NPCs
-Knockback effects will no longer cause temporary evasion of creatures
-Several instances of evasion issues have been corrected
Thank you so much. #1 cause of bolth my dying (fighting a mob, it evasion glitches (still aggro'd on me), "evades" my attack that would kill it, comes out of evasion, kills me >_>) and my intense frustration while playing on Lordaeron.
We didn't make any changelogs back then, and bc + wotlk fixes wont be revealed till the launch of those i guess
If say all in all there are 100+ pages of reports in documents, the entire game has basically been tested
I see some big fixes, things that players complained alot while questing : The Missing Diplomat quest (people constantly asking if working or not) , the mining nodes spawning incorrectly, the obnoxious evasion issue we all know too well, and one i can appreciate personally - hunter shots are now correctly affected by haste!
All in all - good stuff. Keep up the good work, i'm sure many more fixes are on the way.
I would however appreciate if the announcements on the news page related to bugs and fixes could be kept - as in : if you're saying a new changelog will be posted later tonight , don't post it 2 days later. Just say something like "coming soon" or "will be posted as soon as possible".
We didn't make any changelogs back then, and bc + wotlk fixes wont be revealed till the launch of those i guess
If say all in all there are 100+ pages of reports in documents, the entire game has basically been tested