Hello other dk pve my mind for the past days has been going insane because i can't seem to see which is the best to worst stats for my UH i hear ARP HASTE,CRIT its driving me insane so please help me out here there are too many forums with very to little help
I personally don't like haste at all as DK is one of classes that benefit very low from haste.
I have SM and I use something like STR-ARP-CRIT, and haste just meh, it benefits around <40% of my total dps even with icy talons talent. I use SS glyph[instead of pandemic talent], disease glyph and reaping, so SS is first in damage ability. My dps is more than enough on all encounters and its very lay-back feel, its all fluent and non of that insane crap(IT-PS-BS-SS-blabla tryhard chanting).
So I'd say socket STR, get items with crit+haste and crit+arp and don"t sweat it.
Oh and before all that get your hit rating to soft spell hit cap (289 rating)+Virulence
An ArP soft cap only exists if you have an item (trinket) that is proccing ArP. http://wotlk.openwow.com/item=50198 and http://wotlk.openwow.com/item=45931 come to mind. If this is the case your cap would be calculated by the hard cap (1400) - proc value.
Otherwise, there is no such thing as an ArP soft cap.
http://armory.warmane.com/character/...ecrown/summary
Id suggest this way of gemming, enchanting, and this spec for unholy dk. And this itemization as Best in Slot.
*U can use Deaths Verdict instead of Wispering Fanged Skull and use 10str10crit gems in every Yellow Gem slot, if u want more PASSIVE attack power (arround 300) for the cost of 2% haste and 2% crit.
WFS vs DV: 3.1% crit vs 288atk power, 1260 atk power vs 510 str
As far as the proc goes calculated in atk power, WFS will always give more atk power (if u minus the passive atk power from DV) in raids and outside of raids.
(510 strength = arround 1090atk power, with 7% more strength from talents and arround 1250atk power if ur Weapon enchant procs)
Before i start: U wont EVER top dps as unholy DK on single target fights. BUT! There is NO class and spec that will do more CONSTANT AOE dmg pressure. And on top of that, unholy dk is the ONLY spec/class that will do insane amount of aoe dmg and BUFF the aoe dmg of other classes in the same time (Ebon Plague).
Damage done on single target:
Melee > Scourge Strike > Death Coil > Blood Strike > Wandering plague > Diseases > and so on...
This is using the rotation: IT > PS > BS > SS > BS > DC > HoW* > SS > BS > SS > BS > DC > DC
*U can get rid of HoW in rotation or add it in any DC part of rotation if u dont have runic power for it
Damage done on AoE:
Death and Decay > Wandering Plague > Diseases > Melee > Death Coil > Scourge Strike > Blood Strike > and so on...
Glyphs:
Glyph of Icy Touch, Reason: It increases both ur Frost Fever and Wandering Plague DMG done.
Glyph of Dark Death, Reason: Increased Death coil dmg
Glyph of Ghoul, Reason: pet dmg increased by a huge amount (altho pet dmg is curently bugged and so low, this glyph can be changed with Glyph of Death and Decay on fights with 2+ targets, but on single target i wouldnt suggest that especialy since its a matter of time when ghoul dmg gets fixed and everyone goes this glyph)
Glyph of Disease: Why is this glyph bad?
1. Wandering Plague wont proc as much. WP has 1sec ICD so if u make ur diseases proc in same time u get double less procs.
2. Damage from: IT + PS + BS is higher than SS + Pestilence when they all NORMAL hit. In case SS crits it will most likely do more dmg if PS or BS dont crit. If both PS and BS do crit with normal hit IT they will end up doing same, or ALMOST the same amount of DMG as SS. One would say this is not a big deal and that chances of SS criting are higher than both PS and BS criting, BUT, dont forget for the sake of this glyph u nerf the dmg of ur Wandering Plague, AND Frost Fever cos u have to sacrifice Glyph of Icy Touch.
Glyph of Scourge Strike: Why is this glyph bad?
