1. My whole guild loves AV. Back in Cata Sargeras we used to fill up AV with just us Guildies. Implement this BG and AV will be ours again! +1 FOR AV!
    Sure and you dont even have 10 ppl for rated ;D

  2. Sure and you dont even have 10 ppl for rated ;D
    loooooooool

  3. From what I remember Battle for Gilneash had only one bug - after dying it would sometimes spawn you on the wrong graveyard. How hard could it be to fix that one and release it?
    it had 3 bugs and everytime it gets fixed another bug comes,

    [Update 1]- all graves didnt had a spirit to rez and we had to go to our corpse to rez
    [Update 2]- some graves didnt had any spirit to rez and we only get rez'ed at the starting spot
    [Update 3]- 2 graveyards with spirit to rez when there is 1grave that had nothing

    after those bugs, they decided to close for months and months, it got released back fully fixed after 5 months!

    So no, the script wasn't easy for them.
    Edited: June 30, 2015 Reason: corrections

  4. Sure and you dont even have 10 ppl for rated ;D
    You will get your chance. Right now I need my members fully geared.

  5. Its no lie that PvP is being almost completely ignored based on what I've seen on bugtracker :/

    Most bugs in the "Battleground" category on the bug tracker aren't even confirmed... Some of them are just achievements in LK that take 1 second to confirm, but no-one is bothering with it :(

  6. You will get your chance. Right now I need my members fully geared.
    oh the gear argument, we heard that one before..

  7. You will get your chance. Right now I need my members fully geared.
    We are going in with ppl at 510ilvl Im sure Noto already told you that last time, when said we go with whatever is online.


    Oh btw you guys spamed the **** out of alliance global on how you beat pokemonz in rated, so how come you played against them and you don't want to play against us?

  8. it had 3 bugs and everytime it gets fixed another bug comes,

    [Update 1]- all graves didnt had a spirit to rez and we had to go to our corpse to rez
    [Update 2]- some graves didnt had any spirit to rez and we only get rez'ed at the starting spot
    [Update 3]- 2 graveyards with spirit to rez when there is 1grave that had nothing

    after those bugs, they decided to close for months and months, it got released back fully fixed after 5 months!

    So no, the script wasn't easy for them.
    Dude, u're talking about Cata. What that has to do with MoP? Here all of them had spirit, but sometimes it was a wrong one. Deepwind Gorge was also more or less working. those 2 should be easy fix. And together with Silvershard Mines, those are the best BGs in the game.

  9. Half of your guildies are donors with 522 gear and you're saying u need geared people. Just rofl


  10. July 1, 2015  
    Dude, u're talking about Cata. What that has to do with MoP? Here all of them had spirit, but sometimes it was a wrong one. Deepwind Gorge was also more or less working. those 2 should be easy fix. And together with Silvershard Mines, those are the best BGs in the game.
    doesnt matter which expansion, the script is gonna be the same thing, its still gonna be hard, its a cata bg in mop expansion. Ex. all vanilla bgs from vanilla to wod has the same exact script, incase u didnt know.
    Edited: July 1, 2015

  11. July 1, 2015  
    doesnt matter which expansion, the script is gonna be the same thing, its still gonna be hard, its a cata bg in mop expansion. Ex. all vanilla bgs from vanilla to wod has the same exact script, incase u didnt know.
    No they don't... Cause if they did, than they would just need to copy paste the code form Cata to MoP... That would make even less sense why we don't get more BGs. But cores are different, so they need to fix it separately.

  12. July 1, 2015  
    No they don't... Cause if they did, than they would just need to copy paste the code form Cata to MoP... That would make even less sense why we don't get more BGs. But cores are different, so they need to fix it separately.
    talking about same exact script, the codes are exact, all rares from cata and wotlk are the same script here. All was copied and paste from cata, and half from the other private server that they bought from them. All bgs has the same exact script, what do u notice the difference between all bgs? warsong gulch is the same thing, nothing changed, all bgs are same in all expansions.

    I studied Graphic Design, i know how it works.

  13. July 1, 2015  
    talking about same exact script, the codes are exact, all rares from cata and wotlk are the same script here. All was copied and paste from cata, and half from the other private server that they bought from them. All bgs has the same exact script, what do u notice the difference between all bgs? warsong gulch is the same thing, nothing changed, all bgs are same in all expansions.

    I studied Graphic Design, i know how it works.
    First of all, the BGs are very similar, but not the same... Even WG, if u remember on WOTLK, graveyards were up on the hill not "down bellow". That semi elevated area didn't even exist back than. And, that's just example. On AV changes are even bigger, some areas are completely redesigned. And at the end, visual appearance has nothing to do with it, even if it was the same. The difference is in the core so even though mechanics look the same, code it self should be a bit different. Not to much, but still different. Now, if they in deed just imported everything from Cata, maybe hat's why we have so many issues, but I don't believe they do. They probably use portions of the code, but still have to partially rewrite things. Plus, if all could be imported, than again - it would make no sense not to have all of them working. At least those designed before MoP. And no offence, but graphic design and core programming (I think it's C++ on WoW) are way different.

  14. July 2, 2015  
    Back to the topic, i'll donate to bring up alterac valley :D

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