I am trying to understand why it needs to take 15-20x longer for us to complete our raid quests than it would be to just run a full Kara. It seems counter to the point of an instant 70 server to have way grindier mechanics. I can't imagine doing this every week. It's insane how much time you have to spend to get these done weekly unless you get extremely lucky.
Assuming every quest takes an average of 30 minutes which would be an insane pace, this would still take 7.5 hours to complete all of the quests.
On top of that, a lot of the quests encourage griefing.
Cap a WSG flag? Everyone just stands by the flag and doesn't help their own FC.
Cap 3 AB bases? Everyone just tries to cap the AB base and not kill the enemies so nobody ends up capping the base.
Cap a EOTS flag? Same situation, but not as egregious as the other two.
Win AB with 5 towers? With a premade with good players, it's realistic to get this, but even with a premade it could take a lot of games to get this done.
Win EOTS by +1000 pts? This one isn't as bad as the AB one, but it still has the issue of this could take multiple EOTS to complete. Assume you get it done on your 3rd try which is still pretty good in # of attempts - this will already be longer in EOTS than a full kara for 1 item.
A lot of the quests in the chain will take longer than a full kara. I don't get why it has to be so grindy on an instant 70 server.
Then you have quests like win 5x arenas in a row - this just encourages tanking mmr for an easy 5 free wins and smurfing. Why even have this in the first place?