Hi everyone! I have 2 doubts about a talent and a glyph of the rogue:
1) precision: this talent increases the chance on hit by 5%; does this also affect the chance of appling poisons? Or is only applied on melee attacks?
2) glyph of rupture; this glyph increases the duration of rupture. Now my question may be stupid but anyway... i'll do an example using simple numbers.
Suppose rupture doing 1000 damage in 20 sec, that means 50 damage every second (assuming that rupture tics every second); with the glyph, rupture will last 25 sec instead of 20, and now the question is:
Will rupture do 250 more damage (50×5 bonus sec) or the 1000 damage will be splashed in more time (1000/25 so it will do 40 damage each tic)?
Hi everyone! I have 2 doubts about a talent and a glyph of the rogue:
1) precision: this talent increases the chance on hit by 5%; does this also affect the chance of appling poisons? Or is only applied on melee attacks?
2) glyph of rupture; this glyph increases the duration of rupture. Now my question may be stupid but anyway... i'll do an example using simple numbers.
Suppose rupture doing 1000 damage in 20 sec, that means 50 damage every second (assuming that rupture tics every second); with the glyph, rupture will last 25 sec instead of 20, and now the question is:
Will rupture do 250 more damage (50×5 bonus sec) or the 1000 damage will be splashed in more time (1000/25 so it will do 40 damage each tic)?
thank you :-)
1) Both. (there are two chances that have something to do with poisons - chance to "apply" them - that can be increased by Improved Poisons/Envenom, and chance to hit - this talent)
Yes to both of your questions. You understood it correctly. Precision affects overall hit - melee, abilities, and poisons. Increasing Rupture's duration also adds more ticks to it - thus increasing its damage.