1. Throne of Thunder & Siege of Orgrimmar

    I was just wondering what the plans are for the rest of Throne of Thunder, Boss Priorities, etc. I read in the devlog that Twin Consorts was to be released soon, after testing and such, but What about Ji-Kun? He drops tokens for people, and it'd be nice to have a new boss to encounter previous to durumu, as a lot of guilds still can't down him, last i heard.

    As for Siege of Orgrimmar I'm happy to hear progress is being made proactively, so we can have bosses ready to encounter when the loot pool becomes available, and would suggest to keep up the good work! Lots of fun encounters to come hopefully.

  2. I was just wondering what the plans are for the rest of Throne of Thunder, Boss Priorities, etc. I read in the devlog that Twin Consorts was to be released soon, after testing and such, but What about Ji-Kun? He drops tokens for people, and it'd be nice to have a new boss to encounter previous to durumu, as a lot of guilds still can't down him, last i heard.

    As for Siege of Orgrimmar I'm happy to hear progress is being made proactively, so we can have bosses ready to encounter when the loot pool becomes available, and would suggest to keep up the good work! Lots of fun encounters to come hopefully.
    Since Ji-Kun requires Vmaps (difficult to script) we prob won't see Ji-Kun for a long while since they have not given any information about it... I'll expect it to perhaps take a few months or never to be scripted (just skipped). But that's only based on what i think...

  3. Since Ji-Kun requires Vmaps (difficult to script) we prob won't see Ji-Kun for a long while since they have not given any information about it... I'll expect it to perhaps take a few months or never to be scripted (just skipped). But that's only based on what i think...
    If you're refering to the flying ability and movement style, i've seen a version of it somewhat similar to what it's supposed to be, if you were to say blink out of Sha of Fear's Cackle ability you kinda get a brief flight thing already, although i doubt that was intended. I'm no programmer myself but that just seems like it wouldn't be too hard to port over, at least partially.

    Edit: Abilities like Blink for mage, Displacer beast for druid, anything that teleports you without physically moving you.

  4. for Ji-Kun.... just enable instant mount-up at the bossfight... should work right ?

  5. If you're refering to the flying ability and movement style, i've seen a version of it somewhat similar to what it's supposed to be, if you were to say blink out of Sha of Fear's Cackle ability you kinda get a brief flight thing already, although i doubt that was intended. I'm no programmer myself but that just seems like it wouldn't be too hard to port over, at least partially.

    Edit: Abilities like Blink for mage, Displacer beast for druid, anything that teleports you without physically moving you.
    That's not what VMaps are or how it works.

  6. TBH Durum isnt a hard boss to take down... the only real huge problem it has, is that maze sometime bugs and doesnt work properly (even tho they said it was fixed), the other problem is that like if it was scripted, some times you get a lag spike from the sv for like 2-3 secs (that happends on that boss only, and it will wipe you).
    Other than that, its pretty easy, not to mention there are certain mechanics used, to actually make the maze phase much easier, and as an extra information and kinda new, in my guild we got information from some imperial members that found out that the skill "smoke bomb" from rogue, was bugging the maze, so if you raid with a rogue, tell him not to use it.
    And after hearing about that and confirming it myself on todays raid, i wonder what other major defensive cd's may bug durumus maze...

  7. TBH Durum isnt a hard boss to take down... the only real huge problem it has, is that maze sometime bugs and doesnt work properly (even tho they said it was fixed), the other problem is that like if it was scripted, some times you get a lag spike from the sv for like 2-3 secs (that happends on that boss only, and it will wipe you).
    Other than that, its pretty easy, not to mention there are certain mechanics used, to actually make the maze phase much easier, and as an extra information and kinda new, in my guild we got information from some imperial members that found out that the skill "smoke bomb" from rogue, was bugging the maze, so if you raid with a rogue, tell him not to use it.
    And after hearing about that and confirming it myself on todays raid, i wonder what other major defensive cd's may bug durumus maze...
    Only smoke bomb bugs the beam, making it invisible. So you lose the visual of the beam, but the effect is still very much present. It also isn't related to the building of the maze. If anything, the building of the maze seems to be very random even without external uses of any spells / classes present during the fight.

    - The maze builds.
    - The maze builds and does it correctly
    - The maze builds and it does not keep up with the beam fast enough to leave any viable room for movement.
    - The maze builds and the beam is infront of the building maze.
    - The maze fails entirely to build.
    Edited: July 17, 2015

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