Hunter forced melee vs ranged attack range feeling clunky?
Hey y'all! I just started a fresh dwarf hunter on the Onyxia server today and I don't know if its just me, but the range of using ranged attack vs being forced to melee feels a bit big and it makes playing the class a bit clunky. Having to run to create a pretty wide distance between the player and the creature before being able to use my ranged weapon. I know you're not supposed to be able to use it in their faces like in retail, but it just feels weird. I have no idea if I am just spoiled with classic's system, but I have played a hunter on both Icecrown and Frostmourne and I can't remember it being like this. If this is how it was in vanilla I'm fine with it but just wondering if anyone else is having this issue and if it in fact was like this in vanilla or if its maybe a bug on my end?
Vanilla deadzone was 5-8 yrds at some point, Melee being 0-5 then hunter/ranged being 8-35.
Not sure what it is here but its definetly bigger than in WOTLK.
I agree it feels kinda "Clunky" to play but I am fairly certain it is working as intended.
Okay, gotcha. Thanks for letting me know! Probably just going to take some extra getting used to, but if its working as intended then I have no issue with it.
Hunters have what we call Dead-Zone. Melee is 0-5y and ranged is 8-35y. Anything in between 5 and 8y will deadzone you, hence you will NOT be able to attack them whatsoever, neither melee nor ranged. It was removed in TBC. Hoped the devs fixed deadzone so melee weaving was encouraged but here we are.
The Hunters deadzone was present even around original TBC arena season 2, still good Hunters did pretty good job.
I think it's smart to have them keep the deadzone around Vanilla, or they might be too powerfull.
The distance is totally wrong. It's like 2x the size it's supposed to be. I should not have to back up 20 yrds to shoot at a target.
Reference the 1x realm Lordaeron for the correct version. That's why It feels terrible, it is. They should have just made it like Wrath, and not tried to vanilla it.