1. How much difference does 400 resillience actuaally makes?

    Hello, fellow sargerians.

    I present myself to you guys with a boggling doubt. I am no pvper, not even close, but i do like to make my occasional BG or arena or whatnot. My main now is a Spriest, with head, shoulders, chest, hands from the ruthless new season gear, and some vicious mambojambo form the last (feet, neck, back and even a awesome bloodthirsty wrist). The rest are pve, my belt. two 391 itlvl rings, weapon and wand and legs 378. But two days ago i bought the spell power equip trinket. the one that also has 400+ res, and i find my spriest tend to survive way more than usual, vs a full ruthless+ some cataclysmic Dk, kept running around him dotting him, fearing, shielding myself, dispersing, for more thank 3/4 minutes. Maybe he was just bad, but i do see my little char surviving ganking in AV way better. Did this 400 resi take me over some sort of threshold or something? Did the other classes actually get nerfed so bad in the update?


    Ps: I used the DK case as just an example to paint my case. Do not mind it that much

  2. All Resilience gains are linear till after the 4.2 mark where it goes on DR. You really need to be hitting that 4.2k before thinking about PvE items. Usually you can get away with a PvE weapon or a trinket.

    So yes, every bit of resilience you have up to 4.2 is going to be a major upgrade for survivability but after this point it's DR isnt worth it excpet for certain classes who need every bit of resil they can get (I.E Cloth wearers/RestoDru/Boomkins)

  3. Did not know that. As a PvEr, i was not familliar with those mechanics. Thanks for the help :P

  4. spriest is the main focus in almost every arena match , u better get 4700 resilience.

  5. All Resilience gains are linear till after the 4.2 mark where it goes on DR. You really need to be hitting that 4.2k before thinking about PvE items. Usually you can get away with a PvE weapon or a trinket.

    So yes, every bit of resilience you have up to 4.2 is going to be a major upgrade for survivability but after this point it's DR isnt worth it excpet for certain classes who need every bit of resil they can get (I.E Cloth wearers/RestoDru/Boomkins)
    This notion that resilience has diminishing returns and somehow gets worse after a certain point needs to die. It's completely false and misleading.

    The effective health you get from resilience actually becomes greater the more you have, not the other way around.

    Here's a guide explaining how resilience works.

    OP, as a Spriest in PvP, you're a punch bag. Resilience is one of your most important stats in both team and solo PvP because in both scenarios your survivability is tied to healing, whether external or self healing and since resilience synergizes really well with healing by effectively increasing the value of each point of health healed, it ends up being very beneficial for you. 400 resilience is by no means a trivial amount and in the long run, it will have a noticeable impact on your survivability as a punch bag.

  6. This notion that resilience has diminishing returns and somehow gets worse after a certain point needs to die. It's completely false and misleading.

    The effective health you get from resilience actually becomes greater the more you have, not the other way around.

    Here's a guide explaining how resilience works.

    Then it is bugged here on molten. On molten after 4.2k it goes on DR so much it was pointless. The extra stats gained from PvE items are far better.

    at 4200 resil (Approx) you should have 42% Damage reduction in PvP.
    But at 4600 Resil you only have 44% Damage reduction, point for point it is FAR lower than it's worth.

    I can't remember exact numbers for it but I can log on later and show the difference in point gains after 4.2l resilience.

    in 4.3 resillience was changed to a linear value, meaning that it would steadly go up, but Molten does not seem to have made this change and we are still using 4.0 resilience where it DRs.

    Also, don't post MOP PvP, they changed the way Resilience and PvP power work.

  7. Then it is bugged here on molten. On molten after 4.2k it goes on DR so much it was pointless. The extra stats gained from PvE items are far better.

    at 4200 resil (Approx) you should have 42% Damage reduction in PvP.
    But at 4600 Resil you only have 44% Damage reduction, point for point it is FAR lower than it's worth.

    I can't remember exact numbers for it but I can log on later and show the difference in point gains after 4.2l resilience.

    in 4.3 resillience was changed to a linear value, meaning that it would steadly go up, but Molten does not seem to have made this change and we are still using 4.0 resilience where it DRs.

    Also, don't post MOP PvP, they changed the way Resilience and PvP power work.
    Please read the guide I linked and educate yourself before replying.

    It is explained in great detail why getting less per point does not equal less overall mitigation. The guide is also clearly for patch 4.3 so I have no idea what MoP has to do with anything, you seem confused.

