1. Why can we not merge Normal Raid ID's? This was a blizz-like feature.

    As the title says...

    If I go into a raid and kill 4 out of 5 bosses but the raid ends, I should be able to join someone elses raid if they are on the last boss.

    I have been told however that you CAN NOT join someone elses raid after you have your own ID, even if the same bosses are down.

    This was definitely a feature that existed during retail wrath and I am requesting it be implemented.

    EDIT: I'm aware you can not merge HEROIC lockouts. This post is exclusively about NORMAL lockouts.
    Edited: February 19, 2017

  2. Honestly, it is hard to understand which feature you are actually referring too.

    If you are talking about "save/boss" feature (like, you get saved for every boss. So, you can join one raid, kill Marrowgar, leave, join another raid, and kill LDW.), it definitely is NOT the feature from wotlk. I cannot confidently say since when, but I can say it has been like this at least from WoD. I have no experience from Cataclysm or MOP, so can't comment.

    In wotlk, you have what's called ID/instance. Basically, if you killed 4/5 bosses and your group didn't manage to kill the 5th boss and RO'd, that's your luck for that week. You could definitely use that ID to kill the 5th boss by making your own group, however.

    I hope it gave you a clear answer. If I didn't, comment! Maybe I might come back to give more clarity to my explanation.

  3. Honestly, it is hard to understand which feature you are actually referring too.

    If you are talking about "save/boss" feature (like, you get saved for every boss. So, you can join one raid, kill Marrowgar, leave, join another raid, and kill LDW.), it definitely is NOT the feature from wotlk. I cannot confidently say since when, but I can say it has been like this at least from WoD. I have no experience from Cataclysm or MOP, so can't comment.

    In wotlk, you have what's called ID/instance. Basically, if you killed 4/5 bosses and your group didn't manage to kill the 5th boss and RO'd, that's your luck for that week. You could definitely use that ID to kill the 5th boss by making your own group, however.

    I hope it gave you a clear answer. If I didn't, comment! Maybe I might come back to give more clarity to my explanation.
    Actually, that 100% WAS a feature in Wrath. The only Lockouts you could NOT merge, were HEROIC lockouts. You 100% could kill Marrowgar with one group, and LDW with another group. I can't remember how many times I cleared 11/12 ICC and got the LK kill later that night with a different group.

    1000000% this was a feature. You could just NOT do this with a HEROIC lockout specifically.

  4. Actually, that 100% WAS a feature in Wrath. The only Lockouts you could NOT merge, were HEROIC lockouts. You 100% could kill Marrowgar with one group, and LDW with another group. I can't remember how many times I cleared 11/12 ICC and got the LK kill later that night with a different group.

    1000000% this was a feature. You could just NOT do this with a HEROIC lockout specifically.
    Did some research and seems like you were right!

    What I was talking about was apparently what's known as "Loot-based lockout" and what you are referring to is named "Flexible Boss-based lockout".

    Refer to the link; http://wow.gamepedia.com/Raid_lockou...-based_Lockout

    Sounds like a good system, but I am not sure how many things will get bugged while trying to get this implemented. But, again, sounds like a good system.

  5. To summarize, it works as below;

    Checks if any of the alive bosses in the instance has been killed by the user this week:
    If Yes -> Cannot join.
    If No -> Can join.

    If let's say, the instance is at the last boss of the instance and the user trying to join only killed the first boss of this week:
    User can definitely join, but if joined, it will count as if he killed the other bosses between the first and the last boss.

  6. Did some research and seems like you were right!

    What I was talking about was apparently what's known as "Loot-based lockout" and what you are referring to is named "Flexible Boss-based lockout".

    Refer to the link; http://wow.gamepedia.com/Raid_lockou...-based_Lockout

    Sounds like a good system, but I am not sure how many things will get bugged while trying to get this implemented. But, again, sounds like a good system.
    Yea for sure, and that makes sense. I'm not saying it should be implemented BOOM just like that. But more over time as they find the time to work on it and make sure it works properly! Everything in good time! I just don't know if they knew about this or even thought about it, but it absolutely 100% should (eventually in time) be implemented!

  7. Again, definitely a good system, but considering the "bosses killed" system doesn't work perfectly at this moment, not sure how to feel about it.

  8. To summarize, it works as below;

    Checks if any of the alive bosses in the instance has been killed by the user this week:
    If Yes -> Cannot join.
    If No -> Can join.

