Request for Cross-Faction Dungeon Queue Implementation
Subject: Request for Cross-Faction Dungeon Queue Implementation
Dear Game Master,
I hope this message finds you well. I am writing to bring up a concern regarding faction balance in dungeons. As an Alliance player, I've noticed that there seems to be a significant disparity in the number of Horde players compared to Alliance players, which has been affecting dungeon queues.
Due to the imbalance in population, it has become increasingly difficult for Alliance players to get into dungeon groups in a reasonable amount of time. This issue not only impacts the gameplay experience but also creates frustration for players who are trying to enjoy the game.
With that in mind, I kindly request that you consider enabling cross-faction dungeon queues to help alleviate this imbalance. By allowing Horde and Alliance players to queue together, it would make dungeon groups more accessible for everyone, regardless of faction, and would contribute to a more enjoyable experience for all players.
Thank you for your time and consideration. I look forward to hearing your thoughts on this.
the reason why dungeon queues take so long is not that there are so few players but rather that there are way too few healers and especially tanks for the masses of dps who queue rdf. increasing the number of tanks and healers while proportionally increasing the number of dps won't change anything.
the reason why dungeon queues take so long is not that there are so few players but rather that there are way too few healers and especially tanks for the masses of dps who queue rdf. increasing the number of tanks and healers while proportionally increasing the number of dps won't change anything.
Thank you so much for understanding this. I don't know how many times I've had to repeat that, and these threads still show up, like people don't realize that in cross-faction you won't just get the opposing Tanks and Healers, but you will add in all the DDs who will now be competing with you too. We have implemented it in the past only when it came to old content, where the issue was in fact too few people queuing on both sides and a larger pool helped. But when it comes to active content, it could even make it take longer.
Thank you so much for understanding this. I don't know how many times I've had to repeat that, and these threads still show up, like people don't realize that in cross-faction you won't just get the opposing Tanks and Healers, but you will add in all the DDs who will now be competing with you too. We have implemented it in the past only when it came to old content, where the issue was in fact too few people queuing on both sides and a larger pool helped. But when it comes to active content, it could even make it take longer.
That would only be true in case the problem would be bad DD to tank/heal ratio. But on alliance there is lack of players queueing in general (regardless of role, often its even DPS missing). Besides that if thats the case then why do you have cross-faction RDF on other realms ?
That would only be true in case the problem would be bad DD to tank/heal ratio. But on alliance there is lack of players queueing in general (regardless of role, often its even DPS missing).
Show me your math for this conclusion and for cross-server making a difference.
Instead of cross faction could there be an implementation of extra RDF rewards for Tanks and healers? Not saying this would entirely fix the problem but it could encourage at least a handful of tanks and healers to que more regularly.
Instead of cross faction could there be an implementation of extra RDF rewards for Tanks and healers? Not saying this would entirely fix the problem but it could encourage at least a handful of tanks and healers to que more regularly.
That has been suggested a bunch of times. Personally I don't think that sort of bribing really works. For one, it has to be substantial enough that it would make them join. If you give something reasonable it won't be enough, and if you give what they consider enough it will for sure be too much. Past that it only works while such rewards are useful. If someone doesn't like tanking RDF they will just do it if they need a little extra gold or whatever and then are gone, it's not really sustainable.
I don't think you're wrong to say bribing isn't a long term solution to this problem. However I do think if the rewards were reasonable and not substantial it would encourage at least a small number of people to que for those rolls. I do not know what kind of rewards would be reasonable though and I think underdoing rewards would always be the way to go. I don't think this answer would every really make the situation 100% improved but I don't think it would hurt to try. People have been suggesting cross-faction dungeons since vanilla without fully understanding the implications of it but at least this might be solution that does something.
in my opinion the incentive for tanks and healers to queue rdf is the reduced queue time. i doubt there is any "material" reward worth as much as that and i know quite a few people who actually leveled a tank simply because they are always in high demand for dungeons.
the problem is when tanks have shorter queue times and can do more dungeons than dps, they will be saturated with badges, gear, rep (or whatever else one gets from running dungeons) relatively fast so they again have no reason to queue.
i don't see which kind of extra reward system wouldn't result in the same thing. if you give them free nether every run, they will soon not need nethers anymore. if you give them potions those potions will soon drop in price and you need to give more to keep the relative gold reward the same. if you give raw gold you have the same problem as with giving potions just more directly because the purchasing power of gold will drop. all those rewards are only short-term solutions that have the side effect to hurt everyone else (primarily economically).
PS: players caused this problem by rolling too few tanks and healers compared to dps and players have to solve this problem by rolling more tanks and healers.
PS: players caused this problem by rolling too few tanks and healers compared to dps and players have to solve this problem by rolling more tanks and healers.
I find it strange how RDF is such a major subject in TBC here. Does anyone here not remember how to complete the game without it? I thought players here came from TBC and yet they sit in queues for long periods of time and complain as if they've never played this game before.
It's proof to me that humans are moving in a direction to avoid social contact and wanting everything automated for them. TBC wasn't built that way though. You were supposed to talk to people and make your own groups, you were supposed to coordinate as a team instead of just kicking people or leaving dungeon at your convenience cause you have no time, and you were supposed to have a reason to get a flying mount.
I guess it doesn't surprise me though with all the players linking gear score in a place where it doesn't work.
I find it strange how RDF is such a major subject in TBC here. Does anyone here not remember how to complete the game without it? I thought players here came from TBC and yet they sit in queues for long periods of time and complain as if they've never played this game before.
It's proof to me that humans are moving in a direction to avoid social contact and wanting everything automated for them. TBC wasn't built that way though. You were supposed to talk to people and make your own groups, you were supposed to coordinate as a team instead of just kicking people or leaving dungeon at your convenience cause you have no time, and you were supposed to have a reason to get a flying mount.
I guess it doesn't surprise me though with all the players linking gear score in a place where it doesn't work.
most people behave like this is retail, expecting instant gratification and minimal social aspect. i stopped asking myself why they are playing tbc, which is centered around socializing and grinding.