1. May 13, 2015  

    Ulduar and warmane

    Is there any possibilities in the future that warmane add some ICC items to last Ulduar bosses to make it interesting for players? Maybe like this:
    1.Algalon chance to drop SM 0,5% or lower
    Maybe dbw or other weapons.
    Some lower bosses drops ICC trash drops etc.
    I know its not blizzlike but more people will do it. I don't know in the first place why TOC got scripted and Ulduar not (Don't know how good is scripted atm).

  2. May 13, 2015  
    nah, its better if they changed the emblem drops from those bosses to Frost. that should make people raid it.

  3. May 13, 2015  
    1. is 3.1
    2. raiders love it but not everyone is a raider, most players atm are kids that only want to brag and feel important.
    3. why would algalon drop shadowmourne? then why dont we change shadowmourne that is a lvl 80 legendary and instead allow us to use the lvl 90 legendaries on a lvl 80 because logic.
    4. same as above.
    5. you answered your own question.

  4. May 13, 2015  
    They're not going to put extra items to incentivize running old raids, or make the bosses drop Frost. It's already bad enough that you can do 4 ICC runs in a week and get ****loads more Frosts than intended.

    If you want to incentivize running Ulduar, the way to do that is to get the boss scripting and achievements up to Blizzlike standards. The incentive for Ulduar when 3.3.5a was current is that it's a magnificently designed raid. The hardmodes still present a challenge even to geared ICC10N players when fully scripted, especially really stout ones like Mimiron and Yogg-Saron. The raid has dozens of achievements that you can go back and attempt. Plus, if the Val'anyr quest worked, 25 Ulduar would be relevant for most healers.

    A fully scripted Ulduar sells itself. It's the best raid ever made. I would run it multiple times every week if it was a retail-like raid, and I don't need any loot out of Ulduar.

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