1. DK Spriest Vs Warr/Pala

    So basically i am asking for advice. In pvp in arenas. How to win against that combo. We try everything but we can't win against good geared combo of warr pala. We try to kill warr cc the pala, tried to kill pala cc the warr but cant kill no one. Warr is nuking my partner (priest) even if i am griping him, chaining him all the time. I know that combo is pain in the ***, so i need advice how to win them.

    Was trying to kill pala in UH, presence for faster cooldowns, tried it in blood presence for higher dmg, nothing helping. My partner is dispeling pala as much as he can. So help..

    Pls restrain on comments L2p or similar. I am not ******, just need more help about tactics against this combo.

    Thank you.

  2. Dk goes first,chains and starts on warriors,kiting him with chains.Priest rushes to pala,opens with fear on him ,jump charges charge,dk pulls intercept.(only like that).Fully dot warrior,silence paladin>dps warrior,use disarm for CC on pala,if played smartly you can force almost all cooldowns really fast.Also dk should gnaw>silence paladin after priest 2nd fear,also use slow on paladin too to let priest fear him.

  3. Due to sacred cleansing being bugged you would want the dk to chains the war only if the war is LOSing his partner. Otherwise sacred cleansing would make it hard for you to apply dots.
    Your dk should use Gnaw on the war so you can apply Vampiric Touch, instead of using it on the paladin.
    You will never be able to fear a good paladin just by running into him. It's much easier to always play near a pillar so that you can kite the war via desecration and chains. The dk should peel constantly. The way you would want to fear the paladin is after the dk deathgrips the paladin near you. He can throw in a chains as well but desecration should be enough to give you the time to fear. You should avoid going into the open just to fear. That's a big NO.
    It's much better to disarm the warrior's bladestorm. This way you're not only saving yourself from taking damage, but your partner and his pet as well, and possibly even his gargoyle which tends die after being hit by a couple of bladestorm hits.
    Make a macro for dispelling the gargoyle since most paladins will use turn evil on it.
    Positioning is important. Always play near a pillar. This way you can LOS the warrior and recover without having to use cds.
    Ideally you want to play with Mooncloth gear and solace+bauble if you're human. Mana regen/spirit is important when playing versus good WPs.
    Always play in Unholy presence no matter what. Let the PvE dks play in Blood presence.
    These are some tips which you can use if you're going for the warrior. Another possible way to win is to simply go on the paladin. The way you do this is the following:
    You pretend to go on the warrior on the start and force the paladin's freedom on the war. You dispell it off the war so that the dk can peel him via slows. Meanwhile you fully dispell the paladin. You dot the paladin and your dk grips him instantly after you dot him. If timed right, a gnaw and a silence should be enough to force bubble. You try to pre-md it and kill the paladin if hes low. If not you just repeat and kill him on the next grip.

  4. Pillar dance untill you have fear or silence up. Set up a fear with a grip or if you get a lucky dotline for free on the Hpala then tell your DK to go ham, your main goal is to stall with your with off-heal and your DK slow while dispeling the paladins buff basicly. Rense and repeat untill you get a full CC and nuke the other target, the kill can go either way.

  5. 1) Pillar with chains and desecrate. Try to not get globaled by shadowmourne + dbw + STS procs in first 10 seconds. Maybe go as far to bait the procs with your heroic ghoul.

    2) Melt warrior. Either grip paladin for fear or even more preferably, grip warrior out of paladin's LoS. Majority of Pal / War players on molten can't deal with grips behind LoS.

    - Warriors on molten always overextent and use a lot of pve gear, almost no reason to hit paladin unless he's overextending

    -Emphasis is on not getting globaled, other than that pal wars are very easy to kite (because they have never played vs teams that use pillar).

    -If SP/DK damage is still broken like before you can kill warrior through paladin healing spam (molten taktik only).

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