1. Is Tempest keep completable

    Is last boss in tempest keep now killable ?

  2. Most recent changelog does not mention it. My guess is no.

  3. Pfffff when will i be able at last to get my chance for the phoenix... or the achievement

  4. Pfffff when will i be able at last to get my chance for the phoenix [...]
    In the coin shop... :-(

  5. makes no sense to have these raids buffed as well but there are many things that dont make sense on this server...

    Im just angry cuz raided BT 3 hours then illidan unlootable 2 weeks in a row, gms dont care say post on bugtracker but that doesnt help , and if i post on bugtracker they wont do **** ucz its not wotlk content. tbc raids are buffed and bugged as **** almost uncompleteable,
    Edited: April 14, 2016

  6. makes no sense to have these raids buffed as well but there are many things that dont make sense on this server...

    Im just angry cuz raided BT 3 hours then illidan unlootable 2 weeks in a row, gms dont care say post on bugtracker but that doesnt help , and if i post on bugtracker they wont do **** ucz its not wotlk content. tbc raids are buffed and bugged as **** almost uncompleteable,
    Funny. What makes no sense to me is to join a specific server that was advertised as going to have increased difficulty in raids (which was supported by community feedback) and then complain that we did what we said we were going to do.

  7. Funny. What makes no sense to me is to join a specific server that was advertised as going to have increased difficulty in raids (which was supported by community feedback) and then complain that we did what we said we were going to do.
    Not the I agree with how he said it, but I do agree with his point being it doesn't make sense to keep the buffs on raid bosses from Vanilla and the Burning Crusade, especially when some of them have encounter breaking bugs. We're at level 80 now, the only thing those buffs do is make people spend more time killing bosses.

    I'm not sure what processes go into "confirming" a bug, but Kael'thas' bugs have more than enough evidence to prove there are multiple problems that make him nearly impossible to kill.
    http://www.warmane.com/bugtracker/report/17357

  8. Not the I agree with how he said it, but I do agree with his point being it doesn't make sense to keep the buffs on raid bosses from Vanilla and the Burning Crusade, especially when some of them have encounter breaking bugs. We're at level 80 now, the only thing those buffs do is make people spend more time killing bosses.

    I'm not sure what processes go into "confirming" a bug, but Kael'thas' bugs have more than enough evidence to prove there are multiple problems that make him nearly impossible to kill.
    http://www.warmane.com/bugtracker/report/17357
    You do know there are new players joining us all the time, who won't be all level 80 on first login, right?

  9. You do know there are new players joining us all the time, who won't be all level 80 on first login, right?
    You're right, and I'm sure the first thing on most of their minds is going through buffed old raids with only leveling gear.
    Edited: April 14, 2016

  10. You're right, and I'm sure the first thing on most of their minds is going through buffed old raids with only leveling gear.
    It should be, or at least among them, if they choose to play on a customized server like this.
    Otherwise it's alike to playing some permanent death game and complaining you can't load before dying. You know, why did you even play it if you didn't want/like/agree with the features it has?

  11. It should be, or at least among them, if they choose to play on a customized server like this.
    Otherwise it's alike to playing some permanent death game and complaining you can't load before dying. You know, why did you even play it if you didn't want/like/agree with the features it has?
    Raids aren't like dungeons you get almost no experience from running them, and the gear is vastly outclassed by questing greens from the next expansion. People who do the 60 raids at 60 or the 70 raids at 70, usually only do it for a short time and they are always accompanied by 80s. Again I ask, what is the point of buffed old raids?
    Edited: April 14, 2016

  12. Raids aren't like dungeons you get almost no experience from running them, and the gear is vastly outclassed by questing greens from the next expansion. People who do the 60 raids at 60 or the 70 raids at 70, usually only do it for a short time and they are always accompanied by 80s. Again I ask, what is the point of buffed old raids?
    Making them more challenging, as is the whole theme of the server.
    Now, if you say "they aren't more challenging because this, 80 that, gear whatever" - then what's the complain? That they take longer? Then don't do them. You say yourself it gives almost no experience and there's better gear elsewhere.

  13. yeah the fact that they are so bugged that lvl 70 raids cannot be completed with 25 80s XD and if you spend 3-4 hours completing an odl raid with 25 other poor souls , then the end bosses dont drop loot and gms dont give a ****

    LIke ifs normal and understandablethat some bosses might be bugged I get it, but KNOWN gamebreaking buggs + Buffs on top its nonsense

  14. Making them more challenging, as is the whole theme of the server.
    Now, if you say "they aren't more challenging because this, 80 that, gear whatever" - then what's the complain? That they take longer? Then don't do them. You say yourself it gives almost no experience and there's better gear elsewhere.
    I play here because I enjoy the concept and enjoy the buffed MAX LEVEL raids. I run old content raids weekly and I will tell you the only thing those buffs change is how long it takes to clear the place or how quickly the non 80s die. There is no increased challenge, just increased length.

    I tolerate the buffed old content because I like raiding, I like seeing those bosses, I like getting reputation (which Battle for Mount Hyjal does not even give), I love making sets of gear to wear around Dalaran or Stormwind.

    My argument is one for necessity. Necessity meaning "the fact of being required or indispensable", since old raids are neither are those, why force the players to engage in the battles longer? Naxxramas, Eye of Eternity, and Obsidian Sanctum offer gear that players use for max level, which is what World of Warcraft has been built around. There is a necessity for 80 raids to be harder to give an experience and feeling of accomplishment, something you can never have to the same effect when running content that you vastly outlevel and outgear.

    Does this argument sound reasonable to you? I know you're a moderator and have no real influence over whether or not these get changed, but falling back on the response of "don't like it, don't play here" without a solid reason is very inconsiderate to the player base who look to you for answers.
    Edited: April 14, 2016

  15. I play here because I enjoy the concept and enjoy the buffed MAX LEVEL raids. I run old content raids weekly and I will tell you the only thing those buffs change is how long it takes to clear the place or how quickly the non 80s die. There is no increased challenge, just increased length.

    I tolerate the buffed old content because I like raiding, I like seeing those bosses, I like getting reputation (which Battle for Mount Hyjal does not even give), I love making sets of gear to wear around Dalaran or Stormwind.

    My argument is one for necessity. Necessity meaning "the fact of being required or indispensable", since old raids are neither are those, why force the players to engage in the battles longer? Naxxramas, Eye of Eternity, and Obsidian Sanctum offer gear that players use for max level, which is what World of Warcraft has been built around. There is a necessity for 80 raids to be harder to give an experience and feeling of accomplishment, something you can never have to the same effect when running content that you vastly outgear.

    Does this argument sound reasonable to you? I know you're a moderator and have no real influence over whether or not these get changed, but falling back on the response of "don't like it, don't play here" without a solid reason is vapid and inconsiderate to the player base.
    It's "indispensable" to remove the buffs in content that doesn't gives good experience or good gear because... at your level it takes longer?

    I'll say again the experience isn't centered around you or people at level 80 or any specific group. By extrapolating your logic, we might as well give everyone any achievements for stuff before the end raids. Have a level 80? Well, it would just take time to level an alt, let's boost to 80. Let's kick the bucket: if you have a friend who's level 80, who would help you get to level 80 much faster and easier, why waste time? Level 80 for you. All achieved by not doing those is to increase the length after all. Right?

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