CONTEXT:
I think you guys did a great job balancing the "time investment" and "RNG" surrounding raiding to acquire your gear. The fact that this quest chain will promote BG and arena activity for a long time is great. This structure does not have to change much in order to still be effective, and have long term benefits for both servers.
THE PROBLEM:
The quest chain is too focused on BGs, and certain BG-related quests are still very detrimental to the quester's overall involvement in a BG. As a concrete example, the Arathi Basin "Assault 3 bases" quest is causing Blackrock players to rabidly assault bases and purposely not defend them - they want the base to be retaken so that they have another chance to assault it.
THE SOLUTION:
Restructure the quests so that more of them are arena related, and simplify the BG related quests so that they are not detrimental to other players. For example, a new quest structure could look something like this (obviously you can ADD or REMOVE quests, I am just trying to give examples to get the ball rolling):
1) Win a WSG match
2) Win a AB match
3) Win a EOTS match
4) Turn in 3 of each mark (AB, WSG, EOTS) (This quest is effectively "auto-completed" based on finished quest #1-3)
5) Win a Solo-Q match
6) Win a 2v2 match
7) Win a 3v3 match
8) Win five 2v2 matches
9) Win five 3v3 matches
10) Win five arena matches in a row, any bracket (2v2, 3v3, SoloQ)
Blackrocks PvP content is limited to BG and Arena and I have my doubts that it's even possible to design enjoyable and interesting quests for this content.
The quests need to go in line with the initial objective of a BG or Arena match. Consequently the quest can only be smth boring like win X BG, win X Arena, collect X amount of marks, etc.
I'd replace the quest chain by two simple weekly quest:
1) Win X amount of 3s games.
2) Farm X amount of honor.
The purpose of the first quest would be to boost the 3s activity.
The second quest would reflect the time that PvErs on Onyxia need to invest for raiding. PvPers should spent a equal amount of time with honor grinding (or converting arena points to honor).
Anything based on arenas would be easily abusable and require no effort to complete.
Are you referring to someone potentially making 6 of their own account and wintrading themselves in 2v2/3v3? Because that could happen with or without the quest chains being focused on arena, I'm not really sure how that's relevant.
Many people have summarized it before me - the primary interest of Blackrock players is to play arena. I just think that the content of the quest chain should reflect that much more than it does now.
Are you referring to someone potentially making 6 of their own account and wintrading themselves in 2v2/3v3? Because that could happen with or without the quest chains being focused on arena, I'm not really sure how that's relevant.
What's the relevance? What sort of logic is this? "Hacking will happen so give hacking tools to all new players!"
Just because it's possible to be done doesn't mean we should essentially encourage it by rewarding it. Before you follow up with "GMs can ban players doing it," again, why would we create a situation that encourages it and then create unnecessary work?
Blackrock is about PvP. Your main interest being arenas doesn't change that any more than a PvEr saying he's only interested in dungeons and wanting dungeon quests to give Raid rewards.
What's the relevance? What sort of logic is this? "Hacking will happen so give hacking tools to all new players!"
Just because it's possible to be done doesn't mean we should essentially encourage it by rewarding it. Before you follow up with "GMs can ban players doing it," again, why would we create a situation that encourages it and then create unnecessary work?
Blackrock is about PvP. Your main interest being arenas doesn't change that any more than a PvEr saying he's only interested in dungeons and wanting dungeon quests to give Raid rewards.
At the end of the day, arena participation awards points... If someone wants to abuse, having the quest chain being 80% arena focused instead of 30% (arbitrary numbers for the sake of argument) is not going to drastically increase the number of people who want to abuse. For the record I have played at a variety of times (from EU peak to NA dead hours) and I have not seen anyone multibox/wintrading yet. I genuinely don't believe that changing the focus of the quest chain would cause an increase in abusive behaviour as you suggest.
I'm not even trying to advocate for "making the quest chain easier", whatever that would entail. I'm simply summarizing my own (and every one of my friends/any person I speak to on the server) thoughts on the quest chain as it exists now.