1. July 6, 2016  

    Need help with some advanced macroses

    Hello, got two things i really need your guys help with.

    First one is that i need to put blink and rocket boots on 1 button with using modifier. But modifier only works if i use "/cast", and doesn't if i add "/use". Am i doing something wrong?

    #showtooltip Blink
    /stopcasting
    /cancelaura Ice Block
    /cast [nomodifier] Blink
    /use [modifier:shift] 10 (it doesn't work)

    Second one is harder - can anyone help me to make this one "mouseover"? Some guy back in time said it's possible, but we lost contacts, so now i want to try it again. It's just not convinient to have 2 same things on important (means easy accesable and convinient for fingers) buttons - one to keep dps while on run and one just to kill totems; also sometimes it distarcts, so a mouseover version would be a life saver.

    #showtooltip Fire Blast
    /castsequence reset=0.2 0, Ice Lance
    /castsequence reset=0.1 Fire Blast
    /run UIErrorsFrame:Clear()

    Thx in advance guys!

  2. July 6, 2016  
    1. It should work. Except that 10 is hands not boots. Make sure you use the right item.

    2.
    Code:
    #showtooltip Fire Blast
    /castsequence [@mouseover] reset=0.2 0, Ice Lance
    /castsequence [@mouseover] reset=0.1 Fire Blast
    /run UIErrorsFrame:Clear()

  3. July 6, 2016  
    1. Yea, you are right! My bad, boots slot is 8. Ty!

    2. About this one - yes, it works, but it is not what i need; cuz if r adding this it becomes !only! mouseover, can't cast it in target; mostly i'm using this one when i'm strafing, so it is impossible to keep mouse on target. Thing i need it to work like is [target=mouseover,harm,exists], but if i'm adding it - it just becomes mouseover as well.

  4. July 6, 2016  
    If you want mouseover to be prioritized:
    Code:
    #showtooltip Fire Blast
    /castsequence [@mouseover,harm,nodead][] reset=0.2 0, Ice Lance
    /castsequence [@mouseover,harm,nodead][] reset=0.1 Fire Blast
    /run UIErrorsFrame:Clear()
    If you want mouseover to be used only if you don't have target or target can not be attacked:
    Code:
    #showtooltip Fire Blast
    /castsequence [harm,nodead][@mouseover,harm,nodead] reset=0.2 0, Ice Lance
    /castsequence [harm,nodead][@mouseover,harm,nodead] reset=0.1 Fire Blast
    /run UIErrorsFrame:Clear()

  5. July 7, 2016  
    Oh my god, №1 is exactly what i need! Mate... thank you so much! You are really a life saver! <3

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