Hi, i want to share my thoughts and results about the so much talked Deep Wounds damage in PVP for Warrior Arms.
I want to start with a disclaimer: I'M A WARRIOR PLAYER (since TBC), just to be clear.
I want to apologize for my not so good English and for the possibility of the wrong method that i'm going to explain. THIS IS ALL UNBUFFED, WITH NO PROCS
So, I'm using my warrior with 45.38% of PVP Power (=45%) and 74.31% of PVP Resilience (=74%) with 31.318 Attack Power UNBUFFED (i'm testing without any proc or anything, just to see the normal/basic damage of the bleed) either in Arms spec and Fury spec (with only one two handed wepaon, just to have the same stats in both specs) guessing against another player with my same equip/stats situation (because no one wanted to help me D:).
I'm using the formula that i found on wowhead, with the changelog for the 5.4.0 patch: 1800+(198% Attack Power) that, done the math, it's 63809.5 => 63810 (the same amount that is shown on the tooltip of the spell); this amount is delivered in 15 seconds, so approximately 4254 bleed damage per second => 12762 every three seconds, because DP ticks every 3 seconds as shown on the combat log.
So i'm doing this: from the 63810 i find the 45% from my PVP Power (which is 28714) and i add them = 92525; now i find the 74% of my PVP resilience
from 28714 = 21248. Now i do 92525 - 21248= 71277; now i divide 71277(total bleed damage) for 15 (seconds) = 4751.8 and then i multiply this results for 3 (the time when DP ticks)= 14255.4 ----> Bleed damage per tick of Deep Wounds. ALL OF THIS IS FOR ARMS SPEC
ABOUT FURY SPEC: it's the same process, with the difference that the damage is quiet lower (and REMEBER, i have the same stats as from the ARMS SPEC, with the same TOOLTIP DAMAGE) ----> 3912 bleed damage every 3 seconds (with a maximum crit of 8k) with a total damage of 23706 total damage (which is significantly lower from the tooltip one). I DID NOT COUNT THE ARMOR BECAUSE IT'S A DOT (physical, but always a dot).
So we have:
ARMS: 14255.4 every 3 seconds (after all the calculations)
FURY: 3912 every 3 seconds (after all the calculations)
I hope i did everything in the right way, because i want to put an end (and, why not, maybe help the dev/fixer to figure out what's wrong) to the long discussions that i see on the forum.
I REPEAT: if i did something wrong, please, correct me in a peaceful and polite way with an explanation too :)
To me the ARMS Deeps Wounds damage should be as i got, with a VERY VERY IMPOSSIBLE WAY to achieve the 50-60k and even more of damage per tick(maybe a PVP resilience miss-counting problem????); instead i find (with only one weapon) that the fury one is pretty weak, but maybe it changes with the second weapon equipped too (but i can't test it, because i have only one xD).
I hope i made myself clear.
I'll wait for your replies.
Have a good night.
Logged to a friends Warr 30.7k AP, 45% PvP Power 11.6k ticks
DP does not get an armor reduction.
1800+30700*1.98 ->Formula with AP
*2.25 -> Seasoned Soldier+MS Warr
*1.45 -> PvP Scenario
*0.25 -> Resilience Reduction
/5 -> obv. per tick calc.
=10.5k
Roughly 9% too much, which is still much for HoTs/DoTs tho. Same reason why Resto Shamans are so ******edly OP here due to insane HoTs via Earthshield/ Earthliving. Well still funny tho that noone QQs that Shamans heal 6x and 7x as much as intended with their HoTs but when a damage class does a bit too much every1 goes riot.
Which is exactly what i'am getting ingame right now, but it won't matter ofcourse, this will turn into another tear feast, and you will be told that "math doesn't matter, this isn't retail", and the thread will end up getting deleted.
5*15/953=emc2*46+10 seconds +69+1337miliseconds to the power of googolplex+666
So as you see Deep Wounds tick is equal to amount of player's skills that play character.
So, as I see i asked for a intelligent feedback from the community and you post this...
It's because of people like this that this server deserves the huge damage that we see of DW.
I tried to do something useful to understand what can be the problem but, as i can see, no one wants to do something right and still keep *****-talking... I tried to change things, but i see that it's impossible to do so.
