As I've analysed more thoroughly in my other thread (
"GotVV in retrospect"), there are actually three variations of the GotVV-shift:
- non-interrupted swing (the weakest);
- /stopattack (middle of the pact)
- resetting the swing timer via idol swapping (the strongest)
If you check the "timeline" in the "results" panel, you can see that the simcraft shows the damage for /stopattack. Attacking with Oathbinder and resetting the swing timer is slightly stronger than this, though it's not featured in the program. For that reason, my advice to everyone reading this post is to view the damage of the GotVV-shift with a grain of salt. If someone wants to get a better idea of how much damage the player would get from using /stopattack or idol swapping, then use these formulas instead:
Uninterrupted swing (with 28 targets)
CPs are neglected
0.9392(shred damage) + 0.9392(Oathbinder swing) + 0.0608*[0.9953(shred damage) + (Oathbinder swing) - 3.6*(AAaverage damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(shred damage)] - 0.9392*3.6*(AA damage) - 0.9392*(number of AAs prior to Shred)*(3.5/60)*(shred damage)
CPs are taken into consideration
0.9392(shred damage) + 0.9392*(average amount of CPs per ability)*(damage output of 1 CP) + 0.9392(Oathbinder swing) + 0.0608*[0.9953(shred damage) + 0.9953*(average amount of CPs per ability)*(damage output of 1 CP) + (Oathbinder swing) - 3.6*(AAaverage damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(shred damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(average amount of CPs per ability)*(damage output of 1 CP)] - 0.9392*3.6*(AA damage) - 0.9392*(number of AAs prior to Shred)*(3.5/60)*(shred damage) - 0.9392*(number of AAs prior to Shred)*(3.5/60)*(average amount of CPs per ability)*(damage output of 1 CP)
/stopattack (with 28 targets)
CPs are neglected
0.923(shred damage) + 0.077*[0.9941(shred damage) - (number of missed AAs with the second GotVV cast)*(AAaverage damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(shred damage)] - 0.923*(number of missed AAs)*(AA damage) - 0.923*(number of AAs prior to Shred)*(3.5/60)*(shred damage)
CPs are taken into consideration
0.923(shred damage) + 0.923*(average amount of CPs per ability)*(damage output of 1 CP) + 0.077*[0.9941(shred damage) + 0.9941*(average amount of CPs per ability)*(damage output of 1 CP) - (number of missed AAs with the second GotVV cast)*(AAaverage damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(shred damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(average amount of CPs per ability)*(damage output of 1 CP)] - 0.923*(number of missed AAs)*(AA damage) - 0.923*(number of AAs prior to Shred)*(3.5/60)*(shred damage) - 0.923*(number of AAs prior to Shred)*(3.5/60)*(average amount of CPs per ability)*(damage output of 1 CP)
Resetting the swing timer (with 28 targets)
CPs are neglected
0.9392(shred damage) + 0.9392(Oathbinder swing) + 0.0608*[0.9953(shred damage) + (Oathbinder swing) - (same amount of AAs just like in the case of /stopattack +1)*(AAaverage damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(shred damage)] - 0.9392*(same amount of AAs just like in the case of /stopattack +1)*(AA damage) - 0.9392*(number of AAs prior to Shred)*(3.5/60)*(shred damage)
CPs are taken into consideration
0.9392(shred damage) + 0.9392*(average amount of CPs per ability)*(damage output of 1 CP) + 0.9392(Oathbinder swing) + 0.0608*[0.9953(shred damage) + 0.9953*(average amount of CPs per ability)*(damage output of 1 CP) + (Oathbinder swing) - (same amount of AAs just like in the case of /stopattack +1)*(AAaverage damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(shred damage) - (missed AAs with the second cast prior to Shred)*(3.5/60)*(average amount of CPs per ability)*(damage output of 1 CP)] - 0.9392*(same amount of AAs just like in the case of /stopattack +1)*(AA damage) - 0.9392*(number of AAs prior to Shred)*(3.5/60)*(shred damage) - 0.9392*(number of AAs prior to Shred)*(3.5/60)*(average amount of CPs per ability)*(damage output of 1 CP)
In order to get more accurate data, you need to know the average values of your cat AAs, swings with Oathbinder, Shreds, and average amount of CPs per CP-generator (by taking into consideration your probabily for a crit). You also need to know your current melee and spell haste, in order to determine the sacrificed AAs based on your attack speed and the duration of the GCD from GotW.