How much shadow resist do bosses in naxx have?
I have around 100 spell penetration on my priest and even with CoE (100+130= 230penetrated) on boss i keep getting resists ( mostly from mindflay , but may just be most used spell )
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How much shadow resist do bosses in naxx have?
I have around 100 spell penetration on my priest and even with CoE (100+130= 230penetrated) on boss i keep getting resists ( mostly from mindflay , but may just be most used spell )
An NPC's resistance to certain spell schools does not work the same way a player's resistances to spell schools do. Therefore, the answer to your question is no.
Unsure how it was or is suposed to work, but I see an unusual amount of resistance to wind shear (shaman) from same level mobs, and as soon as I try to interrupt a orange lvl mob its almost 70% chance to be resisted, somethings a bit fishy here.
I kind of agree here to with Mind Flay, i'm not even in Naxx right now and i swear sometimes i see mobs resisting more then they should be so i kind of wonder if it's bug of some sort, but i don't know. I don't remember mobs in retail WoTLK (or any expanion) resisting as much as they do here.
/shrug
Maybe i'm wrong. Maybe it's the current level of skill (hardly any at all) that retail wow takes to play that's kind of fudged my memory of what WoTLK was really like.
Edited: January 30, 2016
It may be intentional to make it more hardcore perhaps, just throwing ideas, but it sucks quite a lot when you need to interupt certain spells, even while leveling, getting hit by a caster mob HURTS A LOT, if a mob does 50 damage a spell usually does 300+ from them, so you need to interrupt them.
It's not game breaking, since obviously people are raiding fine, so end content seems safe, so I guess we have to suck it up while leveling then.
resist =/= miss, l2p
Wow... has no idea what a resist even is and still wants to act superior.
Are you Donald Trump by any chance?
I don't think Naxxramas bosses actually have a specific amount of Shadow resistance. At least they're not meant to.
All mobs (including bosses) that are of a higher level than you have a chance to partially resist your spell damage, based on the difference in level between you and said mob. Partial resists based on level differences cannot be mitigated through any means. The way resistance works is also distinct from how most damage reduction mechanics function. Partial resists occur in multiples of 10%, i.e., the mob has a random chance to resist either 0%, 10%, 20%, 30%, etc, based on what its resistance towards you is. Higher resistances increase the likelihood that the amount resisted is greater, essentially pushing the partial resist curve to the right (I believe it takes on the properties of a binomial distribution).
Numerically, these partial resists account for 2% less overall spell damage against a target, per level difference. Against a level 83 boss target, partial resists would account for you doing 6% less damage than you would be doing if you were hitting a level 80 target instead. Note that this doesn't mean that all your spells are doing flat 6% less damage. It just means a certain number of your spells are being resisted by 10% or 20%, and that the net outcome of all those partial resists is more or less equivalent to if you were doing 6% less damage overall.
The first post by Kovan on this page here explains it all a bit more thoroughly, and with actual logged DPS numbers to corroborate the theory: http://forums.elitistjerks.com/forum...ation/?page=11
Edited: February 11, 2016
That only increases spell damage. The old version of it reduced resistances.