I tried to do something useful to understand what can be the problem but, as i can see, no one wants to do something right and still keep *****-talking... I tried to change things, but i see that it's impossible to do so.
There is nothing we can do as community to fix deep wounds. The devs know 10 times better than u and me how to calculate the correct deep wound dmg and how to fix it.
All that we as community can do is reporting bugs to the bug tracker and vote up the most game breaking bugs and thats it.
Deal with it.
No one asked you. But of course you had to tryhard it. I belive Staff is know what they are doing, and soon or later they will figure it out.
Ok, they now better than me what can be the problem, so? I wanted to give my opinion as a member of the community that wants to help this server in every way i can, so i'm a tryhard for that?
"High damage is the result, not the cause of the problem." - quote from Deep Wounds bugtracker.
Yeah i know that line... i read the bugtracker too. But if you say that high damage is the result, maybe there is something wrong in calculation of something (and i tried to give my point of view on that).
As i said before, i wanted replies from all of you explaining what i could have done wrong in my flux of thinking, but you replied with (let's say that) a "stupid comment". Was so hard to just say it in a normale answer? Like: " Ok, you tried to give your opinion but it's not necessary, because the staff is already on it".
I want to be as good as i can get while playing here.
I apologize for attacking you in such a stupid way not knowing you, i'm really sorry. It's just i read a lot of comments without any explanations of what they're saying, posting screenshot of warrior's bg damage in Temple of Kotmogu, where you damage can go high as ****; you were just wrong person at the wrong time :(
I'm really sorry. (for my english too)
No one asked you. But of course you had to tryhard it. I belive Staff is know what they are doing, and soon or later they will figure it out.
"High damage is the result, not the cause of the problem." - quote from Deep Wounds bugtracker.
Well, if that's not one nice insubstantial tautology. Zero content. High damage is always the result and not the cause as long as there is a formula generating that damage.
And considering the massive whining about DW on this forum, axelus arguably made one of the more meaningful contributions to the issue.
Also, Nivele got it right: that's the formula and it shows that at least unbuffed damage is correct.
And since I just checked: with Berserker and all cooldowns popped, my ilvl 520 warrior gets 144k DW damage in the tooltip. Which means that with all those buffs a DW tic should not exceed 26k hit or 52k crit. And it didn't.
Now I'm aware that my char occasionally crits for up to 69k (albeit with flask and dancing steel proc, it's still too much imo) and others have experienced even more dramatic numbers of 80k+. But those do not seem to be the norm or the result of the DW formula itself. There must be something else going on.
Lycean, u must be joking right: "Shamans heal 6x and 7x as much as intended with their HoTs". So i should heal 6 times less with my Riptide than now to be the worst healer spec ever?
Lycean, u must be joking right: "Shamans heal 6x and 7x as much as intended with their HoTs". So i should heal 6 times less with my Riptide than now to be the worst healer spec ever?
no but with earthliving and earthshield. 1 tick of earthliving heals as much as the full duration should do and earthshield 15k instead of like 2.5k. gg wp (pvp scenario)
resto shamans have more hot heal than druids on lolten. as far as i remember shamans are a burst healing class not a hot class.
W.e. DW ticks too much but its nothing crazy at all compared to other bugs. - no i dont play warr.
i cant argue with you on this cause i really dont know the math. but I find it really hard to survive warrior's dmg ( i mean the one who can do 50k dw) already with the allegedly bugs u mentioned.
It had been proven many times that Deepwounds without any proc or buff does the correct amount of damage ,which leads to conclusion that it's formula is correct.However,it had been also proven multiple times across the different topics on our forum that it deals double or even the triple amount of damage when procs are on,these procs are:
-trinket 2x
-enchant on the weapon
So is that hard to understand This? It's Not nuclear Physics for god sake.
No buffs and procs activated-normal damage
Procs activated- double or triple damage.
The end.
P.S.
If it was deepwounds problem you think Warmane wouldn't fix it already?
The proc calculation and how it affects deepwounds is a bigger problem,it's a mystery for all of us,it is more complicated to investigate that large area of the game mechanics than a simple class skill.