1. 6 Days Ago  

    Wotlk: Make Wintergrasp NPCs unkillable by players

    Hello, I'm sure I'm not the only one having this issue.
    It's been 5 hours since I cannot return my quests, and I'm losing my mind. Horde multiboxers and regular players camp in front of VOA and repeatedly kill the quest NPCs instantly upon their revival for hours, completely ruining the gameplay for everyone on the Alliance. I am pretty sure that we (the Alliance) are doing the same whenever the Horde controls VOA, on top of that, sometimes whenever you have the quests completed but someone kills the NPC giving the quest, it bugs and the NPC no longer responds whenever u click on it (after it respawns), and it doesn't get fixed when VOA changes, effectively bricking the quest for the rest of the week. I do not see how the NPCs being killable benefits the game in any way other than inciting degenerate behavior and griefing.

  2. 6 Days Ago  
    There is nothing new in this, it has always been like this and it will continue to be so.

    Unless they decide to make them unkillable or increase their life points by a few billion.

  3. 6 Days Ago  
    Zorino why you reply every thread someone post? Get a life maybe?

    This suggestion is VERY GOOD since I'm sure game devs didnt inted 80 lifeless losers to camp graveyard before every WG fight.

  4. 6 Days Ago  
    Well, it's not going to change unless we bring awareness to it, hopefully Warmane will take action.

    Edit: I don't see how anyone would be against such a change other than the degenerates and lowlifes that take pleasure from wasting other people's time
    Edited: 6 Days Ago

  5. 6 Days Ago  
    Zorino why you reply every thread someone post? Get a life maybe?

    This suggestion is VERY GOOD since I'm sure game devs didnt inted 80 lifeless losers to camp graveyard before every WG fight.
    Who do you think you are to tell others what they can or cannot do?
    Propose yourself as a moderator and ban me for the most ridiculous reason a mind like yours can think of.

  6. 5 Days Ago  
    I believe killing a quest giver to prevent someone from accepting or turning in a quest falls under disrupting gameplay. And I do know Warmane has made targets like these unkillable before. One example was the Naxx attunement quest giver on Onyxia.

    Where it provokes a PvP interaction in a PvP zone though maybe it's intentional? I don't really know. I would message a GM about this issue and see their stance on it. It could be a reportable offense.

  7. 5 Days Ago  
    BTW as OP said, i also had quest NPCs get bricked and i cant return quest for rest of week because some ***** kill it, its much better warmane just make them unkillable instead of having to report everyone after quest is already bugged

  8. 5 Days Ago  
    BTW as OP said, i also had quest NPCs get bricked and i cant return quest for rest of week because some ***** kill it, its much better warmane just make them unkillable instead of having to report everyone after quest is already bugged
    You're addressing a different bug that has nothing to do with NPCs being killed. I figured it out.
    There are two camps where you can pick up these quests, one inside the fortress and another in the outside camp (where people usually fish).
    If you pick up the quests while not controlling VoA, you can only turn them in at the same camp where you picked them up, and only when you're still not controlling VoA, even if the quest helper shows "?" markers in the fortress.

    This bug is confusing, but it's unrelated to NPCs being killed.

  9. 5 Days Ago  
    I believe killing a quest giver to prevent someone from accepting or turning in a quest falls under disrupting gameplay.
    By that logic, farming low level players to prevent them from leveling would also fall under "disrupting gameplay."
    However, I disagree with your take.
    Wintergrasp is a highly contested combat zone. Instead of stepping up to protect those NPCs yourself, you're asking Warmane to play god and make them immortal? ??
    If you can't handle PvP and defend the quest givers, then maybe you don't deserve to do those quests in the first place.

  10. 5 Days Ago  
    By that logic, farming low level players to prevent them from leveling would also fall under "disrupting gameplay."
    However, I disagree with your take.
    Wintergrasp is a highly contested combat zone. Instead of stepping up to protect those NPCs yourself, you're asking Warmane to play god and make them immortal?
    If you can't handle PvP and defend the quest givers, then maybe you don't deserve to do those quests in the first place.
    I'm not actually taking a stance on this. Interfering in quests is a specific example given for disrupting gameplay in the server rules and one that I've seen enforced before. Although I also know the term "disrupting gameplay" is a broad term and one that's dealt with case by case. So like I said I really don't know what warmane's stance would be in this scenario.

    To clarify, the issue isn't really about whether it's a part of the game, it's about players sitting there killing it for hours. The VOA portal was also a part of the game and then everyone got the genius idea to stack mounts and bodies on top of it to force the opposing faction to get farmed until Warmane stepped in and changed it. There's PvP and then there's a distinct abuse of the game. That's all I'm saying is Warmane would be the referee of that. Personally I think most players just turn in quests after the game and it wouldn't ever be a big enough issue to matter.

  11. 5 Days Ago  
    Interfering in quests is a specific example given for disrupting gameplay in the server rules and one that I've seen enforced before.
    The server rules state that disruptive gameplay qualifies as extreme in cases where players are unable to turn in quests or level up for days. In this scenario, I don't think it qualifies as extreme unless players start mass reporting.

  12. 5 Days Ago  
    You know you can still talk to most of the npcs even if they don't have the question mark visible right?
    Only exceptions are the npc that gives the Bone Arrow Q and the one who gives the herb Q.
    However, you can simply abandon these Qs, exclamation mark will appear above the npcs, but at same time you retain the Q items, so it is just like 3 extra clicks to turn the Qs in.

    So, just do the Qs at the start of the week and then you have rest of it to turn them in when the npcs are up.

  13. 5 Days Ago  
    If blizzard made sure that the npcs were killable despite this being seen as disrupting gameplay, it's clear that they didn't care about anything or it was a detail they didn't really think about.
    If nothing has been done so far, I don't think any solutions will be considered.
    However respawn takes place in a few minutes.

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