1. The state of BGs is the worst it has ever been

    Hello Warmane Team!

    I’ve been part of this community since the Molten days back in 2012, having experienced all the highs and lows over the years. However, few things have diminished the enjoyment of the game as much as the current state of battlegrounds.

    After returning from a long break, I started queueing solo again. Unfortunately, it now takes on average five or more battlegrounds—and a fair amount of frustration—to secure a single win. The main issue is the matchmaking imbalance between fully geared premade groups and random solo players with far lower gear levels.

    Once a premade joins a BG, the result is usually decided within minutes. But rather than ending the game quickly, many players stay to farm hks—camping the enemy graveyard and making it impossible for the other team to even move. This turns BGs into one-sided farm sessions rather than fair, objective-based matches.

    To make matters worse, players who try to avoid the inevitable farm, face penalties from the system:

    - Standing still at the graveyard allowing them to farm you ? removed and given Deserter debuff
    - Staying as a ghost to avoid instant death ? removed and given Deserter debuff
    - Choosing not to engage to let the match end faster ? removed and given Deserter debuff

    This puts solo players in an unfair position where every option results in punishment. Here are some suggestions on how this could be fixed:

    1. Matchmaking Adjustments:
    - Separate premade and solo queue battlegrounds
    - Limit premade group size (e.g., max 3 players in random BGs)

    2. Anti-Farm Measures:
    - Implement diminishing HK rewards after a certain number of kills on the same player or within a small area (like graveyards)
    - Add a BG auto-end condition if one team is dominating by objectives and HK difference is extreme

    3. Revisit Deserter System:
    - Differentiate between intentional AFKers and players stuck in hopeless, farmed situations.
    - Perhaps allow a grace exit option after a team is being farmed for a set period (e.g., 5 minutes) without penalizing them

    4. Introduce RBGs (my personal favorite):
    - Implement a BG rating system that assigns each player a rating based on their performance
    - Use this rating to match players and teams of similar skill and gear levels
    - Rated BGs would also reward coordination and objective play, providing a healthy alternative to random HK farming

    The level of frustration I—and many other players—have experienced lately is quite high. I truly hope this feedback gets heard and that steps are taken to make battlegrounds enjoyable again for everyone, whether they queue solo or as a team.

    Thank you.
    Edited: October 14, 2025

  2. This is a topic that warmane development tends to ignore, its been there for a while now, and developers are taking blind eye into it when its clearly there "u just que at wrong time of the day" or "different faction does the same too" is absolutely ridiculous unless you actually play the game, i had the same issue with this, and the only solution, join them. Thats what i did, and to be honest its a fun experience, if youre geared enough u can just work on 2nd monitor/watch a show, whilst pressing few buttons to farm people in GY, other pservers dealt with this problem long time ago, but warmane wants to be as blizzlike as possible, so the mentality of players will have to change (which ill be honest is changing, the farmed plebs are learning how to counter/make it slower each day)


    So unless the developers do anything about it, were gonna be stuck with it, oh and be ready to get the classic - just que separate bgs and not the ones u dont want to play response, its all time classic ridiculous suggestion to the problem.

  3. +1000 about introducing RBG, could be great.

  4. Rbgs could never work because theres not enough players in brackets
    Lets say rbgs would only be interesting for the highest gear bracket players
    You would also need to separate regular bgs from ranked bgs meaning u would shatter the bracket even more. It is genuinely not worth of a experiment, and other pservers with very similar popularity is a example of this.

  5. warmane wants to be as blizzlike as possible, so the mentality of players will have to change (which ill be honest is changing, the farmed plebs are learning how to counter/make it slower each day)
    From this I understand that the players can deal with it and no fix is necessary from the staff.

  6. Nothing is broken. This is the actual game. It's up to you to figure out how to play within the rules of that game.

    No different than any other online game. You go play Call of Duty and you get matched up against clans that know where all the spawn points are and sit there killing you instantly over and over. Players of these games just know the rules and limits of the game and use it all to their advantage.

    With that said you are free to do the exact same thing as any other player. The problem is you don't. You'd rather blame everyone and everything else and ask for the game to be modified and changed into something it never was. Just go play a different game.

  7. This is a AV and Isle simulator .Winning the daily rbg is a nightmare . Camping bases and farming hk is rewarded by wins ..... only blizzard could come up with bgs like that .I like your ideas but nothing will change . They never do anything to improve the pvp situation . Respect for writing down that essay tho :) .

  8. Nothing is broken. This is the actual game. It's up to you to figure out how to play within the rules of that game.

    No different than any other online game. You go play Call of Duty and you get matched up against clans that know where all the spawn points are and sit there killing you instantly over and over. Players of these games just know the rules and limits of the game and use it all to their advantage.

    With that said you are free to do the exact same thing as any other player. The problem is you don't. You'd rather blame everyone and everything else and ask for the game to be modified and changed into something it never was. Just go play a different game.
    Nice take — I agree that part of PvP is learning the rules and using them. A few short clarifications that keep your point but bridge to the OP’s concerns:

    The CoD analogy gets the spirit, but BGs here aren’t identical: premades bring persistent coordination + gear gaps and the devs can tune matchmaking/rewards, so responsibility isn’t zero.

    “Do the same” sounds reasonable, but it ignores that many solo players lack time, gear, or team access to replicate premade tactics. That’s a structural imbalance, not just a mindset problem.

    The OP’s suggestions (diminishing HK rewards, premade-size limits, opt-in rated BGs) aren’t demands to “change the game” — they’re targeted incentive tweaks to reduce reward-maximizing farming while keeping core PvP intact.

