1. Sorry but actually they contribute on wipes isn't?
    and how what you said can't be called argument its just like someone caught stealing arguing with the statement "why only me?"
    Edited: February 1, 2016

  2. Why not going straight to the real problem:

    What does multi boxing offer to the community ?
    Donations are the resource that is necessary to run our realms and improve their quality. Without donations Warmane wouldnt exist.
    The members that donate are the one that contribute to our community.
    In regards to multiboxing: The average multiboxer tend to donate/contribute more than the average normal player.
    This should answer ur question.
    Edited: February 1, 2016

  3. Sorry but actually they contribute on wipes isn't?
    what? what wipes are you talking about? no one takes an actual multiboxer to a raid unless they are completely brain dead. get real.

    and how what you said can't be called argument its just like someone caught stealing arguing with the statement "why only me?"
    dafuk did i just read? seriously wtf.

  4. first post ever. but point is, everyone here is whining and crying either for it or against it as if your opinions matter the slightest. ill sum it up for all of you. if you dont work for warmane, your opinion means nothing

  5. Can someone please put a cap on the amount of characters multis can have at least. Every time I am faced with 3 players on horde taking all of AV, I rather be doing something else...

  6. I feel free to repost my offer here, again.



    Well, I played on Retail, and it was allowed on Blizzard, as long as you use prgrams that only imitate a Keyboard, or mouse. You must know, by "allowed" I mean more "accepted". (You can read some topics from Battle-net-Forums just by googling)

    Playing on Ragnaros myself, on Alliance side, it concernes me, too. The thing is, on Blizzard, there were MBs who had 5 chars, or the max I read was 7. I mean, you must imagine, keeping up a MB on retail was like 15$ per account, so it got pretty expensive.

    Since this server here is free-to-play, there is not such a "limitiation". Sure, playing MBs might be harder than "we" think. I believe you. And it's also a good income for the server.
    But playing against 2 MBs with both having 15+ chars, is too much. Nobody can expect 40 other people coordinate so good, that you can beat two of them. And even then: there is no chance to be quick enough to kill them before 2 or 3 times casted thunderbolts. That is (with Purplebeer as example) like 3 seconds.

    What I was thinking the last time I saw him, was: well, its not different from cheating! One char that makes like 20 times damage a normal one would do, and having the HP of 20 chars. What is the difference?
    Well the difference is, its way more complicated. And, in point of view of the server, it's way more money. And, we all know, the money is what keeps this server alive, AND free-to-play. So, let's say thank you to ALL donators, wich includes (probably) the MBs, too.



    I know those arguments were called very often allready. But here is my proposition, regarding both positions:


    Making a limitaion of allowed MBs-Chars in a BG


    That would not only prevent opening AV and IoC all the time.

    A limitation would also increase the MBs difficuty, since with 20 chars and included heal its not really "hard" to survive.
    (There was a time when there was a 10-men MB, and he ****ed up pretty well, but sometimes, with good coordination, the alliance did him.)

    Making a limitation will also underline the argument of common MBs, that it IS really hard to play, and that it IS possible to kill them. (I know you guys don't need confimation, but really, it is one of your main arguments, and for most of us it is hard to believe.)

    And, maybe that is not a big point, but for me it is: Making a limitation will help the MBs to get back the "respect" of (nearly) the whole server. Probably they don't care, but I don't know anything wich is more "hated" or is looked at like a disturbance like that MBs (I don not include myself).



    I hope everyone got, that I DON'T want MBs banned, but make a limitation of man-per-MB. I think this is a good balance.


    So maybe, it's just a proposition,
    a max of 10 chars-per-MB is allowed.
    Like this, even the smaller BGs could be opened, and a smaller group means better coordination, wich means more possibilty to kill the MB.


    I hope somebody reads that, maybe even a GM or moderator, or what else...