1. It doesnt refresh the duration of Icy Talons. This glyph is only viable if u go blood tree as subspec.
Hit;
As Angrylol said u want 289+ hit raiting. That is somewhere arround 8.7% melee hit and 11% spell hit.
11% spell hit from gear + 3% from Virulence + 3% from Spriest / Bomie = 17% hit (spell hit cap)
Retail version of UHDK hit cap was 9% melee hit (something arround 295 hit raiting).
Reason: u cap both of ur ghouls HIT and EXPERTISE when u reach 9% melee hit. Sadly this doesnt work here and ur ghoul will still sometimes get dodged even if u have 9% melee hit. But who knows, maybe that gets fixed aswell.
Strength;
is the best stat u can get on unholy DK. It buffs the dmg of everything...
Crit;
ur abilityes do 200-230% of ur normal dmg when they crit. Even tho ppl say crit is an RNG stat, u will almost always crit 1-5% more or less than ur crit % on that ability or melee hits, so its not PURE RNG.
Wandering Plague proc depends on ur melee crit %. The more u have it, the more it will proc. Going more crit will result in more AoE dmg which is the whole point of Unholy DK, to rape multiple targets.
Haste;
i didnt like haste at start, but when it comes to end game itemisation once u reach certain points of attack power, crit %, armor penetration, this stat will be the most dps increase overall. But dont sacrifice too much of ur primary stats.
For UHDK haste buffs ur melee hits which is ur top dmging ability, buffs Gargoyle, buffs Ghoul, reduces the GCD on DC, IT, DND, Pestilence, HoW, any spell u cast, exept melee abilities such as Scourge Strike, Plague Strike, Blood Strike, Obliterate and so on...
Armor penetration:
U cant cap it, and as Bensten said, there is no soft arp cap unless u have a trinket that gives u arp on proc, so, going more than 50-70% armor pen from gear only is useless. My point of view...
More info on armor pen can be found here: http://wowwiki.wikia.com/wiki/Armor_penetration
*Expertise;
DO NOT use any items with exeprtise UNLESS u can cap it.
DO NOT get more than 5 expertise (from Rage of Rivendare, last 5 talents in UH tree) if u can cap it.
If u want to cap it use T10 legs + Seal of Many Mouths + Fleshrending Gauntlets but i consider this a stat wasted anyway in the end.
If u have Shadowmourne abandon expertise completely.
Going 5-21 expertise is nothing more than wasted stats. Sometimes u wont get dodged at all on 5exp and sometimes ul get dodged 3 times in a row on 21exp. Pure RNG or Cap, thats how it works.
If u have Glorenzelg go human and u will cap expertise ez with sword only (22exp is the cap on curent state of warmane).
"Too much strength"
From my expirience going full Strength as DK wont increase ur DPS as much as sneaking couple of Agility items in ur itemization.
Perfect item slots are: Neck, Back, Wrist, Rings. They offer u highest stat gained for the least amount of Strength lost.
RS 25m hc: agy wrist + agy ring (Umbrage Armbands + Signet of Twilight)
These 2 items are perfect for unholy dk.
Reason: they are 284 itlvl, meaning they have more stats than other 277 items overall. They will help u reach 50+% crit which will make ur melee and wandering plague do wonders.
U lose arround, raid buffed, 190 atk power and 4.3% armor penetration and u gain 4.5% crit and 3% haste.
I would suggest u to go for that trade, anything like 100 atk power lost for 1+% crit is worth if u ask me, but if u dont like it, suit urself and go back to ur old way of gearing a DK. Dont overdo it, as UHDK u only need 2 agy items (Wrist and Ring).
This is how i play UHDK and what gave me the most dps gain. I did go for more armor penetration but it didnt help me as much. Give it a try or dont, suit urself. Best of luck. :D
In absolute BiS gear you'll have 314 haste. This includes all hybrid haste gems you'll have.
As for anything below that, there isn't any strict value you should aim for. Any extra haste you get will definitely not be wasted. For a more detailed read I'd recommend checking out the revived EJ guide that Drakantas posted. It's the best unh guide for wotlk ever made.