1. Blackrock: S5 gearing system.

    Greetings to the Warmane Administration and the players of the project.

    My concern is related to the Season 5 gearing system.

    1. The first question concerns the absence of Savage Gladiator items.
    Why are they not available?

    2. The second question concerns the lootbox system.
    This system is clearly unfinished. If BoE items can be traded, what is a player supposed to do with items that are Bind on Pickup?
    This results in spending honor with absolutely no cashback if the item simply does not suit your class.

    My suggestions:

    1) Implement a 50% honor cashback if the item does not fit the player’s class. Otherwise, this system turns into a casino.
    2)Make loot drop by armor type (cloth for mages, plate for warriors, and so on). The stats may not always be optimal, but at least the item could actually be equipped.
    I spent a large amount of honor and received nothing. I also can no longer send honor to my main character from my alt, on which I also farmed Battlegrounds Season 5.

    Why administration makes life so difficult for players on Blackrock? If I wanted to complicate my experience and spend a huge amount of time developing a character, I would have gone to Onyxia.
    Now it feels like gearing a character there is actually easier, considering the difference in progression between Blackrock and Onyxia.

    I understand that Blackrock provides many advantages: no leveling from 1 to 80, no profession grinding, and so on. However, the gear gap even in Battlegrounds is absolutely insane.
    Creating a character today, I simply no longer feel motivated to spend time being cannon fodder for 213 ilvl players from Onyxia.

    P.S.
    I understand that this post may look like the usual “please make the game easier” complaint. However, we are not asking to simplify progression on Onyxia. On Onyxia, players have the time and structure to farm, grind, and progress naturally.

    Blackrock is different. It is designed for instant PvP, not long-term grinding. Personally, I simply do not have the time to push rating without proper gear just to buy lootboxes, from which I can end up receiving absolutely nothing.

    This creates a mentally exhausting experience, where progress is blocked not by skill or effort, but by pure randomness.

    P.P.S.
    Check Warmane ladder. R1 from Onyxia has 1000 resil, R1 from Blackrock 450-600. Is it fair competition?

  2. To make honor farming more tolerable, find some good players to do pre-made battlegrounds with. If you're alliance it should be way easier to find people.

    I did a bunch with Ostanes and Missmortal on Horde side. It helps a lot. We spent about 6 hours the other day premading BGs and we won 100% of them. We got around 48k honor. Terrible honor per hour because of drawn out isle of conquest and alterac valley games. Those BGs are a slog.

  3. Blackrock is different. It is designed for instant PvP, not long-term grinding. Personally, I simply do not have the time to push rating without proper gear just to buy lootboxes, from which I can end up receiving absolutely nothing.
    You're either mistaken or thinking of Blackrock characters that go against Icecrown.

    From the very start of the cross-server with Onyxia it was mean to be a long-term grind, as I seem to be unable to go a day without having to repeat in some way. If you don't want the grind and the RNG alike to what Onyxia players go through, the progressive "shard" simply isn't for you, the endgame one crossed with Icecrown is what you're looking for.

  4. I'm wondering what kind of player base the current gearing system should attract.
    Blackrocks playerbase consist of casual pvpers who don't have the time and patient to grind BGs all day long.

    Just make loot boxes available for a small amount of honor but reward them only once per week. Same weekly chance to get a item like on Onyxia.
    That way you'd imitate the gearing progression of Onyxia while keeping Blackrock casual friendly.

    Blackrock in its current form attracts no audience because ppl who love grinding can just play on Onyxia instead.

  5. Just make loot boxes available for a small amount of honor but reward them only once per week. Same weekly chance to get a item like on Onyxia.
    That way you'd imitate the gearing progression of Onyxia while keeping Blackrock casual friendly.
    Yeah, the system would be a lot better if we could actually choose which lootbox to buy and as a tradeoff only get 1 lootbox per quarter/boss per week. Having to buy all the useless lootboxes just to get keys for the lootboxes for the bosses that drop the items people actually want is what's exacerbating the honor grind to ridiculous levels.

    I'm wondering what kind of player base the current gearing system should attract.
    Blackrocks playerbase consist of casual pvpers who don't have the time and patient to grind BGs all day long.
    Blackrock in its current form attracts no audience because ppl who love grinding can just play on Onyxia instead.
    ^This is a really good question and point. Who exactly is supposed to be attracted to play on Blackrock seasonal? People who just want to get stomped in battlegrounds all day wearing level 78 gear?
    Edited: January 29, 2026

  6. You're either mistaken or thinking of Blackrock characters that go against Icecrown.

    From the very start of the cross-server with Onyxia it was mean to be a long-term grind, as I seem to be unable to go a day without having to repeat in some way. If you don't want the grind and the RNG alike to what Onyxia players go through, the progressive "shard" simply isn't for you, the endgame one crossed with Icecrown is what you're looking for.
    So u just took one part of the topic and gave bad answer. Thanks.
    What about other parts of topic? What about savage gear? Where is it?!
    Ppl are not happy with the system your colleagues made.

