Is there an addon or site where I can enter and compare gear and it will tell me which one of the piece are better? If not, which of the kirin tor rings and ashen verdict rings are the better choice for fury? And when will I know that the leather piece is better than that plate piece?
Is there an addon or site where I can enter and compare gear and it will tell me which one of the piece are better? If not, which of the kirin tor rings and ashen verdict rings are the better choice for fury? And when will I know that the leather piece is better than that plate piece?
Kirin tor rings suck. (unless you need expertise); 245 ilvl rings for EOTs are quite good (str one for hit; agi one for arp).
Ashen Verdict agility version is better.
Agility items are generally better when all stats they provide are usefull to you or/and when there is no str item that gives usefull stats (arpen/crit/hit). (blizzard created a system where every stat has some value and equally good items have same sum of values - str items have more stamina on them than agi ones -> agi items have more dps stats)
You can count how much stats item gives and compare it that way.
1 point of agility gives amount of crit equal to 0.808 crit ratting (if you have king buff).
Crit ratting is +-2x better than attackpower.
1 point of Strength gives 2.6 attackpower (talents + buff)
Arpen is slightly more valuable than str.
Hit/expertise under their caps are way more valuable than str; avoid overcapping (hit still gives some dps above ability cap, but only very little).
Haste is better than attackpower, but worse than crit.
Str ashen ring:
103 str (counting with socket bonus) = 268 ap
59 crit
59 hit
So the difference is 133 more attackpower from str ring vs 74 more crit from agi ring. Since value of crit is +- 2x higher than value of attacpower agi ring comes slightly ahead.
There's an easier way, assuming you know which stats are important for your current gear: get the addon "Ratingbuster". It will tell you what the stat conversions are on a piece of gear and also compare it to what you currently have equipped.
Furthermore, you can get the program "Rawr" (make sure to get the correct version, on the forums somewhere there is a link with one that's been updated for Molten (Warmane). This will allow you to set up a gearset and tell you more or less what the theoretical dps will be in that set, but will also tell you if you're short on certain stats, or overcapped on others.
Exact stat rating does not exist - it changes with your gear.
Attackpower = 1
Str x 2.6 = Attackpower
Crit = 1.9-2.1 (its value goes down with more crit you have, but jumps up again once you get about 55% - since bugged crit cap)
Agility x 0.808 = Crit
Arp = 2.4-3 (closer to arp cap, higher the value)
Haste = 1.4-1.6
Exact stat rating does not exist - it changes with your gear.
Attackpower = 1
Str x 2.6 = Attackpower
Crit = 1.9-2.1 (its value goes down with more crit you have, but jumps up again once you get about 55% - since bugged crit cap)
Agility x 0.808 = Crit
Arp = 2.4-3 (closer to arp cap, higher the value)
Haste = 1.4-1.6
It's a myth that crit loses value the more of it you have. It doesn't lose any value - the relative stat weights of the other stats simply rise a bit, since they have more crit to scale with. This does admittedly cause a slight reduction in the relative stat weight of crit, but this drop in relative value is something that holds true for all stats.
For instance, say you have 50% haste, and you have a choice between either 5% more haste, or 5% more crit. The benefit from 5% more haste would only be additive, as you would go up to 55% haste, so all that happens is you continue to cast a little bit faster. The benefit from 5% crit, however, would be multiplicative, because you now have a higher chance to crit on all those spells you're casting faster. What happened here is that attractive of haste (as compared to crit) fell, due to the abundance of haste you already have.
Basically, crit in WotLK is an extremely powerful stat at all gear levels.
Exact stat rating does not exist - it changes with your gear.
Attackpower = 1
Str x 2.6 = Attackpower
Crit = 1.9-2.1 (its value goes down with more crit you have, but jumps up again once you get about 55% - since bugged crit cap)
Agility x 0.808 = Crit
Arp = 2.4-3 (closer to arp cap, higher the value)
Haste = 1.4-1.6
I know it changes depending on gear, but this is useful info. Where did you get it though? Also what is the stat weights of hit and exp till soft cap and hit up to hard cap? Approximates ofc.
I know it changes depending on gear, but this is useful info. Where did you get it though? Also what is the stat weights of hit and exp till soft cap and hit up to hard cap? Approximates ofc.
Str -> attackpower is exact game conversion, same goes for agi -> crit, rest are guesses based on simulations (spreadsheet/rawr), theorycrafting and experience. (f.e. crit past cca 55% pushes glancing blows off hit table -> its really good; another example would be dbw - you notice that str proc is amazing, crit proc is good and haste proc is meh - it can make up to 2k dps difference on DBS)
Reaching exp/ability hit cap is way more important than any other stat. I have never actually tested what lack of this stats does to your dps, since I was always at those caps, so I dont dare to guess, its likely somewhere between 5-10.
Not being capped basically cuts your DPS by around 15-20%, sometimes even more - Deep Wounds drops, Flurry drops, your Slam won't proc - all of these happen when you miss with your abilities and white swings or get dodged/ parried. Nothing else increases your DPS as much as hitting the caps.