You nublet. That's not how the census works.
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?p=2286725&t=255026"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
You nublet. That's not how the census works.
The census works on players going near the area of the person censing them, let's say if there was a guild that had 1k active members and they were all goblin warlocks and hanged out in Silvermoon they wouldn't show up in this census since the area where it's made is probably the middle of Orgrimmar
that is absolutely correct!
I suppose we can stop rioting... For now...
Good job though Abbey, I know you put a lot of work into it (/n.n)/
Yes and you're telling me the census didn't even pick up just one member of your guild? Even if the census did, you still won't make it past the mass invite guilds that feature prominently on the list.
I was just commenting that we most likely didn't figure because of our choice of location to hang out.
And about mass invite guilds, it's my belief they should get disbanded and their leaders banned for exploiting. You do know guilds should have a max population of 1k players? Molten bugs allow this exploiters to get 1000000000 players in their guilds and use them as gold farmbots with the guild perks and getting their guild banks full of gold due to this exploit. Also the HUGE amount of people in those guilds make even the guild members lag. I invite you to join one of those 10k+ member guilds you'll notice your client starts lagging right away. But it seems this kind of exploits are not important enough to get any attention from the staff.
I remember when I first came to Sargeras, I made the guild called "Your Mom's a Horde". I needed gold to start out. the guild only lasted 1 week then I disbanded it because, I invited almost 3k Players and I was lagging insanely. I earned 350k Gold in 1 week. ROFL!
So I was right about my suspicion that the guild was lagging me.
Yeah too little people is aware of this and how it affects the players and the realm. If the Staff knew how this destroys the Molten experience for everyone in those guilds and make them probably brand this server as bad and laggy they would probably put some effort into fixing it. (Creating a cap shouldn't be hard, but the action to currently overcapped guilds would be the problem)
I wonder what would have happened if the blood elves never broke away from the humans....just imagine how many hunters there would be.