1. May 30, 2025  

    Black Temple and Hyjal are way way way too easy

    I'm seriously concerned about SWP and the coming WotLK change, this doesn't feel like post-nerf, this feels like a nerfed version of post-nerf.

    Back on Outland I remember spending weeks doing progression and getting hardstuck on Council, guilds disbanding and merging just to try and get enough good players together to finish the hardest raids. Last night we cleared it with a 50% pug and zero effort. Teron Gorefiend dies so fast, only 1 person gets sacrificed. Shade of Akama dies in 15 seconds? Bloodboil is so easy you could probably do it with 17 people.

    What is this? Is Wrath going to be a nerfed version of Icecrown? This feels embarrassing. One week in and I already have no desire to keep raiding because it's just that easy of a faceroll.

    Are developers going to nerf WotLK even more? Is SWP gonna be a faceroll experience as well? What is the point of raiding guilds if 25 monkeys can stomp it in 90 minutes?

  2. May 30, 2025  
    Hey! Could you share your in-game name and guild? I really want to watch skilled players in action—especially how you guys melt Akama in 15 seconds!

  3. 4 Weeks Ago  
    Not saying you're wrong but theres currently only 9 guilds with Illidan kills and 50+ with bloodboil kills. Guilds are still progressing and facing difficulties.

    The devs have been consistent on this difficulty level being the aim for the server.
    I suspect that is due to the higher vanilla difficulty erasing so many guilds. I know several guilds left during the SSC/TK launch because the difficulty was just too low for them to find any enjoyment. If it's a good idea or not I have no say, theres certainly more players sticking around for tbc phase 3 then compared to vanilla phase 3.

    As for wotlk we haven't heard anything but we can assume that it will mirror froustmourne seasons. The possibility for higher dungeon difficulties and time walking are there as they were both there for fms3. In terms of raid difficulty it's safe to assume they will directly mirror icecrown difficulty.

  4. 4 Weeks Ago  
    I think this person is just trolling. There isn't a Gorefiend with one sacrifice. There isn't a 15 second Shade encounter. You can't do Bloodboil with 17 people. The last pug raid we saw in there streamed to the whole server wiped on Council and Illidan for literal hours.

    Outland was 8 years ago on a TBC client. This is Wrath client with modern day parse lords. If anyone wanted a difficult game then why are they playing 18 year old content? We play it because it's fun and we like the content. I thought these annoying difficulty complainers had already left.

  5. 4 Weeks Ago  
    Not saying you're wrong but theres currently only 9 guilds with Illidan kills and 50+ with bloodboil kills. Guilds are still progressing and facing difficulties.

    The devs have been consistent on this difficulty level being the aim for the server.
    I suspect that is due to the higher vanilla difficulty erasing so many guilds. I know several guilds left during the SSC/TK launch because the difficulty was just too low for them to find any enjoyment. If it's a good idea or not I have no say, theres certainly more players sticking around for tbc phase 3 then compared to vanilla phase 3.

    As for wotlk we haven't heard anything but we can assume that it will mirror froustmourne seasons. The possibility for higher dungeon difficulties and time walking are there as they were both there for fms3. In terms of raid difficulty it's safe to assume they will directly mirror icecrown difficulty.
    Only shows full guild runs for the kills. Both runs I've downed illidan with were not guild runs. The content is a lot easier than it's supposed to be, which is kind of disappointing.

  6. 4 Weeks Ago  
    Only shows full guild runs for the kills. Both runs I've downed illidan with were not guild runs. The content is a lot easier than it's supposed to be, which is kind of disappointing.
    This, none of our kills are on the leaderboard because it was a semi-pug with at least 10 random players. Even had to replace some people halfway through with more randoms. They showed up, got loot, and went home.

    These raids are stupidly easy.

    There isn't a 15 second Shade encounter.
    I really want to watch skilled players in action—especially how you guys melt Akama in 15 seconds!
    Once Shade of Akama is freed from his bonds, you can kill him in about 15 seconds. I know this, because we did. I started spinning up trinkets and potions and he was dead right around the time my trinkets and blood fury wore off. I didn't even look at his HP because I was settling in for a few minutes and he just melted before our eyes. I knew Akama was a shorter fight once he was freed, but that wasn't even a boss fight. We only got like 2 waves of adds total.

    Edit: Sorry, 28 seconds. My bad. https://imgur.com/a/T18LFyF. I must have taken a moment to get positioned before we put him down.

    You can't kill Bloodboil with 17.
    We killed him with 21 and it wasn't even much effort. We could definitely drop the number of players to add challenge and still get him down. https://imgur.com/6LGrw41

    The last pug raid we saw in there streamed to the whole server wiped on Council and Illidan for literal hours.
    You can watch any of these high-tier GDKP runs clear full MH + BT up to council in like 3 hours. Guild runs blasting BT in 2 hours. This doesn't even feel like post-nerf content, it feels like nerfed post-nerf content.
    Edited: 4 Weeks Ago

  7. 4 Weeks Ago  
    The content is a lot easier than it's supposed to be
    Can you elaborate on that please? What was it supposed to be? Maybe there was a memo I missed. Are we really having this conversation 6 months after the TBC launch?

    To the OP, the details don't actually matter. The aim of the TBC portion of this server is geared more toward accessibility to all players. If TBC raid content isn't enjoyable to you unless it's buffed then you probably walked into the wrong place. Whether you personally found it easy or not is irrelevant, accessibility appeals to a broader player base. Blizzard applied the same approach in Classic and it was successful at retaining more players because obviously more players could experience the content. Otherwise you would have a million posts like this one except with players complaining about how hard the content is.

  8. 4 Weeks Ago  
    Somehow, according to the logs, you haven't killed the last 3 bosses in BT. How come? You claimed these bosses were easy.

  9. 1 Day Ago  
    Dificulty for raids are good as they are. Really i dont want to be stuck at single boss for 5 hours simply because of busted bosses that have insanely low reaction window you must fit into or you will wipe or simply RNG on selected areas or targets of specific mechanics cause unevitable wipe.

    Basically if you follow mechanics, you kill boss, you dont follow mechanics, you wipe. And thats how should it work. No playing on RNG, no requirement to maximizing raid composition etc.

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