    Fixing obvious exploit incentives helps everyone: better matches keep more solo players queuing, which actually improves match quality for premades too.

    You’re right that players should adapt. These proposals just aim to make adaptation less one-sided so wins feel earned, not predetermined. Thanks for grounding the discussion in “this is the game” — that perspective is useful when shaping practical, minimal fixes.

  9. SPIRITUAL IMMUNITY easiest thing to add and it will fix the camping problem force the campers go boss and win the battleground instead of farming.


  10. “Do the same” sounds reasonable, but it ignores that many solo players lack time, gear, or team access to replicate premade tactics. That’s a structural imbalance, not just a mindset problem.
    Oof. I think you're being blind to the design of WoW. Blizzard designed this game to reward those who socialize and work together with others. The whole rewards system in every part of this game and pretty much every addictive app or game or format is based around giving prestige to those who do invest more time and effort. Special accommodations and handicaps for players like this are counterintuitive to the game design. Plain and simple they are being outclassed at this video game which is a player problem, not a dev problem.

    None of the recommendations actually fix anything. Moving the goal posts doesn't make you get beat less. Like this recent comment suggesting spiritual immunity, in Wintergrasp the enemy just camps outside the immunity zone. Fixes nothing. You can remove HK altogether they don't care. RBG doesn't change it as they don't want premade vs premades. You can't limit premades because you can't detect them since they're doing queue sync. Any auto exit feature would be abused.

    When you're bad at a video game you don't call up the game developers and tell them to reduce the difficulty because it's too hard for you. Instead, you learn how to play it. Work your way up the gear ladder like you're supposed to and actually these PvP guilds are always recruiting. Enjoy.

  11. Oof. I think you're being blind to the design of WoW. Blizzard designed this game to reward those who socialize and work together with others. The whole rewards system in every part of this game and pretty much every addictive app or game or format is based around giving prestige to those who do invest more time and effort. Special accommodations and handicaps for players like this are counterintuitive to the game design. Plain and simple they are being outclassed at this video game which is a player problem, not a dev problem.

    None of the recommendations actually fix anything. Moving the goal posts doesn't make you get beat less. Like this recent comment suggesting spiritual immunity, in Wintergrasp the enemy just camps outside the immunity zone. Fixes nothing. You can remove HK altogether they don't care. RBG doesn't change it as they don't want premade vs premades. You can't limit premades because you can't detect them since they're doing queue sync. Any auto exit feature would be abused.

    When you're bad at a video game you don't call up the game developers and tell them to reduce the difficulty because it's too hard for you. Instead, you learn how to play it. Work your way up the gear ladder like you're supposed to and actually these PvP guilds are always recruiting. Enjoy.
    Design flaw, from a sell point is bad because more people are frustrated and leave the game with bad taste in their mouth then the ones that enjoy, you have farmed people leaving then other join to fill the blanks and so on and so forth so more people are left distasteful then the few in the premade that are doing the farming. If this weren't a pve focused server it would have been dead a long time ago like many other servers pvp focused

  12. Design flaw, from a sell point is bad because more people are frustrated and leave the game with bad taste in their mouth then the ones that enjoy, you have farmed people leaving then other join to fill the blanks and so on and so forth so more people are left distasteful then the few in the premade that are doing the farming. If this weren't a pve focused server it would have been dead a long time ago like many other servers pvp focused
    That's a conclusion you've made based on limited information. Large scale premades have always been a part of WoW. They're all over Blizzard servers. I've seen them numerous times in the history of Warmane. They're obviously not a constant happening where organized groups can't be online in every battleground 24/7. Anyone that says otherwise is a liar. I haven't seen a premade in a good while because they don't play when I play or they're on the same faction perhaps.

    Complaints about PvP in forums have also always been happening. It's actually a small minority. Angry voices are just loud.

  13. That's a conclusion you've made based on limited information. Large scale premades have always been a part of WoW. They're all over Blizzard servers. I've seen them numerous times in the history of Warmane. They're obviously not a constant happening where organized groups can't be online in every battleground 24/7. Anyone that says otherwise is a liar. I haven't seen a premade in a good while because they don't play when I play or they're on the same faction perhaps.

    Complaints about PvP in forums have also always been happening. It's actually a small minority. Angry voices are just loud.
    I think you missed the point, the issue is not with premades or bis gear or whatever, its with respawn points being camped and not playing the objectives like in other battlegrounds you have a timer, my advice with spiritual immunity would force the opposite faction to cap the spawn point instead of farming it that's all thus enforcing objectives play.

  14. There is no issue. The OP wrapped up 50 complaints into a multi-tiered PvP wedding cake. You can cut into it anyway you want. The response is universal.

    Graveyard camping has never been against the rules in this game. It happens on every server and every version of this game. The stance has always been that PvP issues have PvP solutions. You're probably the 10,000th player to recommend this "solution" in WoW history. It isn't happening. The game is the game.

  15. There is no issue. The OP wrapped up 50 complaints into a multi-tiered PvP wedding cake. You can cut into it anyway you want. The response is universal.

    Graveyard camping has never been against the rules in this game. It happens on every server and every version of this game. The stance has always been that PvP issues have PvP solutions. You're probably the 10,000th player to recommend this "solution" in WoW history. It isn't happening. The game is the game.
    If we ever learned anything from history and video games is that every respawn game had at some introduced some type of spawn protection system if they didn't have one already, with wow and being a private server this can be done. All is needed is to weight in pros and cons for spawn protection.

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