1. So what remains significantly bugged about combat rogues?

    This question is with regard to Ragnaros/Deathwing realms. Is there anything still negatively bugged about Combat rogues that reduces their desirability in raids? The posts on the bugtracker would suggest that all the main ones (off-hand dealing too little damage, hack and slash) are already fixed, yet there's a lot of hearsay going on about how they're still negatively bugged.

    Hoping to hear from knowledgeable rogues on this (and by knowledgeable I mean people extensively familiar with the theorycrafting side of combat rogues, not people who think they're hot **** because they've mained a rogue since vanilla or whatever).

  2. I honestly can't say anymore. Last thing I know was poisons not scaling correctly inside ICC (and probably even outside) but math has proven this to be wrong. Years ago there was also talk regarding crit calculations, but no one ever delved into this after HOLYs left Molten. So from what I know Combat should work on 100% now. Should.

  3. Was hack and slash ever fixed? I don't play my rogue enough to notice

  4. Warmane claims it is.

  5. Was hack and slash ever fixed? I don't play my rogue enough to notice
    Does certainly seem like it. Some people claim that it doesn't, and that it should work some other weird way, but offered no proof that that's the way the talent should work.

    As far as I can tell it does certainly seem like Combat has been mostly fixed. Unless there's another bug we're unaware of.

  6. I honestly can't say anymore. Last thing I know was poisons not scaling correctly inside ICC (and probably even outside) but math has proven this to be wrong. Years ago there was also talk regarding crit calculations, but no one ever delved into this after HOLYs left Molten. So from what I know Combat should work on 100% now. Should.

    I did a icc25n and icc10hc raid yesterday. both full clear. afterwards i checked my recount including a calculation of my hns proccs. in each raid i had overall 5,5%+ hns proccs (its ~ 2% - 2,5% total damage) which is slightly above the regular stat, hence i consider hns to work as it should be.

  7. Kspree interacts in weird ways with multi targets, sometimes it doesn't hit at all, sometimes it gives on hit debuffs like savage combat on raid members that are with you, never understood why was that the case. But if u wait for the boss to be alone, and don't kspree on adds just for the dps increase with flurry, u'll be fine tho. Bare in mind that most of the time kspree flurry works on multiple targets, it's just that sometimes it doesn't. I'm more aware of this than other players because i'm using mikscrolling battle text, which specifically tells me the damage of every ability

  8. i think kspree is bugged on targets that are moving. ive noticed this alot on bosses like marrowgar, ldw and Lk.

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