1. Triple auto attacks

    Ok so i've noticed this trend on a FEW mobs, I can't pin point which one exactly do this, since not all appear to do so.

    I will use my most recent example, of scarlet monastery graveyard where MONKS hit me for 3x200 (all crit) and it was 2 of them doing it (also unlucky with all of them being crits) and non crits being 90-110, but always triple, each of their auto's basically damaged me 3 times, and they are independant, meaning some might be parried, or blocked, while 1 might hit.

    my question is: is this a feature?

    Note: Also I know the part where sometimes the game doesn't show you the numbers and suddenly shows 2-3 numbers of damage, this is not the case. http://postimg.org/image/6yv0thgrb/

    As you can see that was 1 attack.

    basically I got hit for 1.3k in less than 1 second, impossible to heal before getting hit again.
    Edited: February 7, 2016 Reason: changed link

  2. Not sure how it's tuned here, but the triple swing is not something that exists only here, but was also a thing on retail, it's a monster ability called Thrash, which gives mobs 2 extra swings. But I have no idea about how frequent it should be or which mobs should have it. I do know the monks in SM are supposed to have that ability.

    But yeah it can be really harsh and I've noticed it's pretty bursty here.

    link to the ability: http://wotlk.openwow.com/spell=3391

  3. Hmm did not know about that...Well they do it each attack, and the only reason i even survive 1 or 2 is because of the 15% dodge change coupled with 5% of parry+block, otherwise I have no idea how I would tank it.

    I guess warriors have it easier due to shield block, but damn, its hard, each single attack is that, there's no variation at all, its not a % chance, its every attack...

  4. Yeah might do it too often than it should then ^_^.

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