I was thinking lately which spec should I chose to tank with DK, it is hard choice because you can tank with any spec. I am complete newbie at tanking, never done this role a lot before, but as I want to start smth new I would like to look at every pros and cons.
Most common specs I have seen are Blood, followed by Frost and Unholy I see very rarely.
So I want to make some kind of spec comparison.
Basically DK with unholy spec I chose provides:
Frigid Dreadplate[frost talent] = -3% chance to be hit by melee
Magic suppression[unholy talent] = 6%magic.red.
Arguably better anti magic shield with talent, absorb 100% but might exceed amount faster and break shield faster which is not really good.
Anti Magic zone
Bone shield 20% dmg. red. 1min cd 4 charges with glyph, internal cooldown 2 sec, so the duration will be at least 8 sec if you get hit very fast, can potentially last a lot longer.
Additional disease = Death strike heals for 15% max hp, same as Blood.
I would say this is hybrid spec, I did not go deep into Unholy to get Frigid Dreadplate. Because I want to make best possible survival spec and I do not ever have problems with aggro.
Ok, now what common Blood have:
Rune tap = 20% heal, 30 sec
Veteran = 3% stam
Vampiric Blood = 15%max hp + 35% better healing for 10 sec, 1min cd.
Necropolis = 15% reduction at or below 35% hp.
Ok, now what common Frost specs have:
-Frigid Dreadplate[frost talent] = -3% chance to be hit by melee
Improved Frost presence = 2% dmg.red.
Unbreakable armor = ~5% physical red. 20 sec, 1 min cooldown.
6sec longer Icebound Fortitude.
*I did not compared utility talents and spells, only pure survival enhancers.
In my eyes Unholy is the best = less chance to be hit by melee, flat magic reduction, 20% dmg reduction on short CD, amazing anti magic raid cooldown, same healing from DS as Blood.
What Blood have better? Rune tap? It is reactive heal, not really good because reactive actions are worse than proactive, healer might already cast a big heal on you, you pop Rune Tap and healer overheals. Bad cooldown in my opinion.
3% stam is trivial...even in ICC the actual bonus is so small, same as 2%stam runeforge.
Vampiric Blood is good CD, so do Will of the Necropolis. But are they better than Bone shield + 6% flat magic reduction and -3% to get hit by melee? You might never get below 35% in fight, and Vampiric Blood is reactive skill. Well at least in MoP as I remember from retail, proactive skill were always better.
Frost offers 2% reduction which is also trivial. +5% physical reduction which lasts 20sec, 1 min CD, while Unholy have flag 6% magic reduction. Things that kills tanks are generally magic attacks, so magic reduction is better.
The only really good thing is +6sec to Icebound.
Frost doesnt have 15% heal from DS, nor 20% reduction from Bone Shield, nor Will of the Necropolis 15% reduction below 35% HP.
Anti Magic Zone is just too epic and only Unholy have it.
So why the hell there are so few Unholy tanks?
Really ppl think that stamina is everything, you will drop some good stuff for 3% stamina bonus? Why?
What do you think, are Unholy good tanks? Are DKs in general good tanks?
I think the biggest letdown for DK is lack of block mechanic, while Warriors and Paladins have block, Druids have Savage Defense, DK equivalent is Death Strike heals. DS heals are good but it is reactive more likely healers will overheal you anyway after you DS, proactive mechanics are always better for soaking damage.
DK have also best passive reductions and best avoidance but are they really comparable to block mechanics? Warrior can block for like 2k, crit block for 3k+, paladin like 2.5k, dont know about druid, probably like 3-4k. And they will block almost every attack. That is a lot. I think even with perfecly timed DS, block mechanics are better, especially on adds...there is no doubt about that.
Back to topic, why not Unholy? Why DK at all?
