Combat Rogue Weak Auras v1.0
Hi there guys. I'd like to introduce myself before explaining what I'm about to share. I'm Lunminas, a Disco Priest main from the guild <Fade>, I've been playing on Warmane for around 3 to 4 years now with some experience on retail.
This Weak Auras was made in attempt to fulfill something that's been missing from the contemporary Wrath of the Lich King community: New and updated User Interfaces. This project is essentially a start to make the 3.3.5a experience inherit some of the best improvents from retail content. Taking into consideration that Weak Auras 2 has been updated in August to be compatible with a plethrera of components from the origial retail addon, it's now possible to develop clean, functional UIs on it's new 2.18 build, with added effects, conditions, triggers, etc.
With this, I'd like to share my WA Import, but do realize that this does not work with old version of Weak Auras.
If you're unsure where to download the new version, check for Bunny67's Weak Aura 2 Github repository. The build should be there.
Without further ado, here's the UI
If you're interested, here's a
gif
Features
There's one main group and 3 other groups linked to the main one for this UI, they are separated in order to keep things organized. All the dynamic groups are dynamic for a reason, you won't see the UI this clogged, the screenshot shows all icons for all groups.
- The Main Rotation group displays your most used abilities and resources. It has a multitude of functionality that you can't see at first sight too.
- The Upper Group shows useful things such as ToT CD and uptime, missing poisons and stealth
- The Left Group is your utility group, with some of your CCs, sprint, and interrupt.
- The Right Group displays your defensives Vanish, they glow when used.
- The Main Rotation Group also has some highly customized bars, which displays things such as GCD, Adrenaline Rush and Blade Flurry uptime and a smart sunder bar which tracks PP's Abomination debuff as well. The bottom most bar is your Deadly Poison stacks and timer. The outer border changes colour denpending on wether or not you have that number of stacks (when 3rd bar is green = 3 stacks at least).
Version 1.0
This is the release version of this build. I've playtested a lot but probably not enough. This post also doubles as a suggestions post, which are very welcome, together with feedback!
WARNING
Please do take note that this Import only works on version 2.18 of Weak Auras(Bunny67's), and also that resizing the original UI is done through the Main Rotation group, simply go to Combat Rogue Rotations, group, Group Scale.
Import
As I said, this build is separated in 5 groups so we can keep it organized and modular. If there's things you don't want in your UI apart from the main rotation, you can simply not download it and it'll work just fine, also, the pastebin links can be changed easily, so if there's a new build, check the changelog and understand that it's already updated. With that being said, here are the links:
1. Combat Rogue (Main Group v1.0)
2. Combat Rogue (Left Group v1.0)
3. Combat Rogue (Right Group v1.0)
4. Combat Rogue (Upper Group v1.0)
More of my UIs
Did you like my UI? Please, make sure to check the rest! I'm attempting to make UIs for all classes. If you are interested, please check out this project's main thread for more.
Changelog
v1.0 (15/11/2020) - Released
v1.1 (16/11/2020) - Added "Not in Vehicle" and check talent tree to load options.
v2.0 (16/11/2020) - Added Adrenaline Rush, Blade Flurry and Engineering gloves CDs to top group. Fixed groups not resizing or moving in conjuction with "main rotations" group. Added extra fuctionality to Rupture and Slice and Dice Icons for visibility purposes.