    But you keep repeating same stuff as you said "every day in some way."
    Good job, Moderator <3
    Edited: January 29, 2026

  7. So u just took one part of the topic and gave bad answer. Thanks.
    What about other parts of topic? What about savage gear? Where is it?!
    Ppl are not happy with the system your colleagues made.

    But you keep repeating same stuff as you said "every day in some way."
    Good job, Moderator <3
    Careful you might get banned for staff disrespect if you make sarcastic comments like that.

    Anyway, so far I've seen many good suggestions. It would be nice if devs respond to these instead of just having the same forum moderator who isn't control of decisions make responses to the threads in this subforum.

  8. Careful you might get banned for staff disrespect if you make sarcastic comments like that.

    Anyway, so far I've seen many good suggestions. It would be nice if devs respond to these instead of just having the same forum moderator who isn't control of decisions make responses to the threads in this subforum.
    No disrespect from me. I just cant understand their logic.
    After few weeks we have crafted 78lvl blues as basic gear. And we cant buy savage at all. Why not?!
    As new char I should waste hours grinding BGs for rng lootboxes. Its mental.
    We can't buy BOEs on auction since no one need gold on Blackrock :D

  9. The logic is extremely simple: your whole suggestion is based on expecting the progressive Blackrock to be something it isn't meant to be, that it's supposed to be similar WotLK Blackrock, so there's no need to address anything you "suggested." You finding it "mental" that while playing in something progressive a new character has to progress in gear is plenty to tell you once more that what you want to play is WotLK Blackrock.

  10. The logic is extremely simple: your whole suggestion is based on expecting the progressive Blackrock to be something it isn't meant to be, that it's supposed to be similar WotLK Blackrock, so there's no need to address anything you "suggested." You finding it "mental" that while playing in something progressive a new character has to progress in gear is plenty to tell you once more that what you want to play is WotLK Blackrock.
    How are we supposed to progress when the first big step of progression is entirely missing? Why not lock hateful and deadly? Why not add savage from day 1 but make each piece cost 200 arena points to buy so you'd be forced to wait for arena flush in order to buy it? Why add emblems of heroism and not add items that belong in that vendor? Why literally anything that would make more sense than what's already been done?

    Are we going to have any confirmation on when Savage is actually released or are we just gonna have to guess?

  11. Yet again stuff I have had to say multiple times before. Blackrock has a whole list of advantages over Onyxia, and it's ridiculous to expect that won't be accounted for elsewhere. There will be different roadblocks and delays along the way to accommodate that, along with the fact that it's Onyxia's progress that will dictate the pace, not the other way around.

    Regarding the release of whatever gear, how that will be handled isn't something up to Moderators.

  12. The logic is extremely simple: your whole suggestion is based on expecting the progressive Blackrock to be something it isn't meant to be, that it's supposed to be similar WotLK Blackrock, so there's no need to address anything you "suggested." You finding it "mental" that while playing in something progressive a new character has to progress in gear is plenty to tell you once more that what you want to play is WotLK Blackrock.
    You trollin' me or what?
    Ofc there should be a progress on a progressive realm. But what do we have?
    I can buy hateful for honor. 195 emblems = 312k of honor. It's ok but we should farm boxes.
    So tell me please Moderator, what should I choose: Farm honor to spend it on rng boxes or Hateful gear? :)

    As blackrock is a pvp realm we ask for a PVP gear. As a new char should I do arenas in crafted gear with PvE parts? With 400-600 resil vs. Onyxia's 800-1000 resil with full savage gear players?
    Don't you think it's mental? :DDD Unbelievable

  13. Regarding the release of whatever gear, how that will be handled isn't something up to Moderators.
    Could moderators relay information from the developer team? It's not an unreasonable thing to expect that server staff communicate with each other on topics that you interact with? Is there any reason why developers aren't communicating with the playerbase?I Is it asking too much to get a release schedule? Any form of communication from devs would be a godsend at this point

    Why can't anyone tell us why we can't get any answers from developers on what is being released when? This is just so sad.
    Edited: January 30, 2026

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