1. icecrown PVP balance

    Unfortunately, already the battlegrounds is unbalanced.
    It does not mean winning or losing one or more games. The level of satisfaction with the game is low on both sides.
    alliance appears to be much stronger than the Horde.
    Even the players of alliance are unhappy about this, because they win without playing.

    In most games, Horde players stay in AFK. until the game is over because they have no chance to win.
    I'm not talking about what percentage of the Horde and what percentage of the alliance win the games. The argument is that the satisfaction of the game has decreased.

    I have been playing here since 2018. I have many friends in Horde and alliance who have been playing on this server for years.
    i can win my games by making a group with my friends, but I am speaking for most players.

    what is your opinion ? what do you suggest for players and even game masters?

  2. To cap the amount of HKs at 100k. The biggest problem with BGs imo are honor farmers.

  3. When playing, I don't see the win ratio disparity between factions that so many people claim exists.

  4. When playing, I don't see the win ratio disparity between factions that so many people claim exists.
    the only way to confirm bg win ratio ourselves is by playing 24/7, cz people may also have different experiece depends on what time they play.
    but if u take some rough statistics like from voa log for example, its 3:1 towards alliance side in wg. or leaderboards on armory, its alliance dominated.
    sure mercenary mode comes to play to give some balance factor, but u should also consider that some people on alliance turn it off.
    faction imbalance in pvp exists, it always does.
    that said, i think pvp will never be actually balanced 24/7 anyway

  5. Actually the battlegrounds are mostly because it's cross-realm, but that to me seems healthy for a private server like warmane. There is also mercenary mode that brings people over from the other faction, so that messes up/balances out the mix probably. Wintergrasp isn't cross-realm so alliance wins more than horde. You can check the book inside the relic chamber to see for yourself the win & defend ratio of alliance vs horde. In world pvp horde wins more because there is so much more horde compared to alliance from what I see and they can very easily turn from 1 horde player into a group of 7-8 in 10 minutes.

  6. You can't have balance in this game there always will be some unbalance.
    Gonna start with fact that most of players will choose ally side just for double trinks becouse that will give the edge exspecialy against horde players. Look at the arenas top 100 team all are ally. You think if human racial would be removed or replaced that players still played human race? I think not, blizzard in previous expansions nerfed undeads ''will of forsaken'' but they never did nerf humans racial during wotlk. I dont think this server has to fix blizzard mistakes. For that said, these things make pure pvp players choose ally faction that gives you first unbalancment in bg's.
    There is also mercanery mode with was invented to balance things out, but from what i know it is forced or automatic in blackrock realm, but by choise in icecrown, even if they make it forced in icecrown other things would pop out after time that makes things unbalancing and gameplay not enjoyable.

  7. If it wasn't Every Man for Himself, it would be something else. PvPers always disdain this truth, but PvP is a side activity in World of Warcraft. The game is a PvE one. The balance is made for PvE encounters, trying to make most classes useful in a party or raid, and capable of overcoming PvE obstacles (and even at balancing that they fail).

    The only way there would ever be balance in PvP is if every form of customization beyond cosmetic was removed. No racials, no classes, no specializations, everyone is the same, has access to the same gear and skills, there's no paper-rock-scissors class countering, and it all gets down to personal skill with the exact same toolkit everyone else in the match will be using.

  8. 3rd trinket is powafull.

    On a more serious note, pvp is dumb, don't waste your time with it. 99 percent of the game is PVE.

  9. Sure, come waste your time playing only pve here, that 15 years old, always the same, and very limited.
    If you drop all players, who somehow like to participate in pvp (wpwp, bgs), you'll get a very small player base here. This "side" activity is at least on a par with pve on warmane..
    On the other hand, I don't think it is a problem about EMfH. Top 100 teams are minmaxers and choose what is slightly better. Without it they would be in top 100 anyways.

  10. If you drop all players, who somehow like to participate in pvp (wpwp, bgs), you'll get a very small player base here. This "side" activity is at least on a par with pve on warmane..
    Have a look at Blackrock's population if you want to see what it's like the other way around - if you remove all PvE and leave just PvP.
    Also don't forget its population got a bump up with cross-server being implemented.

  11. If you want to see pve player base - please have a look at ah yes, there is noone pve server here. Very strange argumentation it is.
    Cross-server is not affecting wpvp, also this is the feature that most players are not happy with.

  12. If you want to see pve player base - please have a look at ah yes, there is noone pve server here. Very strange argumentation it is.
    You're incapable of a bare-bones extrapolation - even with a very generous error margin as leeway - when presented with what PvP-exclusive looks like? Is that related to why you're acting like Frostmourne didn't have a whole season as a PvE server - and a population times larger than what Blackrock does? It is indeed very strange argumentation to rely that much on disingenuosity. Or perhaps not... I did address it in my first post here, after all.

    PvPers always disdain this truth

  13. If it wasn't Every Man for Himself, it would be something else. PvPers always disdain this truth, but PvP is a side activity in World of Warcraft. The game is a PvE one. The balance is made for PvE encounters, trying to make most classes useful in a party or raid, and capable of overcoming PvE obstacles (and even at balancing that they fail).

    The only way there would ever be balance in PvP is if every form of customization beyond cosmetic was removed. No racials, no classes, no specializations, everyone is the same, has access to the same gear and skills, there's no paper-rock-scissors class countering, and it all gets down to personal skill with the exact same toolkit everyone else in the match will be using.
    As much pissing and moaning I've done in the past regarding PVP, she's right.

  14. JFC, the problem is that we have premade blackrock players with gear that takes AWHILE to acquire, and it ruins everything for pvp. PVP isnt a "minigame" or Side activity" its still a very large part of WOTLK servers... this isnt retail. PVP is still BIG, but its so awfully imbalanced. Jaded server for sure. and also, WPvP is still dominated by Play to pay kids whenever you are outside of a BG. Oh hey, lets go in the open world *270* paid for player wrecks me. Go into a BG *Blackrock 1100 Resil* Player wrecks me. And all he had to do was make a Blackrock Player! I cant beleive i spent so much time trying to level characters on this server.

  15. Hey my dude "even with a very generous error margin as leeway" Is a very interesting sentence. I know that you are trying to be impressive with your vocabulary, but you need to understand if what you are saying ACTUALLY makes sense. Let me fix this for you "Even with a generous error of margin" THATS IT. that's the whole statement. You are just throwing words into a sentence hoping it sticks, please slow down and think about your actual statements!

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