    G'day

  7. Twinking is unfair and not intended by blizzard. BAN Twinking!
    Characters should lvl up as soon as possible, they should not be gathering gear, trinkets and enchants because all other players are in leveling gear and can not compete.
    Also twinks work together and cooperate over voice chat, this should be banned as regular players who do a BG while levelling don't have this available for them. This is unfair, how am i supposed to compete against people with enchants and lvl 19 or lvl 29 gear, characters are not supposed to have such good gear at that level. It's not intended by Blizzard!!!!!exclamationmarks!!!!
    BAN TEAMSPEAK in low level BGs!
    Erm what? You can lock your xp progress IN GAME, its a mechanic ADDED by Blizzard. Stop spewing random facts please. As for the topic: I couldn't care less about multiboxers, I surely don't like meeting them but I just leave BG, because my opinion on BGs is that it is a gigantic clusterf**k with no real skill involved (rated BGs on Cata are different story). Multiboxers provide money to Warmane, which I'm "grateful" for I guess. BUT saying it's good for PvP is just *****ic. Is it good for general PvP? Hell no. Is it good for Warmane from a financial point of wiev? Probably yes (altho in other thread one multiboxer said he donated rougly 200$, which isn't that much tbh). Multiboxing is here to stay, whether we like it or not.
    PS: why does Warmane staff allow multiboxers to wintrade 5s? Isn't wintrading bannable?

  8. I feel free to repost my offer here, again.



    Well, I played on Retail, and it was allowed on Blizzard, as long as you use prgrams that only imitate a Keyboard, or mouse. You must know, by "allowed" I mean more "accepted". (You can read some topics from Battle-net-Forums just by googling)

    Playing on Ragnaros myself, on Alliance side, it concernes me, too. The thing is, on Blizzard, there were MBs who had 5 chars, or the max I read was 7. I mean, you must imagine, keeping up a MB on retail was like 15$ per account, so it got pretty expensive.

    Since this server here is free-to-play, there is not such a "limitiation". Sure, playing MBs might be harder than "we" think. I believe you. And it's also a good income for the server.
    But playing against 2 MBs with both having 15+ chars, is too much. Nobody can expect 40 other people coordinate so good, that you can beat two of them. And even then: there is no chance to be quick enough to kill them before 2 or 3 times casted thunderbolts. That is (with Purplebeer as example) like 3 seconds.

    What I was thinking the last time I saw him, was: well, its not different from cheating! One char that makes like 20 times damage a normal one would do, and having the HP of 20 chars. What is the difference?
    Well the difference is, its way more complicated. And, in point of view of the server, it's way more money. And, we all know, the money is what keeps this server alive, AND free-to-play. So, let's say thank you to ALL donators, wich includes (probably) the MBs, too.



    I know those arguments were called very often allready. But here is my proposition, regarding both positions:


    Making a limitaion of allowed MBs-Chars in a BG


    That would not only prevent opening AV and IoC all the time.

    A limitation would also increase the MBs difficuty, since with 20 chars and included heal its not really "hard" to survive.
    (There was a time when there was a 10-men MB, and he ****ed up pretty well, but sometimes, with good coordination, the alliance did him.)

    Making a limitation will also underline the argument of common MBs, that it IS really hard to play, and that it IS possible to kill them. (I know you guys don't need confimation, but really, it is one of your main arguments, and for most of us it is hard to believe.)

    And, maybe that is not a big point, but for me it is: Making a limitation will help the MBs to get back the "respect" of (nearly) the whole server. Probably they don't care, but I don't know anything wich is more "hated" or is looked at like a disturbance like that MBs (I don not include myself).



    I hope everyone got, that I DON'T want MBs banned, but make a limitation of man-per-MB. I think this is a good balance.


    So maybe, it's just a proposition,
    a max of 10 chars-per-MB is allowed.
    Like this, even the smaller BGs could be opened, and a smaller group means better coordination, wich means more possibilty to kill the MB.


    I hope somebody reads that, maybe even a GM or moderator, or what else...

    G'day
    Again: Should we ban Premades consisting of 20 players while we`re at it? Because a Premade of 20 players will be several thousands times more powerful than a 20-boxer.
    Honestly, it matters not in battlegrounds. Boxers can`t magically fit in 80 characters into a single AV. Consider you`ve faced off a big premade. Losing against that is more than normal.