    If let's say, the instance is at the last boss of the instance and the user trying to join only killed the first boss of this week:
    User can definitely join, but if joined, it will count as if he killed the other bosses between the first and the last boss.
    This is exactly right! If you only kill Marrowgar, and then join a LK run, you will be asked if you are okay with being saved 11/12. If you click yes, you are then saved to that instance ID instead of your previous.


  9. wtfwatno
    this has definitely NOT been a thing in 3.x
    (would also make no sense as it either means that it works for heroic icc as well, or not at all)
    see how this doesnt mention anything like that
    http://wow.gamepedia.com/index.php?t...&oldid=2335645


  10. wtfwatno
    this has definitely NOT been a thing in 3.x
    (would also make no sense as it either means that it works for heroic icc as well, or not at all)
    see how this doesnt mention anything like that
    http://wow.gamepedia.com/index.php?t...&oldid=2335645
    You are wrong. This WAS a thing in Wrath. This was already posted but you clearly didn't read it. I'll post it again for you.

    http://wow.gamepedia.com/Raid_lockou...-based_Lockout

    There you go. And no that doesn't mean it has to work that way in Heroic too. You're just wrong.

    1. Normal raid lockouts can be merged. I can kill Marrowgar with one group, and then kill LK with another group.
    2. HEROIC raid lockouts can NOT be merged. If I kill Heroic Marrowgar with one group, I am 100% saved to that ID for the rest of that week. I would only be able to run my own group with other players not saved to their own ID.

    That is how it works. The proof is right in the link. Incase you don't click the link, I'll paste it for you right from the page.

    Flexible Boss-based Lockout
    Used for: NORMAL difficulty raids from WRATH OF THE LICH KING through Throne of Thunder.
    You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
    You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
    If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
    You can move between 10 and 25 raid size, given these constraints.


    Strict Instance-based Lockout
    Used for: All classic raids (Molten Core through Sunwell), HEROIC DIFFICULTY OF WRATH OF THE LICH KING raids through Throne of Thunder, and all Mythic difficulty raids.
    Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
    If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
    You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).
    Edited: February 20, 2017

  11. Oh look at that, you got the bug tracker taken down because you have no idea what you're talking about. I better put it back up again.

  12. You are wrong. This WAS a thing in Wrath. This was already posted but you clearly didn't read it. I'll post it again for you.

    http://wow.gamepedia.com/Raid_lockou...-based_Lockout
    You do realize the link you are trying to use for citation is updated material for current retail mechanics, yes? I guess not. The mechanic you're referring to in this thread is a raid lockout system that was implemented in patch 4.0.1, aka Cataclysm pre-patch, which applied the new per-boss lockout system.

    The paragraph(s) you are trying to use as citation is updated material that is intended to explain the difference between normal VS. heroic raid locks - and normal/heroic VS. mythic raid locks. Which means that currently, normal difficulty WotLK raids use the flexible raid lock system, whereas heroic difficulty uses a hard ID like in previous patches.

    The reason this is stated to start in Wrath in the link you're citing is because prior to WotLK, THERE ARE NO HEROIC RAID SETTINGS.

    You're citing directly to the section in this link called "Flexible Boss-based Lockout".

    Then look here, under Dungeons&Raids, where it explains the implementation of "Flexible Raid Lock System".
    http://www.wowhead.com/patchnotes=4.0.1
    Oh look at that, you got the bug tracker taken down because you have no idea what you're talking about. I better put it back up again.
    So before you decide to go and get snide with people replying to your thread, I suggest you do a little more thorough research before jumping to conclusions based on bits of information you've found and misunderstood.

  13. You do realize the link you are trying to use for citation is updated material for current retail mechanics, yes? I guess not. The mechanic you're referring to in this thread is a raid lockout system that was implemented in patch 4.0.1, aka Cataclysm pre-patch, which applied the new per-boss lockout system.

    The paragraph(s) you are trying to use as citation is updated material that is intended to explain the difference between normal VS. heroic raid locks - and normal/heroic VS. mythic raid locks. Which means that currently, normal difficulty WotLK raids use the flexible raid lock system, whereas heroic difficulty uses a hard ID like in previous patches.

    The reason this is stated to start in Wrath in the link you're citing is because prior to WotLK, THERE ARE NO HEROIC RAID SETTINGS.

    You're citing directly to the section in this link called "Flexible Boss-based Lockout".

    Then look here, under Dungeons&Raids, where it explains the implementation of "Flexible Raid Lock System".
    http://www.wowhead.com/patchnotes=4.0.1

    So before you decide to go and get snide with people replying to your thread, I suggest you do a little more thorough research before jumping to conclusions based on bits of information you've found and misunderstood.
    Ah, as I've thought.

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