1. Problems with solo queue (and possible solutions)

    So we need 20 games for solo queue this season to complete the quests on Blackrock. The ratio of DPS:Healer is one sided, with more DPS than healers queuing in general. DPS role must wait in queue for a long time while healers get fast queue. This leads to healers completing the quests much faster, stopping queue and exacerbating the problem further. Because queue times are so bad nobody wants to play in this bracket for fun anymore, especially early season.

    Proposed solutions:

    1. Increased incentive for healers to queue solo queue. Perhaps 2 arena points per win up to threshhold of 150 arena points weekly. This will encourage healers to play up to 75 games of solo queue per week, improving the DPS: Healer ratio and reducing queue times for everyone.

    2. Enable triple DPS mirror matches. Allow 3 dps games to take place. The classes on each team should be identical to ensure comp equality for both teams. Cannot include DPS roles of classes which can heal (Paladin, Shaman, Priest, Druid) as they can equip healing gear in the start and cheese this. Could be disabled for players over 2k personal rating to allow faster quest completion at lower ranks but not impact title push for higher mmr players.

    Additional suggestion:

    Allow one avoid spot over 2k rating to combat wintrading in end season title push.


    Really love the server and I've had a lot of fun in solo queue last season, but its a ELO hell queue simulator atm. Hope you will consider my suggestions!


  2. +Reduce the wins to 5 per quest atleast please. Not everyone has enough time for 20 solo wins including the waiting time per week

  3. Please remove soloq from the questchain or make it 5 wins per quest. I really dont see how having to spend 2 hrs finishing this quest is fun for anyone involved.

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