1. Arena ratings 2k+

    I know theres youtube,google.. but this still a pserver with its own bugs.. so im a frost mage, what glyphs should i be using for bgs,arenas and what minor glyphs dont work?

    also what is the typical rotation and 1shot macro?

    btw anyone using weak auras ? mind giving me your strings


  2. ty, so what minor glyphs dont work here? and any major non working glyphs?

  3. I know theres youtube,google.. but this still a pserver with its own bugs.. so im a frost mage, what glyphs should i be using for bgs,arenas and what minor glyphs dont work?

    also what is the typical rotation and 1shot macro?

    btw anyone using weak auras ? mind giving me your strings
    id just like to point out that you should never ask for a "one shot macro" because theyre generally not a good idea (this depends on the class, sometimes you cycle your offensive CDs 1 at a time to apply more constant pressure instead of blowing your load all at once) or are very easy to figure out (like for instance you take an onuse dps trinket and use it at the same time as a dmg improvment cd).

    "one shot macro" is a terrible term, what you want is a "burst macro" as that is what the function is, one shot macro is a term popularized by swifty, who is at best a duel hero. (there is a noticable difference in one shot macros and burst macros sometimes, as inexperienced players will just put all of there offensive skills in 1 macro and yolo which is wrong. like a rogue in mop doesnt use dance and the other offensive skill at the same time. as it lessens there over all pressure, but they'll do that and call it a one shot macro. were as the burst macro is something generally thought out by the "better" players and is a macro that has set skills added into it for the sole purpose of applying more pressure, not killing someone faster.)

  4. I have a pretty custom build, so I recommend it only if you understand its benefits and disadvantages. Glyphs:
    - Glyph of blink
    - Glyph of rapid displacement
    - Glyph of splitting ice
    Talents:
    There most things with the "official" mage build are same except 2 talents: I use evocation and frostjaw.
    I can give a rotation too, but its mostly against 2 dps comp. Against healers you have to think lot more. So my usual burst rotation:
    1. You hit at least 2 opponents with your elementals freeze.
    2. You activate your trinket and the haste CC, then altered time.
    3.You use your icicles and apply living bomb to both enemies.
    4. After altered time triggers you get in the right position and use the frozen orb. - From this you 2-3 fingers of frost if its used correctly.
    5. Frostjaw the enemy. Then deep freeze and ice lances.
    6. Frost nova then another ice lance.

    With full gear if you do it good your ice lances damage between 40-80k. Lets say that their average is 50k. With this rotation you use 10-11 ice lances. Thats 500-550k damage. And this is just by your ice lances ( and I don´t even counted glyph of splitting ice ). Except ice lances frozen orb and living bomb deals a fair amount of damage to.

    7. Your opponent is most likely dead.

    But I have to admit that this happens in a perfect situation, howewer in the half of the 2s enemies let me do it. But for mages burst is just a part of combat, if you don´t think on your own you won´t win. A think many mages will argue with this build, but its enough for me to have 2,1k raing.

  5. id just like to point out that you should never ask for a "one shot macro" because theyre generally not a good idea (this depends on the class, sometimes you cycle your offensive CDs 1 at a time to apply more constant pressure instead of blowing your load all at once) or are very easy to figure out (like for instance you take an onuse dps trinket and use it at the same time as a dmg improvment cd).

    "one shot macro" is a terrible term, what you want is a "burst macro" as that is what the function is, one shot macro is a term popularized by swifty, who is at best a duel hero. (there is a noticable difference in one shot macros and burst macros sometimes, as inexperienced players will just put all of there offensive skills in 1 macro and yolo which is wrong. like a rogue in mop doesnt use dance and the other offensive skill at the same time. as it lessens there over all pressure, but they'll do that and call it a one shot macro. were as the burst macro is something generally thought out by the "better" players and is a macro that has set skills added into it for the sole purpose of applying more pressure, not killing someone faster.)
    i generally ask or make myself a one shot macro for duels or if i wana just troll in bgs :)

  6. I have a pretty custom build, so I recommend it only if you understand its benefits and disadvantages. Glyphs:
    - Glyph of blink
    - Glyph of rapid displacement
    - Glyph of splitting ice
    Talents:
    There most things with the "official" mage build are same except 2 talents: I use evocation and frostjaw.
    I can give a rotation too, but its mostly against 2 dps comp. Against healers you have to think lot more. So my usual burst rotation:
    1. You hit at least 2 opponents with your elementals freeze.
    2. You activate your trinket and the haste CC, then altered time.
    3.You use your icicles and apply living bomb to both enemies.
    4. After altered time triggers you get in the right position and use the frozen orb. - From this you 2-3 fingers of frost if its used correctly.
    5. Frostjaw the enemy. Then deep freeze and ice lances.
    6. Frost nova then another ice lance.

    With full gear if you do it good your ice lances damage between 40-80k. Lets say that their average is 50k. With this rotation you use 10-11 ice lances. Thats 500-550k damage. And this is just by your ice lances ( and I don´t even counted glyph of splitting ice ). Except ice lances frozen orb and living bomb deals a fair amount of damage to.

    7. Your opponent is most likely dead.

    But I have to admit that this happens in a perfect situation, howewer in the half of the 2s enemies let me do it. But for mages burst is just a part of combat, if you don´t think on your own you won´t win. A think many mages will argue with this build, but its enough for me to have 2,1k raing.
    no offense but this sounds really, really terrible
    glyph of rapid displacement? probably one of the worst glyphs you can have for pvp, you get stunned you have to waste ice block/trinket when you could literally use a 15 sec cooldown and free yourself from a stun
    glyph of blink is also terrible
    also i wouldn't recommend using glyph of splitting ice in arenas since it can easily break cc
    your cooldown usage also seems weird but i guess you should just do what works best for you

  7. Casters don´t usually stun and theese glyphs give a big advantage against melee. 2 expended blinks and a blazing speed means a very big distance in arenas. And blink sometimes can be used to interrupt spells too :) One time I survived against a lock by teleporting behind him and this way I interrupted his chaos bolt.

    Well there´s one think I´d like to ask too. As a mage how can you win against a hunter + healer comp. When the enemy was playing good I never managed with my rogue partner.

  8. it's a pve glyph, i would rather delete my pvp trinket and rely on blink to get rid of stuns than use that glyph in pvp ever
    off the top of my head: hoj, storm bolt, shockwave, shadowfury, deep freeze, asphyxiate, gnaw, capacitor totem, pounce, maim, cheap shot, kidney shot, paralytic poison, binding shot, and let's not forget that you can also blink roots: earthgrab totem, entangling roots, frost nova, glyph of mind blast, monk root, staggering shout, paralytic poison, and chains of ice if specced chillblains. losing the ability to remove all those spells with a 15 sec cooldown spell just so you can blink extra 15 yards is definitely not worth
    as for the matchup, you have to play super defensive, hug the pillar like it's your girlfriend, cc the priest, try to force deterrence in the opener, your only chance to kill the hunter is to catch him in a stun with no trinket or when he has no deterrence, it's a hard match, vs good teams you will probably lose most of the time

  9. do i go with staff or 1h/off for gearing up from honor ? ( 2h till full gear or just rush 1h )

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