  9. Again: Should we ban Premades consisting of 20 players while we`re at it? Because a Premade of 20 players will be several thousands times more powerful than a 20-boxer.
    Honestly, it matters not in battlegrounds. Boxers can`t magically fit in 80 characters into a single AV. Consider you`ve faced off a big premade. Losing against that is more than normal.
    No ? That's like what this hole wall of text has been about ? 20 Man premades are 20 different people and kind of 'the way we want to play pvp' ?

  10. No ? That's like what this hole wall of text has been about ? 20 Man premades are 20 different people and kind of 'the way we want to play pvp' ?
    Then how it comes that ppl also keep crying and raging when they face opponent bg premades even when no multiboxing is involved?

    The explanation is simple: Ppl get pwnt in pvp and then they come here to let their rage and frustation out.
    These ppl are bad loser so they come here and do everything to harm their opponent.
    Doesnt matter if its about overpowered classes, premades, legendary items or multiboxing.
    The source of all these complains is the anger about losing in pvp.

    If the mentioned multiboxers were green geared and would constantly lose then there would be not a single alliance player complaining here.
    Edited: February 7, 2016

  11. A group of multiboxers cant split towards objectives und that can be probelmatic for your team in battlegounds.
    Playing against them is annoying, playing with them can be too.

    Number one problem: multiboxer-programs provide an unhuman coordination. Switching focus fire is very important in battlegrounds and arena - even with teamspeak or skype its hard to coordinate. A multiboxer has to put zero effort in these tasks and still will perform these perfectly, impossible by normal players.
    Multiboxing has advantages and disadvantages, but I would rather not play with and/or against those people in pvp. On retail servers they were rare because of the permant payment of all accounts/expansions, but since its free here, there are just too many.

    In the open world, when one multiboxer is playing against a single normal player, the multiboxer deals |numberoftoons| times more damage than the other player. Saying "get more players to counter him" doesnt seem fair, since its just one individual being as strong as many.

    How is this hard to understand?

    PS: Who likes multiboxers except themselfes? I dont blame you fighting for your existance, but saying its fair and "blizzlike" to have these many boxers is just ridiculous.


  12. In the open world, when one multiboxer is playing against a single normal player, the multiboxer deals |numberoftoons| times more damage than the other player. Saying "get more players to counter him" doesnt seem fair, since its just one individual being as strong as many.

    How is this hard to understand?

    PS: Who likes multiboxers except themselfes? I dont blame you fighting for your existance, but saying its fair and "blizzlike" to have these many boxers is just ridiculous.
    What are you talking about?
    I play 4fun not to kill ppl in open world. Usually i get rekt by ppl in world pvp and they dont allow me to lvl up.
    Its VERY hard to controll all your characters and usualy when you kill main character there is almost end of the fight or its only for me ;d

  13. This thread is about Battlegrounds.
    Again, Multiboxers can`t magically have 80 characters in a 40 player one, so they`re not really unfair in there. At the very least, certainly not more unfair than any other premade is or would be.

  14. So for the scrubs.

    Arathi basin, 1 GUY 1 PLACE 5 ****ING BASES, Logical.

    AV, push up till throne room and just poke at him every now and then. may take long but you WILL win 100% every ****ing time.

    WSG, this is the only BG that may prove to be an issue but keep in mind again 1 ****ING player, 2 ****ING flags. he can either defend or attack not both. #YUGIYO logic.

    IOC AGAIN 1 ****ING player. MANY ****ING flags. Attack or defend.

    SOTA 2 sides. 1 ****ING player.

    If you need anymore info just #Logical_thinking or PM me.

    /Rant_Over

  15. PS: Who likes multiboxers except themselfes? I dont blame you fighting for your existance, but saying its fair and "blizzlike" to have these many boxers is just ridiculous.
    i love them and ive never multiboxed a day in my life.

    why u love them funky?

    makes my job hella easy.

    oh and there is this http://www.twitch.tv/funkysday/c/4473596

    sorry to the guy who said that was him in this thread. i just think its fun to go against a multiboxer who cant kill a resto druid. i have had my fair share who can nuke me and those who cant. it is always a fun challenge for me to see if i can take them on solo or not and survive. if i can that means 5-6 toons in that BG are focused on 1 person who they cant kill and it gives us the advantage in numbers and also slows them down in reacting to recovering a base or objective.

First ... 7891011 ... Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •