 fire ou frost mages / 1 shaman healer
1 paladin tank / 4 elemental shamans
1 paladin tank / 3 elemental shamans / 1 shaman healer
1 paladin tank / 3 demonology warlocks / 1 shaman healer
5 beast master hunters
I have a few questions that could really help me decide on my composition:
1. Is it possible, using a free third-party program, to use spells like Blizzard, Flaming Strike, etc.?
2. Are all totems stackable?
3. Are the HP regeneration totems from shamans already available? How much HP do they regenerate per second? Could they replace a healer for normal dungeons?
4. Can BM hunter pets tank dungeon boss fights?
5. Which dungeons should I farm to get the most gold per hour? I’ll have a skinner, miner, herbalist, and enchanter.
6. Your personal opinion on the best team for farming gold ?
Personally I think casters are so slow, they are terrible slow, it is so painful to play them because they are so slow at leveling and killing things. (not counting druids during starfall)
Like I have one team that is paladin + 4 elemental shamans. I have tried doing wg quests on it and I hate it, it takes so much longer to do quests than doing it with melee.
When I have leveled melee team vs caster team I think it takes several times longer to level a caster team. Not just a few % longer but 100%+ longer time to level. Having to deal with mana, not having much cleave, cast time etc makes it so slow.
Also 5 hunters can't queue for dungeons so have to walk into dungeons (very negative). I am not sure if the healing on pets would be enough and any damage on hunter would be really annoying since you have no one to heal them.
Personally I like dk+4 pala for dungeons, leveling, quests and small scale pvp. I think fastest I leveled a team was 1-80 in 12 hours with no hierlooms (if I had hierlooms and played a little different I could probably done it in ~10 hours). I have one druid team on Icecrown that is only level 70 and it has 1 day played and another that is 80 and they have 1d17h played (unsure how much I idled on these teams but it is so much slower to play).
Questing gives ~3k gold per hour on Lordaeron and slightly more on Icecrown (but worth way less since I think 1 coin costs maybe 3 times as much gold but you get maybe 50-60% more gold on icecrown from quests).
Gathering professions are only worth it if you can make at least 50 gold per minute (3000 / 60 = 50, so quests give 50 gold per minute, but this is Lordaeron so maybe 75 gold per minute on Icecrown).
For dungeons having enchanting is of course good to sell shards. I think Oculus should be great for skinning but it is a little annoying to set it up for a full run since you have to fly on dragons. I think I cleared it on normal but didn't bother trying heroic.
It is faster and easier to loot humanoids for cloth than to skin beasts, so not sure if it is worth stopping killing to skin.
Someone tried using 5 druids on Icecrown to farm dungeons with stealth to skip most thrash mobs (a thread exist here about it) and I think he got about same gold per hour as I got on Lordaeron (gold is better than mats because you get double value shortly after a squish and coins cost ~3 times as much gold on Icecrown I think so better on Lordaeron).
1. ISBoxer is the best software. It has good mouse broadcasting (I think openmultibox might do it decent, not sure. HKN and AHK can do it but it is far worse, not sure if AHK is allowed also but I think it depends on how it is used). It can write macros inside ISBoxer with keywords that gets replaced but if any other software is used then you have to hardcode names into macros. ISBoxer also have picture in picture (OnTopReplica can be used for other software to get picture in picture, not as good but an option). ISBoxer is not free (but cracked versions exist), the other ones are free.
2/3. Not all totems are stacking, any totem that add spell power or any other flat stats like str does not stack (totems stacking work the same as raid buffs stacking). Mana spring totem does not stack. Healing stream totem stack (I think it heals ~300 per 2 sec to entire group, a little more if you have bis gear), good healing but I think you have to do normal healing also.
I would go with dk+4 pala and do quests for gold or otherwise same team for dungeons and maybe farm forge of souls.
WG quests also gives more than 3k gold per hour, forgot how much.
Also win wg quest, destroy a tower, kill 10 npcs, destroy vehicles quest can all be done in 1 match of wg. So it gives gold from quests, honor from quests and wg match and the honor can be turned into gems. Great gold once a week, especially if you can guarantee the win (on Lordaeron horde always win during the night and alliance usually win when they get a premade during the day, on Icecrown it would take some more thinking to find out who wins beforehand).
I think if you just want to do dungeons then 1 paladin + 4 shamans are likely suitable.
If you want to be able to do raids later on then it is probably better with 1 paladin, 3 priests, 1 shaman. (I haven't bothered doing raids, but I think priests are the best for it if I remember right)
If you want to get as much gold as possible and maybe do pvp then I would pick a melee team.
If you want to do everything and want easy mode in pvp then I would pick 5 druids (starfall is so strong in pvp and druid work well in big fights).
As you can see I don't like casters. I think they are slow and not worth using (healers in a mix team is good, but having healers slow you down for questing/dungeons). Druids are good easy mode casters for pvp but slow in pve except they can skip thrash in dungeons.
EDIT: Also as a sidenote, wg is quite good for gold. I currently have ~300 coins worth of gems in my guild bank. It is fun to do wg and you get a lot of honor that you can turn into gems to sell. It is not 3k gold per hour on Lordaeron but it is decent and fun to do, farming dungeons or doing quests gets boring fast.
I think a perfect wg is ~20k honor per character, *5 = 100k honor = 10 gems. Say each gem is worth 100 each then that is 1k gold. So a perfect wg if you win after 20 min (I think it is 30 min base time minus 10 for towers) you can get ~3k gold per hour on Lordaeron if you join just as it start (on Icecrown you have to queue 15 min before or you won't get in).
You could also rush take wg in a few mins and destroy all towers for a higher honor per minute, but you can't really farm wg and not all wg goes that well. Also takes a couple of min to buy gems every 70k honor.
OP mentioned t4 set so I assume topic is about TBC.
1. Yes but if you wanna multibox in a serious way I recomment to subscripe for ISboxer straight away.
2. Totem of Wrath, hp5 and Grounding totem stacks. BL doesn't give debuff so can be rotated. rest doesn't stack
3. hp5 totems do nice aoe heal but they can't replace a healer for the tank.
4. Most likely not on hc mode but I haven't tried.
5. IDK
6. Not sure if farming trash mobs or completing HC dungeons generates more gold.
For HC dungeons you need a classic healer, tank and 3 dps setup. I recommend to roll 1prot pala, 3 ele and 1 rsham. Totem of wrath stacking gives you 9-12% crit/hit which is extremly strong and rotating BL makes you able to have a permanent BL buff during boss encounters.
For trash mob farming a fun setup like 5 bm hunter might also work to some extend but keep in mind that each hunter can only heal his own pet so even when your pets are able to hold aggro they won't receive enough healing to survive for a long time. In the end you'll probably spend a lot of time with ressurrecting your pets and walking in ghostform to the dungeon because you can't res your toons.
When it's about Wotlk 1dk 4 ret is the best dungeon setup as Xandor mentioned. in Wotlk 4 rets provide enough off heals to replace a healer but in TBC that's unfortunately not the case.
Another thing to consider since it is about farming gold is that you can farm on any server and then sell the gold there then use the coins on the other servers. (if you have donated on at least 1 account)
I looked at prices now and ~550g on Onyxia is equal to 3000g on Lordaeron that is equal to around 13200g on Icecrown (I think these prices are a little off because of recent gold squish).
If you can farm more than 550g per hour then farming on Onyxia is good. (no idea how fast you can get gold on Onyxia)
If you can get 13k+ per hour then farming on Icecrown is good. (this seems impossible)
Otherwise farming on Lordaeron is the best (but slowest server to level).
First of all, thank you for your 3 very detailed responses—I really appreciate your help. However, this has given me some new thoughts ^^
1. I was wondering if I understood correctly how Blizzard-like abilities work in multiboxing. For example, if I am on my main character, can I activate Blizzard on multiple mages simultaneously? In theory, this could allow me to pull an entire level 60-65 dungeon and have 3-4 Frost Mages keep the mobs in place. This could be an effective gold farming method if I can solo Hellfire Ramparts, for example.
Example of a pull: Run to the end of Ramparts using Rocket Boots, +15% speed from the Paladin, and then a Swiftness Potion to make a single big pull. Then, 3-4 mages cast Blizzard to freeze the enemies in place.
My idea: Use my Paladin tank (already geared) for the +15% speed, Rocket Boots, and Swiftness Potion to pull the entire dungeon. Then, use Blessing of Protection (BoP) on myself, followed by 3x Blizzard, 1x Icy Veins, and finally a healer with Power Infusion to maximize the AoE damage. This would allow me to efficiently farm dungeons for both gold and loot while keeping a viable dungeon farming comp for classic content.
2. Why is the 1 Death Knight + 4 Retribution Paladins comp so strong in WotLK? I don’t know this expansion very well.
1. Yes you can click a button and then all characters use Blizzard at the same position on their client. Not sure if you could pull off the pull you want but maybe.
Farming non heroic and lower dungeons might be best to farm faster.
Not sure if it works here but in the original TBC long ago I had a paladin that had 100% avoidance. There was a fun area in Shadowmoon Valley where you could pull the entire area. It was a bunch of blood elves (I think) just outside black temple on the southern side of the road I think.
Stacking extremely high avoidance might work well in lower level dungeons to pull way too many enemies. Not sure where to take advantage of it or what team to use.
2. dk + 4 ret pala in wotlk gets:
Stats: Horn of Winter (str+agi), 10% ap buff from dk, 20% attack speed buff from dk. Might, Kings, 3% offensive crit, 6% healing from paladins.
Cleave damage with Seal of Command, Divine Storm and Consecration.
Infinite mana so no downtime with Judgement of the Wise talent, Judgement of Wisdom, Seal of Command Glyph (amazing while leveling but kinda excessive at 80).
4 paladins is enough to instantly kill a level 80 non elite with Hand of Reckoning (8 sec cd "taunt" with 30 yd range).
CC and interrupts. Repentance, Hammer of Justice, Mind Freeze, Strangulate and Death Grip (also even better with Arcane Torrent on Blood Elf).
Instant heals with Art of War making Flash of Light instant, judgement of light, Lay on Hands on paladins and death strike, rune tap, sacrifice ghoul and lichborne death coil healing on dk.
Damage reduction, multiple on dk and then paladins can give give damage reduction with Divine Sacrifice.
Just some of the many things that makes them really strong and fun to play, but handling their many abilitys can get a little much especially for someone new.