1. July 6, 2015  

    Suggestions for Lordaeron Hardcore Mode!

    Hello guys,

    I realy like this "Hardcore Mode" and I would like to suggest some ideas for it.
    Mind that these are just some tips for the developers to make Lordaeron server competitive, interesting and fun to play.

    How can this server become hardcore?

    First of all: I red that someone suggested that mobs, bosses, etc should be stronger (armor, damage, health increased), but why should it become so complicated to remake every mob, boss, npc, etc attributes when you can just do this:

    1. Health given from "Stamina Points" reduced.
    I don't remember exactly how much health was given back in Woltk but a reduction by 30% would be enough.
    Example: 1Stamina = 10 Health. / Instead: 1Stamina = 7 Health
    This percentage reduction is enough and well balanced for PvE and PvP!
    PvE: decreasing the health recived from stamina would make things harder to accomplish, everyone whould think twice before making a bold decision.
    PvP: duels, arena or battlegrounds will end faster, because let's face it, in general you want to fight with more enemies instead of fighting one enemy for 10 minutes am I right? and points gained from arena or battlegrounds will be earned faster.



    2. Second: I will talk about items and there quality "Common(White) - Uncommon(Green) - Rare(Blue) - Epic(Purple) - Legendary(Orange)":
    Common: Items that should be found only in a basic NPC Shop and nowhere else.
    Uncommon: Set items that should be obtained from Questing.
    Rare: Items that should be bought from special NPCs with a lot of honor or obtained only from small bosses from arround the world with a small drop rate chance.
    Epic: Items obtained only from defeating Grand Bosses like "Arthas" or "Illidan" also with a very small chance of drop.
    Legendary: Items that should be granted after a Big Event has been finished for those who are worthy.
    Example: An event where everyone with max level can participate and others just observe and cannot interfere a place like Gurubashi Arena but a little bit modificated for a 1v1 PvP between same classes or mixt. Lets say it will take place once every month at a specific hour.
    For participation is necessary to pay 1000 gold, you will enter in this event by turn.

    Two types of fighting:
    First: Same class PvP. (If you lose you are disqualified, if you win you get to the next round.)
    Second: After everyone defeats his opponents it will remain a fighter for every class.
    The classes will be chosen randomly to fight, until one fighter remains and gets a Legendary prize at his/hers choosing (Item Type = Weapon).
    The winner can participate in the next tournaments but without his Legendary items, like this will be a balanced fight.




    3. Third: Healer and Tank Roles!

    Healers in general are way to strong no offense to those who prefer Healer role, but it is kinda OP.
    Why?
    Well a healer should heal a small or medium portion of an ally's health, not all of it at once every time or every 10 seconds.
    A healer should support his allies with buffs , sheilds and heals but with a moderate quantity not more then a DPS could deliver in an entire battle.


    Tank Role should be resistant only and not damage dealers, it is annoying when a tank defeat a dps because he has more damage, resistance and health.
    I suggest reducing the damage from abilities that does damage.


    And last: Experience Rate:
    Indeed for some people it will be annoying to level so slow but for others leveling and questing means something.
    I suggest instead of blizzlike rate (1x) make it 0.5x, true Hardcore.

    Lets say the experience rate is to small but why would you like to get 80 that fast?
    When the real action is taking place when leveling and farming.
    If you don't like a hardcore server then don't play it right?

    Thank you for understanding!

  2. July 6, 2015  
    They already said multiple times they will not do custom tweaks/content

    While you seem to have put a lot of thought in your ideas, the vast majority of them are about tweaking or customizing things, when we want to make it as close to what retail was like before. That in itself makes your suggestions likely unusable in the context of what our target is.
    When they say Hardcore doesn't mean like Dark Souls of Wow! Removing rdf on its own could mean "hardcore" for example.

  3. July 6, 2015  
    Sorry, Lordaeron is not going to be 'Hardcore'. Lordaeron will be a 1x server without custom content (Maybe a portal or two, and a chest). These ideas wont come in dude, I'm sorry. It seems many many people have a wrong image of this server. Maybe the word 'Hardcore' was used a bit too often. Maybe a GM could make a forum post explaining that it won't be 'Hardcore'.

  4. July 6, 2015  
    You're basiclly suggesting that Warmane scripts their own game using the core of World of warcraft...

    (also I completely disagree that the real action takes place during leveling...)

  5. July 6, 2015  
    I would set BG's matchmaking levels to 5 lvl difference as on Cataclysm(10-14,15-19 ...etc). Sometimes is really hard to fight agains players 9-8 lvl higher because you miss everything.

  6. July 6, 2015  
    I understand, but retail is not hardcore...
    Is just a little bit hard to get items and level thats all, so instead of one week to level up 80 it would take a month, but that is not the meaning of "hardcore".
    Hardcore means almost impossible to achive your goal.
    Thats why I suggested the tweakings hope you understand my point of view and it doesnt hurt a little change here and there.

  7. July 6, 2015  
    Read "Hardcore" more as "Old School", without all the shortcuts and facilities Blizzard introduced over the years with patch updates and new expansions.
    We don't mean it as Diablo-like permanent death or anything that wasn't in retail.

  8. July 6, 2015  
    I hate the idea of having custom portals and treasure chests.

  9. July 7, 2015  
    HARDCORE != CUSTOM!

    If u made a server 0.x Exp, low % drop, low % gold, ecc....this isn't hardcore....this is a totally trash custom server.

  10. July 9, 2015  
    HARDCORE != CUSTOM!

    If u made a server 0.x Exp, low % drop, low % gold, ecc....this isn't hardcore....this is a totally trash custom server.
    He said some good ideas. In my opinion the first was the best of all.
    Edited: July 9, 2015

  11. July 9, 2015  
    Good ideas but its too custom :o
    Edited: July 14, 2015

  12. Suggestion Make rare mobs stronger more hp/dmg

  13. how about making some realm with mods. blizzs are not gods after all, they do mistakes and blizzard doesn't mean they have best possible ideas in the world. Besides, ironically private realms know better expansions since private realm players has much much more time to test it than it was retail. I usually avoid modded things, but it's crime against evolution and i rather would like to see some "realm of ideas" than just another but with different rates.

    And i'm not talking about game changes which are not possible to make. I'm about things like that if you see some class/spec is really weak - boost it if cant fix, make it playable. let's take for example warlock in cata pve right now - dead class.

    I remember my first wow server which was totally bugged (tbc times), but there was 15yr old kid in staff team who knew how to make fun if he cant fix stuff. For example there was no boss in instance, he just put hes own boss with hes own name. Also was doing fun event,s like attacking capital's with controlled big mob.
    Edited: July 10, 2015

  14. Just NO ,never,NO WAY,forget about it ! Moderators close delete this thread.

  15. No outland/northrend flying utill level 80?

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