  8. Roslyn's Avatar
    Roslyn
    Guest
    I think Jyx was saying it was bugged on Molten which has nothing to do with the guide. Seemed to make sense.

    I was interested too so I decided to test it using my 102 resil thrown at 4.6k and 0 resil.

    0% to 1.29% damage reduction from it at 0 resil gives 99.0129% damage taken after gaining 102 resil.
    44.88% to 45.59% at 4.6k resil gives 99.0129% AKA pretty much the same.

    So it looks entirely linear up to at least 4.7k resil.

    Also yeah I gain 3551 effective health from the thrown at high resil and only 1960 at low resil. I'm not sure how meaningful that actually is.

    During this test I misplaced my in-game pants and still can't find them.

  9. Please read the guide I linked and

    "educate yourself before replying."

    It is explained in great detail why getting less per point does not equal less overall mitigation. The guide is also clearly for patch 4.3 so I have no idea what MoP has to do with anything, you seem confused.
    "educate yourself before replying."
    "educate yourself before"
    "educate yourself"


    honestly /owned and yeah I think that 400 resil makes a big difference for shadow priest because like mentioned above you're pretty much the punching bag being a clothie
    I only read part of the guide and I'll return to finish later but very interesting and it's all correct information too as you can see by the blue text stating under it affirming it.

  10. I think Jyx was saying it was bugged on Molten which has nothing to do with the guide. Seemed to make sense.
    Jyx thinks it's bugged because you start gaining less mitigation with higher resilience rating per point, which is wrong because that's how it's supposed to work and the guide explains why less doesn't actually mean less which Jyx fails to understand.

    I was interested too so I decided to test it using my 102 resil thrown at 4.6k and 0 resil.

    0% to 1.29% damage reduction from it at 0 resil gives 99.0129% damage taken after gaining 102 resil.
    44.88% to 45.59% at 4.6k resil gives 99.0129% AKA pretty much the same.

    So it looks entirely linear up to at least 4.7k resil.
    No, it is not.





    From 10% to 19%, completely in line with the guide.

    Originally Posted by The Damn Guide that no one understands apparently
    You need about 830 resilience to reach 10% mitigation, and if you increase your resilience by 830, incoming damage will be reduced by 10% no matter what your resilience was before the increase. If you stack 1660 resilience your mitigation won't be 20% but 19%. Why? I've explained that the relative effect of resilience doesn't change as you stack it, so if 830 resilience decreases damage taken by 10%, if must be so at 0, 830, or any other amount. If you're already at 830 and add 830 more, you're not decreasing by a total of 20% but by 10% twice, so 90% of 90% damage taken is 81%, or 19% mitigation.

    3.1. Is survivability from resilience affected by diminishing returns?

    No.

    This is a common misconception. First I'll explain what diminishing returns (DR for short) are. DR is sometimes used when talking about crowd control, but this is not the case. With diminishing returns people mean that as you stack more of a certain stat (be it resilience, dodge, parry..) the smaller the % increase per rating is.

    Some people will say "but the mitigation you get from resilience is lower the higher your resilience is! That's DR!". Yes.. but no. It is true that a certain amount of resilience increases your mitigation value by less the greater your resilience is, so you could say the resilience formula shows DR, but that doesn't mean your mitigation increase is proportionally worse!

    Example: What's the effect of 25% extra mitigation when you already have 0% or 25% mitigation? If you have 0 resilience your mitigation is obviously 0%. If you add 25%, for each 100 damage you're dealt before mitigation is applied, you take 75. You've logically reduced your damage by 25%. What happens if you go from 25% to 50%? Instead of taking 75 you take 50 damage, so by increasing your mitigation by 25% you've actually reduced incoming damage by 33%.

  11. Roslyn's Avatar
    Roslyn
    Guest
    My numbers aren't wrong because of some guide. In fact that guide says exactly what I said. Save yourself a headache and actually read people's posts before you criticise them.

  12. My numbers aren't wrong because of some guide.
    Your conclusion is wrong as I just showed you. Resilience progression is not linear and completely in line with retail data.

  13. Roslyn's Avatar
    Roslyn
    Guest
    Multiplicatively linear not additively linear nib.

  14. In fact that guide says exactly what I said. Save yourself a headache and actually read people's posts before you criticise them.
    I thought you were saying the amount of mitigation you get per point of resilience was linear and not the proportional decrease in damage. The latter is actually correct.

    That was pointless.

  15. 100 resilience is around 1% pvp dmg reduction. So 400 resilience is around 4% dmg reduction.

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