I know that these will most likely never be accepted/implemented but let's see what the community has to say regarding some of the major QoL changes that I'll be listing here.

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Suggestion #1: Low Level Dungeons Graveyard Relocation
- We all know that we're here to experience the game at level 80 so leveling up should be a breeze and I'd like to suggest that the graveyards/release spirit locations are relocated to the dungeon's entrance. The time it takes to reach bosses inside the dungeons is enough of a punishment for wiping and considering how many players are new to the game and unable to find the entrance I think that this change should be considered.

Suggestion #2: An Option to Disable PvP While Below Level 80
- Unfortunately the amount of toxic players on private servers is immense and there are days where we, low level players, are faced with hours long ganking which not only interrupts our leveling progress but also wastes our precious time. It would be awesome if there was a settings that allows us to disable PvP completely while below level 80 at a cost of reduced EXP gain by 10%.

Suggestion #3: Increasing the Instance Limit Per Hour
- Instances being limited to 5 per hour (especially because it's account-wide) can become quiet annoying, especially when we're forced to exit the instance to summon players, repair our gear, release spirit or just do a regular dungeon reset. There are also many cases where, after finally forming a solid group, one of the members randomly get hit in face with the dungeon limit and we're forced to either wait for the limit to expire or kick the innocent player out of the group. I personally think that this limit should be increased to at least 7 instances per hour.

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So, that would be it for now and I think that these suggestions should be looked at and considered since they will greatly improve our gameplay experience as well as make the game more new player friendly.

Thank you!